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Age of Empires III: Definitive Edition News

Age of Empires III: Definitive Edition — Update 10807



Welcome, everyone, to the last major update of 2020! Though the year is coming to a close, this is still only the beginning for Age of Empires III: Definitive Edition. We have big dreams and big projects in the works for 2021: from improving on the foundations of the RTS classic to implementing new features and tools with which to approach the battlefield, and even coming up with new ideas to liven things up as you learn and master your favorite civs for years to come. Thank you for being here at the start of the journey—we hope you’re excited as we are to join us in the new year!

Today’s update introduces a new festival, new exclusive rewards, and TONS of new fixes to improve your experience over the holiday season. As always, here’s the short list for those of you who want to jump straight in:

  • New Event: The Winter Wonderland Celebration!
  • Seven New Profile Icons!
  • Improvements to the Game Stability and Performance
  • Significantly improved the aggression of AI players in Team games
  • Fixed certain instances where units would auto-garrison after constructing a building
  • Numerous multiplayer lobby and matchmaking fixes
  • Bug fixes, crash fixes, exploit fixes, and more!

This is only the beginning for Age of Empires III: Definitive Edition—the first months since it’s release back in October (even if that feels like years ago). Our list of projects and priorities will continue to grow and evolve into the new year and beyond, including (and often based on) feedback and ideas from you, the community!

Just remember: the BEST ideas are the one that focus on a single idea that improves the game, and which motivate and earn support from the rest of the community. There’s no better time to join in: whether you have an idea of your own or simply want to help others contribute to the future of Age!

💬 DISCUSS: Age of Empires III: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord

Tomorrow marks the beginning of holiday break for much of the Age of Empires team, so expect things to go quiet until the new year! Our support team will still be available to handle any issues that arise, and we’ll be back next year to keep the train moving forward and towards the next major update (and beyond).

We hope you and yours enjoy everything that the 2020 holiday season has to offer, and that 2021 brings new adventures and opportunities—both in life and in the age of exploration!

See you in the new year!

—The Age of Empires Team

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UPDATE 10807


[hr][/hr]
BUILD SPOTLIGHT
While there is plenty of notable fixes and features to which to look forward in today’s build, here are some of the big highlights coming with this month's update:

[h3]The Winter Wonderland Event[/h3]
[h3]🎅 DECEMBER 17 through JANUARY 3[/h3]
It's the holiday season, and we're sharing in the celebration with our Age of Empires family!

The WINTER WONDERLAND EVENT introduces a new set of challenges, new rewards, and new ways to explore Age of Empires III: Definitive Edition in the final weeks of 2020! You'll be able to return each day to complete new challenges and unlock new rewards, so be sure to grab the latest update and get started right away!

▶︎ NEW REWARDS!
Starting TODAY through JANUARY 3RD, complete daily in-game tasks to unlock holiday-themed goodies:
🎯 Sign into Xbox Live.
🏆 Unlock the Jaeger Bearing Gifts profile icon.
💾 *Required* if you want to save any rewards unlocked during the event!
Each of the following challenges must be unlocked in order and on separate days:
🔒 Win a Skirmish or Multiplayer game as the French in the Arctic Territories map.
🏆 [Mod] Unlock and keep the new Winter Wonderland Holiday Map.
🔄 Note that you will need to restart your game for the mod to work properly.
:alertalert: Note that installing the Winder Wonderland mod will result in un-modded lobbies not displaying in the lobby browser. You will need to manually disable the mod to view all un-modded lobbies.

🔒 Win any Single Player Skirmish game on the Winter Wonderland Holiday Map.
🧱 Unlocks the Red Monster Truck Filled with Presents profile icon.

🔒 Win a 1v1 Single Player Skirmish game against Hard AI on the Winter Wonderland Holiday Map.
🧱 Unlocks Red Nose Capybara profile icon.

🔒 Play a Single Player or Multiplayer King of the Hill game.
🧱Unlocks Old Coot with a Confetti Cannon profile icon.

The Winter Wonderland map is a twist on an old favorite:

“During these festive times, players find themselves in a beautiful snow valley surrounding a frozen lake. A single circular trade route runs around the map. This map is filled with presents, decorated Christmas trees, and with reindeer and moose to fit the occasion.”

We hope you enjoy the new battlefield!

▶︎ KEEP IT FOREVER!!
If you sign in to Xbox Live during the event, you’ll get to keep all the profile icons you achieve over the next two weeks! Sign in, earn your rewards, and enjoy the celebration!

We hope you enjoy the Age of Empires III: Definitive Edition Winder Wonderland! Again, don’t forget to sign into Xbox Live to ensure you keep everything you unlock!

[h3]7 New Profile Icons[/h3]Seven new profile icons have been added as permanent unlocks to the library!


Complete their respective goals to unlock and use them!
  • Play a Skirmish or Multiplayer game as the Japanese.
  • Win a Skirmish or Multiplayer game with Trade Monopoly.
  • Win a 2v2 Skirmish with India on Hard.
  • Win Christopher Da Gama’s Expedition in Historical Battles.
  • Complete Blood, Ice and Steel Campaign: Act 1 with bronze medals.
  • Complete Blood, Ice and Steel Campaign: Act 2 with bronze medals.
  • Complete Blood, Ice and Steel Campaign: Act 3 with bronze medals.


