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Colt Canyon News

Update 1.1.1.0 is live!



Howdy fellow gunslingers!

Update 1.1.1 is now live on PC, Xbox One, PlayStation and Nintendo Switch.

After our biggest update, Update 1.1, brought a lot of big changes and new content two months ago, Update 1.1.1 is limited to mostly balancing tweaks and bug fixes. I think this update will bring Colt Canyon to a very stable and balanced state that we can be proud of. So if there are still people on your friends list who haven't had the opportunity to play Colt Canyon yet, this Christmas is the perfect time to gift it to them and allow them to experience Colt Canyon in its best state to date. But don't worry, it won't be the last update.

This patch will make some parts of the game easier while it makes other parts slightly harder.
So overall the game should become more balanced and neither harder nor easier. But because of less strict difficulty settings, you can have an overall easier time if you'd like to.

We are also celebrating three nominations in this year's German Dev Days Indie Awards, for Best Game, Best Visuals and Best Developer. Big thanks to the jury.

As always you can find the full changelog on the Colt Canyon Wiki. But here is a summary of the most important changes:

v 1.1.1.0
  • Run Settings: Allowed enemy attention of 75%, Health Drops of 150% and boss health of 50% without disabling achievements
  • Fixed some run settings only allowing 50% steps when it should be 25% steps
  • Made later bosses in loops easier
  • Blood weapons will start spawning earlier in loops and also more likely
  • Companions level up slightly slower and take longer to learn dodging
  • Companions can no longer hurt prisoners
  • Now counting loops as rescue for OG Squad achievement
  • Made hitting arrow traps with bullets more reliable
  • Slightly reduced amount of shield drops
  • Increased amount of elite enemies in loops and decreased their health drops
  • PlayStation: Fixed missing damage indicators and persistent particles missing when revisiting levels
  • Some visual tweaks
  • A lot of weapon balancing tweaks
  • A lot of bug fixes


For the full and detailed changelog visit the Colt Canyon Wiki.

Happy holidays,
Jonathan

And if you haven't joined the discord yet please do so and share your feedback:

Mark Hamill To Host ‘Thunderful World’ Digital Showcase on November 10th



Hey friends,

we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase ‘Thunderful World’! ːsteamhappyː

Find out more in the following press release:


Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, ‘Thunderful World’. The event will be taking place on November 10th at 11am PT / 2pm ET / 7pm GMT / 8pm CET, hosted by Hollywood and pop culture icon Mark Hamill. Tune in to the livestream on Twitch, YouTube and the thunderful.world website.



Tune in to see Mark delight us with a ton of exciting new game reveals and announcements from Thunderful. The event will deliver updates on exciting upcoming titles including the surprise indie hit of Summer Game Fest, Planet of Lana. There will also be more news on Thunderful titles like Firegirl, Cursed to Golf, Source of Madness, Tinkertown and White Shadows.

Alongside Mark’s headline hosting role, the event will also feature appearances from Thunderful Group CEO Brjánn Sigurgeirsson, Corporate Vice President at Xbox Sarah Bond, plus a few other surprise industry partners.

Thunderful is proud to be partnering with Xbox and The MIX for Thunderful World. To sign up for the event and be the first to know all the important information ahead of the show on November 10th, head over to thunderful.world. As your one stop shop for all things Thunderful World, the website will be updated with new announcements and reveals as the event unfolds.



Stay tuned and tune in on Nov 10th - see you all in the event!
Your Thunderful Games-Team


https://store.steampowered.com/app/940710/Colt_Canyon/

Update Unchained: Patch 1.1 now available!

Howdy fellow gunslingers!
It is finally here, Update 1.1 is now available on all platforms. It took much longer than expected, but thanks to the unstable branch many of you already got a taste of the new update. But even for those, I got some new stuff in the final release version of the update that you can get excited for. More on that later.

Why did it take so long?
I am a solo developer working part-time on Colt Canyon and even after being done with the implementation-side of the update bug fixing and preparing for release takes a while, especially with the amount of different versions (platforms, consoles, lanuages etc) I have to get ready nowadays.

But anyway, it's here now! If you enjoy the update please make sure to leave a positive review for Colt Canyon on the store page.

