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Patch 0.31.39

FIXES


Too many mimic spawners on Dark Temple 3 / 4, causing low fps and network issues.

Patch 0.31.38

Greetings, Mortals! Time for another patch:

FEATURES
Crash reporter: will ask to report data when a crash occurs. (Please send your errors! This will help us getting rid of them.).
Loot revision: Foes drop less loot while chests are more frequent and relevant.
Mimic chests: are now spawned across dungeons.
New Desert challenge music

IMPROVEMENTS

Staffs revision (damage and knockdown increased in most of the cases).
All static scenarios moved to instanced meshes (GPU performance improvement).
Weapon durability decay revision (ranged and magick equipment decay rate decreased).
Blocking animation is now faster.
Blocking time updated.
Player's raged moving animations improved.
Player's two handed animations improved.
Unreal engine updated to 4.21.2.

FIXES

Removed work-around to force nav-mesh generation (UE 4.21.1 bug).
Desert dungeon with too few chests.
Graveyard dungeon with too few chests.
Duplicated damage text while blocking.
Removed some unused assets (slight game size decrease).
Missing bow jump animation.

Enjoy!

Patch 0.31.25

Greetings, Mortals.

Patch 0.31.25 is now live:

FIXES

Foes won't pass anymore through walls when pushed back by a flawless block
Crash related to null damage receiver
Some magick / Ranged weapons where revised
Magick weapons won't start cast animation if there is not enough willpower
Player inventory wipe on multiplayer matches


IMPROVEMENTS

Desert's second challenge revised
Magick / Ranged weapons revised
Foe's are now pushed away upon receiving death's blow
Foe AI / movement updated

Regards!

Patch 0.31.22

Patch 0.31.22 is now live and contains a lot fixes but also some new content:

FEATURES


Desert new sub-level (dungeon)
Desert second theme music
Improved bow mechanics

IMPROVEMENTS


Ranged weapons revised, bows won't fire while the attack button is pressed anymore.
Desert dungeon design improved
Magick projectile effects revised
Multiplayer difficulty increase scaled reduced
Sand worm behavior updated
Sand dragon behavior updated
Desert spawners revised
Fixed game-pad Y axis (camera control)
Click sound added to menus

FIXES


Projectiles missing collisions
Foes becoming completely stuck sometimes (forcing nav-mesh build)
Desert challenge becoming stuck
Crash when a old level is being cleaned from memory
Weeper idle sound attenuation reduced
Leak data from old save when loading characters
Anubis and mummy animations
Some broken FPS animations

Patch 0.31

Greetings, mortals!

This patch contains new desert levels; new foes, new challenge and traps.
As we usually do, we'll be releasing fixes addressing any issues on the following days, please report them.

FEATURES
New desert levels: are now available, including challenges and new foes. Still need some polish and and improvements after further tests.
Compass item: can now be found and will point towards the next objective (just click on its icon on player's inventory). This feature still very experimental and will receive improvements soon.
New armor sets are dropped on desert levels.
New Desert music Quicksand trap

IMPROVEMENTS

Desert light re-worked.
Desert foe's spawn rate revised.
Swap input key added
PT_BR localization updated.

FIXES

Values leaking after loading another save-game (such as attributes).
Wrong swap message being presented while a item was already being identified.
Breaking sound added to old village's fat ogre taunt scene.

Enjoy!