GAME

[h3]Stability & Performance[/h3]The following fixes should address some of the most common crashes being reported:
  • Fixed a crash when setting a rally point for the second time after having played a previous scenario. (The waypoint flag was referencing unloaded animations.)
  • Fixed bone errors in tree_yellow_river that could cause a crash, and which prevented the tree type from visually falling when felled.
  • Fixed potential memory corruption in some unusual paths through the UI.
  • Fixed a potential crash in AI combat comparison.

If you continue experiencing disruptions following today’s build, please contact our support team so they can collect information and provide assistance!

[h3]Graphics[/h3]
  • Corrected the thumbnails and tooltips of the color customization options for the Portuguese and Spanish Cathedrals to display the correct color variants unlocked for the building.

[h3]UI[/h3]
  • Added a new prompt when starting a special event challenge. This dialogue will ask whether you want to play in single- or multiplayer to complete the challenge, then will send you to the respective lobby.
  • Steam users are now able to send invites to ranked parties even if they’ve disabled the Steam overlay.
  • Improved the readability of the UI number representing the total currently-selected or -garrisoned units.
  • Russians: Added the (previously missing) Veteran Grenadier to the technology tree.
  • Swedes: Corrected the technology tree name of the Heavy Cannon, which was previously listed as “Frontier Blockhouse”.
  • Each color customization option for the Maltese cathedral will now unlock the correct color rather than one of the other colors.
  • Updated the contrast of the campaign completion percentage to display more visibly against the campaign artwork.
  • The French Explorer’s ‘Heal Injured Units’ ability now displays the ability name on its tooltip.
  • Fixed several incorrect tooltips in the Clan Description and Join Policy menus.
  • Implemented various text updates in all languages.


GAMEPLAY
  • Changed the default hotkey for “Attack Move” from CTRL+SHIFT+Z to Spacebar to address an issue with issuing the command to moving units. As a result, the “Find Selected” action has been moved to CTRL+Spacebar.
  • Added safeguards to prevent players from Aging-Up or researching technologies from any building. Buildings will now check to ensure that they have the permissions to research the given technology.
  • The “sooo good” cheat is now properly disabled between different matches.
  • Units can no longer be ordered to garrison in a buildings while it is under construction. This is to prevent the accidental “auto-garrison” of builders by SHIFT+queueing the order while it is being built.
  • Chasqui will no longer auto-garrison inside a Tambo they were recently tasked to build.
  • Fixed an issue which could result in Town Centers activating stealth mode (i.e. disappearing) on Malaysian-themed maps.
  • Fixed an issue where quickly double-clicking different “Find Unit” hotkeys would fail to perform the latter commands.


CAMPAIGN

[h3]Art of War[/h3]
  • Added the victory conditions of each scenario to the Art of War menu so players understand the objectives before entering the challenge.
  • Algiers: Renamed the Home City to Cherchell.

[h3]Historical Battles[/h3]
  • Chuvash Cape: Fixed an issue which prevented the scenario from ending in defeat until the starting Flat Boats were destroyed, even if all land military units were lost.

[h3]Campaign Missions[/h3]
  • Strange Alliances (Blood, Ice, and Steel – Act II): Stuart Black is no longer listed as an enemy, as he is, in fact, an ally.
  • Colonel Washington (Blood, Ice, and Steel – Act II): Removed an errant response offered by Ká:nien to John Black that did not belong in the scene.
  • Saratoga (Fire and Shadow – Act I): The AI players will now construct forts on any difficulty, and will no longer play as passively or defensively during the scenario.


CIVILIZATION BALANCE
  • Fixed an issue which could prevent the Town Center Rickshaw from spawning when playing Nomad on the Baja California or Central Plain maps.
  • Fixed an issue where, on occasion, the AI could trigger two different revolutions.


LOBBIES & MATCHMAKING
  • Player tooltips are now visible in Ranked party matchmaking.
  • Fixed the display of player names when loading into a ranked match.
  • The 20 Minute Treaty game mode is no longer checked by default when queuing for a ranked match.
  • The previous game Mode and Rules will now be preserved across matches.
  • Team colors will now match the player colors when there’s only one player per team. For games with more than two players, team colors will be assigned at random.
  • Improved the color randomization in Ranked matches to prevent duplicate assignments from breaking the game.
  • The multiplayer lobby browser can now (properly) be sorted by games with/without a password, or by server region.
  • The ‘Reset All Filters’ button now refreshes all fields in the multiplayer lobby, whereas previously missing the ‘Region’ setting.
  • The leaderboard is now auto-refreshed when opened to avoid the display of outdated results. Note that there may still be a short delay between the end of a match and leaderboard update.
  • Overlays such as the multiplayer leaderboard will no longer “stick” if the game loses focus (e.g. ALT+Tab) while it is open.
  • Fixed instances where the ‘View Profile’ button could not be clicked, such as in the friends list and chat window.


AI

[h3]General[/h3]
  • Significantly improved the aggression of computer players in team games.
  • Fixed an issue which prevented the AI from constructing Trading Posts along trade routes.
  • Military units will no longer swap to melee mode when it is only the
  • slightly* better option than the default ranged mode.
  • Added new Age-up strategies for each civilization.
  • AI-controlled players will now construct additional military buildings when needed.
  • AI-controlled players will no longer send Fort Wagons unless playing defensively.
  • Swapped out certain underutilized Home City cards from AI player decks.

[h3]Scripting[/h3]
  • The cvPlayerToAttack variable can now be used to prioritize which players this AI will attack.


LOCALIZATION
  • German (DE): Adjusted the width of text in the Ranked Game Search menu to avoid truncation.


MODDING
  • Custom maps can now be played via an installed mod.
  • When browsing the lobby browser, a new popup will alert players running mods that they will need matching mods to join a match with mods enabled.
  • A warning message will now appear when joining a multiplayer match with mods enabled.



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ONGOING INVESTIGATION


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As always, we are continuing to track issues reported by the community for future updates. Here is a brief update from our Production team regarding some of what is still in the works:
  • Additional investigation into issues with Attack-Move: We’ve read your reports and want to continue working on improving the behavior of and fixing issues related to the Attack-Move command.
  • Stuck Units: Though we hope to have had a significant impact on the number of areas where this happens, we will be keeping a close eye on your reports to see if, when, and where it still occurs. If you catch this occurring in your games, please create or add to a thread on the official forum with a note of the name of the map, the area and/or object, and a screenshot highlighting exactly where the unit got stuck. (Thank you!)
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support page!

Welcome to the first ever Age III: DE challenge event!



In case you missed it, this week marks the beginning of the first ever Age of Empires III: Definitive Edition challenge event! Similar to our Age of Empires II events over the past year, this is an opportunity for you to complete in-game challenges each day, unlock exclusive rewards, and celebrate everything that the Definitive Edition has to offer. Also like the Age II DE events, only one challenge can be completed each day: so you’ll need to heed the call of the battlefield on six different days to unlock them all!

As this is the first event, we’ve (appropriately…and because we couldn’t think of anything better…) named it the INAUGURAL EVENT! With a brand new Profile Avatar system in the game, this is your opportunity to unlock seven new avatars to add to your library—a great way to choose and broadcast your mood to your opponents!








  • Feel like a war llama sent to rain destruction on your enemies?
  • Have the Swedes become your favorite civ? Could your Caroleans use a much-needed break?
  • Feeling like a golden capybara? Like….ALL THE TIME?

Now is your opportunity to earn and unlock each of these icons! But remember: they are only available to earn during the event, so be sure to come back each day to complete new challenges as you make your way through the list!

New Rewards!
Starting TODAY through DECEMBER 15th, complete the in-game tasks within the time limit to unlock exclusive goodies! Here are the challenges available over the next week:
🎯 Sign into Xbox Live.
🏆 Unlocks the Green Musketeer profile icon.
💾 *Required* if you want to save any rewards unlocked during the event!
Each of the following challenges must be unlocked in order and on separate days:
🔒 Play a single or multiplayer game as the Inca.
🏆 Unlocks the Armored Llama profile icon.

🔒 Win any single or multiplayer Treaty game.
🏆 Unlocks the Dove carrying a Musket profile icon.

🔒 Play a single or multiplayer game as the Swedes.
🏆 Unlocks the Battle-worn Carolean profile icon.

🔒 Destroy 10 military ships in any game mode.
🏆 Unlocks the Galleon with Black Sails profile icon.

🔒 Beginning with a Nomad start, advance to the Imperial Age in any Skirmish or multiplayer game.
🏆 Unlocks the Golden Capybara profile icon.

🔒 Revolt in any Skirmish or multiplayer game.
🏆 Unlocks the Revolutionary profile icon.
Keep It All!

In order to save all of your unlocks, you will need to complete the universal challenge to sign into Xbox Live at some point during the event. This is where we track your reward unlocks during these exclusive events, so you’ll want to ensure you have a free Xbox Live account to enjoy all the perks the Age series has to offer! It even comes with it’s own profile icon for completing the task!

Note that an Xbox Live account can be tied to an email address or even a phone number, and is NOT tied to the Xbox consoles or the paid Xbox Live service. More information can be found on the Xbox website.

We hope you enjoy the Age of Empires III: Definitive Edition Inaugural Event! Again, don’t forget to sign into Xbox Live to keep everything you unlock!

—The Age of Empires Team

Age of Empires III: Definitive Edition — Update 9476



Hello, good day, and HAPPY DECEMBER, explorers!

Thanks for your patience while we pull something big together for you! This month’s update is the first major release to introduce a *slew* of new features and fixes to Age of Empires III: Definitive Edition. The team has been working hard on new systems that they’re excited to now share with you, as well as fixes and adjustments requested by all of you (the community) over the past month. They’ve been tinkering with a little of everything for everyone: from game balance and performance improvements to civilization adjustments, AI tweaks (to inject some real strategic thinking into those computer players), and other improvements to make the game better than ever!

While the full changelog can be found below, here’s the abbreviated summary of what’s dropping today:
  • Introducing the FIRST Age of Empires III: Definitive Edition Challenge Event!
  • New Stockholm (Home City) Customization!
  • View players’ Casual Rank on a new hover menu
  • New Profile Avatar system to add that
  • personal* flare when dominating your opponents on the battlefield
  • A ton of stability and performance improvements
  • The return of the Villager gathering improvements
  • Several fixes for units getting stuck in structures and the terrain!
  • Balance adjustments to 11 different civilizations
  • New map pools!
  • New Treaty games in Ranked matchmaking!
  • AI training montage: Complete! Rematch Status: Waiting for players…
  • …and more!

You can read the full list below while downloading the update on the Microsoft Store and Steam! Once you’ve had the opportunity to play it, we’ll be looking to hear what you think and what you want to see *next* over on our official discussion channels:

💬 DISCUSS: Age of Empires III: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord

We also want to hear if you’re encountering issues following today’s release! If you’ve already tinkered with your antivirus and worked through the troubleshooting steps that have helped others, remember to reach out to our support team for assistance! We’re here to help, and will continue to work with you over the holiday break to get in and enjoying the game.

That’s it for now! As always, there’s *much* more to come in the months to follow! The new year will only bring more good things to Age III: DE, and we hope you’re as excited as we are to go on this journey in 2021!

Happy holidays!

—The Age of Empires Team

[hr][/hr]
UPDATE 9476


[hr][/hr]
BUILD SPOTLIGHT
While there is plenty of notable fixes and features to which to look forward in today’s build, here are some of the big highlights coming with this month's update:

[h3]The Age III: DE Inaugural Event![/h3]
[h3]🌟 December 8 through December 15[/h3]
Welcome, one and all, to the FIRST Age of Empires III: Definitive Edition challenge event! As the first of many events to come, you’re invited to jump into Age III to complete challenges, unlock brand-new profile icons, and let us know what YOU think about the INAUGURAL EVENT!

We’ve created seven challenges for you to try and complete over the course of the next week! You will need to come back each day to unlock and complete the next challenge in the series of events. Each you complete unlocks a new treasure: an exclusive profile icon for you to show off using the new Profile Avatar system that just landed in Age III: DE!

▶︎ NEW REWARDS! Starting TODAY through DECEMBER 15, complete daily in-game tasks to unlock event-themed goodies:
🎯 Sign into Xbox Live.
🏆 Unlocks the Green Musketeer profile icon.
💾 *Required* if you want to save any rewards unlocked during the event!
Each of the following challenges must be unlocked in order and on separate days:
🔒 Play a single or multiplayer game as the Inca.
🏆 Unlocks the Armored Llama profile icon.

🔒 Win any single or multiplayer Treaty game.
🏆 Unlocks the Dove carrying a Musket profile icon.

🔒 Play a single or multiplayer game as the Swedes.
🏆 Unlocks the Battle-worn Carolean profile icon.

🔒 Destroy 10 military ships in any game mode.
🏆 Unlocks the Galleon with Black Sails profile icon.

🔒 Beginning with a Nomad start, advance to the Imperial Age in any Skirmish or multiplayer game.
🏆 Unlocks the Golden Capybara profile icon.

🔒 Revolt in any Skirmish or multiplayer game.
🏆 Unlocks the Revolutionary profile icon.
▶︎ KEEP IT FOREVER!!
If you sign in to Xbox Live during the event, you’ll get to keep all the profile icons you achieve over the next two weeks! Sign in, earn your rewards, and enjoy the celebration!

We hope you enjoy the Age of Empires III: Definitive Edition Inaugural Event! Again, don’t forget to sign into Xbox Live to ensure you keep everything you unlock!

[h3]Swedish Home City Customization[/h3] Thirty-six (36) new options are now available for you to unlock and customize Stockholm—the Swedish Home City! Choose from building upgrades, new citizens, beautification, and other elements to make the Swedes YOURS!
  • Customize six different buildings: New World Trading Company, Military Academy, Cathedral, Manufacturing Plant, Harbor
  • Three new skyboxes are unlockable for your Home City!
  • Three color variants available for the different buildings!
  • …and more!

In addition to beatification, Home City shipments can now be seen departing for the new world when you order them. There’s no better time to pick up the new civ and make them the jewel of the world!

[h3]Visible Casual Rank on Profile[/h3]A new badge has been added for all players that displays the number of casual games they’ve played and their win percent over the last 30 days.
  • Mouse over a player’s name to view that player’s performance in their casual games.
  • When browsing the casual game lobby, the average rank of the match is displayed.
  • Stars represent how many multiplayer matches the player has played.
  • Chevrons represent the percentage of games the player has won.

This offers insight into the abilities of each player as you form custom lobbies—offering tools to help you balance your matches for a more enjoyable experience!

[h3]Profile Avatars[/h3]
You can now choose from 10 different avatar images to set as your profile picture! Even better? You can also unlock new, exclusive images during special events (such as the one happening right now), with the release of future updates, and other (mysterious) ways as the game continues to grow!

▶︎ SETTING YOUR PROFILE ICON...
You can set your profile picture from the icons you’ve unlocked by clicking the Profile image in the upper right corner of the home screen:
  1. Click the Profile button.
  2. Select an unlocked profile picture.
  3. Click the ‘Change Profile’ button to lock in your choice.
  4. You’re all set! 🎊
▶︎ UNLOCKING NEW ICONS...
Don’t forget to sign into Xbox Live whenever you unlock a new image; it’s the only way to save unlocks to your permanent Age of Empires profile!

GAME

[h3]Stability & Performance[/h3]
  • Streamlined the multiplayer code when one player begins falling behind others in the match. This should improve the performance of multiplayer games for those experiencing slowdowns as a result of this circumstance.
  • Fixed a prevalent crash triggered by the AI on the Silk Road and Large Silk Road maps.
  • Fixed a crash in the Microsoft Store version of the game related to the license check failing. Impacted players are now warned when the failure occurs.
  • Fixed a bug which would cause the frame rate to limit itself to just below the intended threshold (i.e. getting 57 FPS where 60 FPS was expected).
  • Fixed an “out of sync” error triggered when all players would select ‘Random Personality’ in a multiplayer game.
  • Fixed several “out of sync” errors related to model mismatches. Bonus: this fix also slightly improves the performance of the game.
  • Fixed a hang in the particle system which would occur most often (though not exclusively) in the late game of multiplayer matches.
  • Game animations are now purged from memory when exiting a match in order to prevent leaks.
  • Fixed a memory corruption error that would cause the game to crash on exit.
  • Implemented significant optimizations to the tech tree.
  • Implemented optimizations to the UI resource panel where certain string manipulations could tank the game’s performance.
  • Optimized legacy UI code which could cause significant slowdowns after resigning from a match.

[h3]Graphics[/h3]
  • Added missing idle animations to the Donkey.
  • Debris and other violently detached pieces of the War Junk will now disconnect and disappear from the ship model as intended.
  • Fixed an animation hitch for the ship anchored in the Ottoman Home City.
  • Recovered banners which had gone missing when unlocked and adorned by the German Cathedral in Berlin.
  • The Portuguese Cassador unit now has a walk animation to prevent it from awkwardly sliding when set to defend an area.

[h3]UI[/h3]
  • Adjusted the Defeated chat group so it can only be used and read by players who were defeated or resigned from the game.
  • Updated Ká:nien to display the correct character portrait in the ‘Through the Andes’ (Blood, Ice & Steel, Act III) scenario.
  • The tooltips for unit tactics will now (properly) display the Default hotkeys (as opposed to the Legacy hotkeys) when using the Default key bindings.
  • Ranking tooltips will no longer truncate certain text in non-English languages.
  • Removed the Armor Plating upgrade from the technology trees of Native American civilizations, as it is not available to them in the game.
  • Corrected the Swede tech tree to display their Royal Guard units in the same manner as other civilizations: with the unit’s common name first, followed by the civilization-specific name in (brackets).
  • Additional fixes to prevent the Chinese War Academy from losing access to half of their technology buttons if Hill Fort was researched before receiving the Confucius’ Gift shipment.
  • Fixed a bug where certain “disabled” abilities would continue to display on the command panel during Treaty games.
  • Fixed pagination logic issues which prevented the correct display and navigation of the in-game Leaderboards. (Time for ranks 52-99 to shine!)
  • Updated the leaderboard to remove the need for scrolling before navigating to consecutive pages. The list now scales to fit the vertical space, which varies in length depending on the resolution of your screen.
  • Corrected the tooltip of the Teepee: “Provides a hit point boost to nearby military units and a gathering rate boost to nearby economic units.”“Provides a hit point boost to nearby military units.”
  • Corrected the description of the Community Plaza: “Task Villagers on the Community Plaza to perform powerful ceremony.”“Task Villagers on the Community Plaza to perform powerful ceremonies.”
  • Updated the Inca Stronghold tooltip to no longer (erroneously) imply that artillery can be garrisoned: “A powerful military building that can train and garrison all military units to strengthen its attack.”“A powerful defensive fortification that can train all Inca military units. Garrisoned units strengthen its attack.”
  • Updated the tooltip of the Surströmming card to better-describe the functionality of Fish Crates: “Ships 2 Fish Crates, which provide more Food over time. You can have up to 8 Fish Crates in play at any one time.”
  • Updated the tooltip of the Swedish Barrage card to better-describe its effect: “From a medium range, Mortars can now also target nearby enemy units with an exceptional splash damage attack.”
  • Updated the tooltip of the Indian Royal Green Jackets card to capture its full effect: “Gurkhas deal more damage to Heavy Infantry. Each tech at the Consulate grants additional Gurkhas for free, +1 Villager.”
  • The Native American Allies card available to the Canadians following a Revolution now accurately describes which Native American groups will lend their support.
  • The Native Warrior Carib Blowgunners now display the proper “Elite,” “Champion,” or “Legendary” prefix when the corresponding upgrades are researched.
  • The tooltip of the Carib Ambush Party upgrade now correctly states that it grants benefits to ALL Hero types rather than exclusively to Explorers.
  • The tooltip of the Tupi Animal Lore upgrade now correctly states that it benefits Heroes rather than Town Centers.

[h3]Settings[/h3]
  • Added a tooltip to explain the Show Game Time option in the UI Options menu.
  • Added the ability to limit FPS in the Graphics Options menu.
  • The "Allow Conflicts" setting must now be applied rather than being switched on or off via a radio button.
  • Updated the display of options sliders so that text appears on the top while the slider appears on the bottom. This is to prevent the pointer from obscuring the numeric values.


GAMEPLAY
  • The "Naval Stance: None" hotkey no longer conflicts with the "Move All Military" hotkey.

The Villager gathering changes implemented to broaden the radius in which they seek out new resources (originally in Update 6159) have returned, though now include additional safeguards to prevent Villagers from autonomously stealing the Home City shipments of other players or wandering into danger while hunting for distant gold mines and prey:
  • Increased the radius in which Settlers will seek out and collect their respective resources to prevent them from idling when uncollected resources are within view.
  • Adjusted the Villager search radius to prevent them from moving too far away from their general area in search of new resources.

More work has also been done to stop units from getting stuck in structures and terrain:
  • Seven different fixes have been implemented to prevent units and formations from getting stuck in collision boxes.
  • Moving units via the minimap now utilizes the same logic to prevent similar circumstances.


CAMPAIGN

[h3]General[/h3]
  • Last City of the Inca (Act III: Steel): Kamcha houses are now properly assigned to the Inca (green) team rather than the Gaia team.
  • Last City of the Inca (Act III: Steel): Replaced a house which allowed the player to research the Traveling Merchant unit.

[h3]Historical Battles[/h3]
  • Christopher Da Gama’s Expedition (1542): Now correctly displays the enemy civilization as the Somalians rather than the Portuguese.
  • New Orleans: Fixed mismatched audio and text lines that would play during the scenario.


CIVILIZATION BALANCE

[h3]General[/h3]
  • Fixed a bug where Ending Relations with the British or Ottomans via the Consulate would not properly remove the full benefits granted by the ally.
  • Native Embassies are now constructed by Heroes instead of Villagers. This prevents an issue where Town Centers would be pushed off the build menu for some Villagers when too many buildings were unlocked.

Adjusted the British Allies available to the Chinese and Indian civilizations at the Consulate as follows:
  • Now grants its +7% hp bonus to units tagged as “Land Military” rather than multiple, different categories. This fixes an issue where certain units would receive the bonus twice (such as “Shock Infantry”), and ensures that all eligible units—as indicated by the tooltip—now receive the bonus: such as Heroes, Pets, and other previously-overlooked groups. The effects of Japanese Isolation have been adjusted accordingly.
  • 2 Surgeons: Adjusted the cost from 300 ▶ 250 Export.
▶︎ UNITS
  • Surgeon: Reduced healing rate from 20 ▶ 15 hp/s. Note that this is still +5 hp/s over the legacy game.
  • Surgeon: Adjusted the cost from 300 ▶ 225 coin.
  • Surgeon: Experience bounties adjusted to account for the above changes.
▶︎ UPGRADES
  • Mission Fervor: Now properly applies to ALL healing units, as intended.
  • Fasting (Sufi Mosque): Now properly improves ALL gathering rates, as intended.
  • Mustangs (Cheyenne): Now improves ALL cavalry-type units, as intended.
  • Mustangs (Cheyenne): Reduced the bonus speed from 10% ▶ 5%.
  • Mapuche Warrior Societies: Now properly improves Native Warrior Bolas Riders delivered by shipments.

[h3]The Aztecs[/h3]
▶︎ NEW UNIQUE UNIT! “Aztec scout that flings javelins from an atlatl. Helps the War Chief explore the map and defeat Treasure Guardians.”
  • Aztecs now begin each game with an Eagle Scout.
  • Additional Eagle Scouts can be trained by the War Chief at a cost of 80 food and 0 pop.
▶︎ UNITS & BUILDINGS
  • War Chief: Reworked the Cauchic Ascension ability: “A powerful area attack that inflicts great damage against Treasure Guardians and temporarily improves your War Chief’s attack speed.” (60-second cooldown).
  • War Chief: Can now train Eagle Scouts. They have a build limit of 5 and take 7 seconds to train.
  • Warrior Priest: Now deals triple damage to Treasure Guardians by default, since Cauchic Ascension no longer applies to allied units.
  • Jaguar Prowl Knight: Shock Infantry multiplier corrected from 2 ▶ 1.6x.

[h3]The Dutch[/h3]
▶︎ CARDS
  • Medicine (II): Fixed a bug where Dutch Settlers would cost 85 coin, -15 food after shipping the card, thus allowing them to add food to the stockpile whenever a Settler was queued.

[h3]The Germans[/h3]
▶︎ CIVILIZATION
  • The required experience per Home City shipment has been corrected from 107% ▶ 110%, as intended.
▶︎ CARDS
  • Grenade Launchers: Now properly delivers 3 Uhlans upon completion. Note that changes to the original card will automatically remove it from any deck(s) upon launching the game; remember to re-add this card to your deck(s) before deploying them to the field.

[h3]The Inca[/h3]
▶︎ UNITS & BUILDINGS Kancha Houses have been adjusted as follows:
  • Increased the starting Food trickle from 0.5 ▶ 0.6 food/second.
  • Reduced the benefit granted by Chincha Brewing, which now increases the Food trickle from 1.0 ▶ 0.9 food/second.
Bolas Warriors have been adjusted as follows:
  • Reduced population cost from 2 ▶ 1.
  • Increased range from 12 ▶ 14.
  • Now properly inflict 1.6x damage to Rattan Shields. The benefits of the Colla Support card have been adjusted accordingly.
  • Fixed an issue which prevented additional melee attack multipliers granted by the Colla Support card from being displayed on the Bolas Warrior’s stat panel.
Macemen have been adjusted as follows:
  • Increased speed from 4 ▶ 4.25.
  • Reduced the time to train from 55 ▶ 48 seconds.
Chincha Rafts have been adjusted as follows:
  • Increased health from 550 ▶ 575.
  • Reduced the health boost provided by the Chincha Support card from 30% ▶ 20%.
  • Reduced the distance of its ranged attack from 28 ▶ 25.
  • Reduced the range of its siege attack from 32 ▶ 25.
  • The range of both attacks now improves by +2 upon reaching the Fortress and Industrial Ages.
  • Fixed an issue which would cause ranged attacks to inflict more damage to land units than intended.
Priestess has been adjusted as follows:
  • Reduced population cost from 2 ▶ 1 while also reducing their Community Plaza work rate from 2 ▶ 1.5.
  • All cards and politicians which deliver Priestesses now ship additional unit(s) to provide additional workers and Conversion opportunities to your army. As an example, the 1 Priestess (I) card has been changed to 2 Priestesses (I), effectively representing an overall work rate improvement from 2 ▶ 3, as well as +1 Conversion ability over previous builds.
  • Overall, these changes will improve the strength of early Priestess booms while making the Conversion ability more useful in both the early- and late-game.
Kallankas have been adjusted as follows:
  • Increased the build limit from 3 ▶ 4.
  • Increased experience bounties from 30 ▶ 60 (build) and 60 ▶ 120 (kill).
  • Note that the population of garrisoned units is actually reduced by -1; it is not fully removed.

Other Incan unit changes:
  • Stronghold: Corrected the radius of the “range ring” to properly reflect the building’s range.
  • Chasquis: Fixed an issue which resulted in Chasquis training significantly faster than intended after sending the Couriers shipment.
▶︎ UPGRADES
  • Thunderbolts of Illapa (Stronghold): Moved from the Fortress to the Industrial Age.
  • Totora Reeds (Dock): Changed the amount of time to increment the number of additional, free Chincha Rafts and Fishing Boats delivered from every 4 ▶ 5 minutes.
  • The Elite, Champion, and Legendary upgrades for Jungle Bowmen and Bolas Warriors no longer improve the range of their siege attack, only their ranged attack.

[h3]The Indians[/h3]
▶︎ CIVILIZATION
  • Increased the required experience per shipment from 106% ▶ 107%. This change aims to slightly reduce the overall strength of the civilization to address the
  • well* above-average win percentages in both Ranked and Casual matches.
▶︎ UPGRADES
Adjusted the Ottoman Consulate as follows:
  • The line-of-sight bonus non applies to ALL non-naval units and buildings—with the exception of walls—as indicated by the tooltip.

[h3]The Japanese[/h3]
▶︎ UNITS & BUILDINGS
  • Yamabushi: Fixed an issue that allowed Yamabushi and Consulate Yamabushi units to garrison inside buildings.

[h3]The Lakota[/h3]
▶︎ UNITS & BUILDINGS
  • War Chief: Increased the cooldown of the Berserk Attack special ability from 45 ▶ 55 seconds.
▶︎ UPGRADES
We’ve made a significant change to the time it takes to advance Ages using The Messenger:
  • The Messenger (II): increased the time to advance to the Commerce Age via The Messenger from 30 ▶ 40 seconds.

This change is aimed at addressing a prevalent “opening” strategy that was contributing to the civilization having the highest win percentage out of all civs, across all game sizes, and in both Ranked and Casual matches. We will be monitoring the impact of this change and will make additional adjustments as necessary.

[h3]The Ottomans[/h3]
▶︎ CARDS
  • All cards which improve Janissaries now also improve Nizam Fusiliers.
  • Silk Road: Now improves the resource totals of ALL crates, whereas it previously ignored new Crates of 400 Coin and 400 Wood. The Nanban Trade technology has been adjusted accordingly.

[h3]The Portuguese[/h3]
▶︎ UNITS & BUILDINGS
  • Town Center: Increased build experience from 0 ▶ 100 experience.

This change affects all civilizations, but is primarily aimed at improving the Portuguese “early game”—which has contributed to a below-average win rate, particularly in 1v1 matches. The free Covered Wagons granted by their civilization bonus will give them access to this experience early in the game.

The Lakota Town Center has been adjusted accordingly.

▶︎ CARDS
Two changes have been made to the Artillery Hit Points (III) card for the purpose of Treaty balance:
  • Reduced the bonus hit points granted to Artillery from +20% ▶ +15% hit points.
  • Increased the bonus hit points granted to Explosive Throwers from +20% ▶ +30% hit points.

[h3]The Spanish[/h3]
▶︎ UPGRADES
  • The Adventurer (Politician): Reduced the number of Crossbowmen delivered from 9 ▶ 8.
▶︎ CARDS
  • Spanish Gold: Now properly delivers a bonus 400 coin crate with ALL shipments. This addresses an issue where new cards (such as Grenade Launchers) and those accessible after a Revolution would not benefit from the bonus.
  • 7 Mapuche Bolas Riders: Bolas Riders can now be properly trained from military buildings after gaining access to this card following a Chilean Revolution.

[h3]The Swedes[/h3]
▶︎ UNITS & BUILDINGS
  • Carolean: Now properly inflict 1.3x damage to Rattan Shields. The benefits of the Platoon Fire (III) card have been adjusted accordingly.
  • Hakkapelit: Increased hp from 230 ▶ 240.
▶︎ CARDS
The following changes were made for the purposes of Treaty Balance:
  • Oxenstierna Reforms (I): Reduced the conversion rate of coin to food from 1.4x ▶ 1.3x.
  • Finnhorses (IV): Reduced the bonus hp granted to Hussars from +30% ▶ +25%.
  • Barrage (IV): Damage dealt by the Mortar’s Barrage Attack reduced from 50 ▶ 40.
  • Barrage (IV): Range of the Mortar’s Barrage Attack reduced from 32 ▶ 30.


REVOLUTIONS

[h3]General[/h3]
  • Updated the Carib Blowgunner (Haiti Revolution) and Mapuche Bolas Rider (Chilean Revolution) cards to clarify that the units become trainable upon acquisition of the cards.

[h3]Chile[/h3]
  • The Mapuche Bolas Rider (Chilean Revolution) card now properly enables the production of Mapuche Bolas Riders rather than Elite Bolas Riders.


RANDOM MAPS

[h3]General[/h3]
Added a new “Treaty Maps” random set, which contains the following maps:
  • Andes – Upper (x3)
  • Central Plain
  • Dakota
  • Deccan
  • Fertile Crescent
  • Gran Chaco
  • Mexico
  • Orinoco (x2)
  • Ozarks
  • Pampas Sierras
  • Punjab

The “Team Game Maps” random set has been adjusted as follows:
  • Removed Andes Upper
  • Removed Himalayas – Upper
  • Removed New England
  • Removed Ozarks
  • Removed Painted Desert
  • Added Araucania
  • Added Mexico
  • Added Mongolia
  • Added Patagonia
  • Added Parallel Rivers



[hr][/hr]
ONGOING INVESTIGATION


[hr][/hr]
As always, we are continuing to track issues reported by the community for future updates. Here is a brief update from our Production team regarding some of what is still in the works:
  • “Out of Sync” Errors: We are continuing to monitor reports of sync errors as they are reported by the community. If you are experiencing them personally, we encourage you to reach out to our support team so we can work with you to collect information and get them fixed!
  • Stability and Performance: As above, please reach out to us if you are experiencing stability (i.e. game crashes, installation issues, launch issues, freezes, etc.) or performance (i.e. game “lag,” low framerate, excessive memory consumption, etc.) issues. There may be something about your particular setup that will help us improve the game for everyone!
  • Stuck Units: Though we hope to have had a significant impact on the number of areas where this happens, we will be keeping a close eye on your reports to see if, when, and where it still occurs. If you catch this occurring in your games, please create or add to a thread on the official forum with a note of the name of the map, the area and/or object, and a screenshot highlighting exactly where the unit got stuck. (Thank you!)
  • Modding: The team is working to improve the way user-generated mods interact with the game, with the goal of making them less limiting and integrating more cleanly into your multiplayer matches. Watch for updates in future builds!

For other known issues, please visit this page to see what’s being tracked!

[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support page!

Steam Autumn Sale - Age of Empires III: DE - 20% Off!



Pick up Age of Empires III: Definitive Edition for 20% off during the Steam Autumn Sale.

https://store.steampowered.com/app/933110/
[h3]🕙 Offer ends Tuesday, December 1 @ 10AM Pacific Time[/h3]


[h2]ːGimmeAnAː OTHER FRANCHISE DEALS[/h2]
[hr][/hr]Here are deals on other titles in the Age of Empires franchise. Note that these prices are only available now through the end of the sale!

https://store.steampowered.com/app/1017900
https://store.steampowered.com/app/813780/
[hr][/hr]

Server Maintenance - Tuesday, November 24



WHAT: Server Maintenance (Matchmaking Servers)
WHEN: Tuesday, November 24 @ 2:00p PT / 5:00p ET / 22:00 UTC (Countdown)
EST. DOWNTIME: 1-2 HOURS

[h3]GAMES & PLATFORMS IMPACTED[/h3]
[h3]OBJECTIVES[/h3]
  • Routine server maintenance; no player-facing changes.

[h3]DETAILS[/h3]This coming Tuesday, November 24th, the platform team will be taking the multiplayer servers down for regular maintenance. This will unfortunately disrupt any matches in progress and prevent the creation of new matches during the down time, so we recommend wrapping up any games at least 10 minutes before the maintenance window.

[h3]:alertalert: DURING THIS TIME, YOU CAN STILL LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.[/h3]

The downtime is expected to last between 1 and 2 hours. We will update this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Keep the time and date in mind, and thank you for your patience!