Changes with Update 1.1:
One of the bigger changes with this update is the melee overhaul! Throwables are no longer a one-time throw weapon that breaks randomly. Instead, they will modify your melee combat stats when equipped during melee combat. So they are more melee weapons now, and less exclusively throwables. They come with actual durability values with a dedicated indicator in the HUD. It is now also possible to attack more than one object with a single melee attack. No more breaking container groups one by one! Every melee weapon has their own melee stats that, next to modifying your melee damage, modify values such as melee range, cooldown, knockback or amount of targets. And once you get used to the new melee animations you will never want to go back to the previous melee system.



Now, with melee getting massive changes the ranged combat should get some changes as well:
Introducing active reloading! Whenever you start reloading your guns you will now be greeted by a progress bar indicating how much time reloading your gun will take. This is already pretty useful, but even better is the option to hit the reload button at the right time to boost the reloading speed. This will raise the skill ceiling of Colt Canyon further to allow players to master the game's mechanics even more. It's something that is not necessary in order to beat the game, but it will help those that do use it.



Together with those changes the update also boosts over 50 new weapons and 7 new upgrades. You can now also carry more ammo by default and the way shields work has changed. Instead of 4, you will now get to choose from 5 random upgrades per rescued prisoner. There is an indicator that signals you that a weapon on the ground is better than your equipped weapon. The crosshair was improved and gamepad got some dedicated cheats. There are also a whole bunch of tweaks, fixes and QoL improvements. And exclusively for PC we got some very basic modding/scripting support. More on that soon.



And finally, something to look forward to for the very late game and which was not available in the preview versions of the update (just like the scripting support) are blood weapons, which are very powerful but painful guns and can be found after you've reached your partner in a looped run.



Because the full changelog is just way too long for a blog post you will have to visit the Colt Canyon Wiki to get more details. Also make sure to check out the updated weapons page with all detailed stats on all guns in the game, generated with the new weapon stat table generator, which is also part of this update.

FULL CHANGELOG

JOIN THE DISCORD COMMUNITY

GET COLT CANYON!

Please leave a review for Colt Canyon:
https://store.steampowered.com/app/940710/Colt_Canyon/

Anniversary, Upcoming Patch and "Best Game" Nomination

Howdy everyone!

2021 is an exciting year for Colt Canyon. Today we are celebrating not only one year of Colt Canyon but also a nomination for Best Game in the GameMaker Awards 2021. I am feeling honored and excited that Colt Canyon is getting some more recognition. Maybe some of you already feared that it might be getting quieter around Colt Canyon but the opposite is the case. Colt Canyon reached a lot of new players in the last months with many still playing today. This is great to see and seriously boosts my motivation!

Who am *I*? My name is Jonathan and I am the developer of Colt Canyon. Yes, this game is to large parts a one-man project, so please keep that in mind when asking for new content, updates and support. That is also why it's been a while since the last update. But now I am back and I got exciting news to share with you.

Update 1.1, possibly the biggest update yet, will be coming next month (probably). Unlike with previous updates though I am not going to share all the details in advance and will not make unstable versions available on steam the moment I have them ready, not just to keep you excited but also simply because there is still a bunch of work to do and I don't want to waste my time compiling and making iterations ready for steam etc. when I could use the time to work on actual content.

Still, to celebrate one year of Colt Canyon and to give all of you a taste of what is coming I prepared this sneak peek of two of the bigger changes coming with Update 1.1!

[h2]Melee Overhaul![/h2]

We will finally get that long requested advanced melee combat. The first thing everyone who picks up a throwable weapon asks is whether it will deal more melee damage. So far the question has always been no. But no more! Finally, all weapons will get proper melee stats. And not just damage, but even stuff like cooldown and even the amount of targets that can be hit at once. This will give you a lot more options and will hopefully be a lot of fun!

[h2]Active Reloading![/h2]

This feature might've not been requested that much, but it is something that just made sense. Colt Canyon was always a reloading-heavy game, so it makes sense that the reload system gets a bit more love. Will it completely change the game? No. Existing weapon reload times will not get major changes. But it will raise the skill ceiling once more and without making things harder for new players it will allow skilled players to get that edge they need to conquer the canyon even faster and deeper. It might also help buff some weapons that might've not been in the spotlight until now.

[h2]Tons of other new or improved features![/h2]
And of course a whole bunch of bug fixes, QoL features, new content and tweaks that everyone can look forward to.

This is just a glimpse of the upcoming patch. The actual changelog will probably be too long for a blog post. Good thing the Colt Canyon Wiki has a changelog page now! (Don't worry, I will also post it here) But anyway, stay tuned for the update, and please make sure to vote for Colt Canyon as Best Game Maker Game 2021.

Edit 20th July 2021:
We actually freaking won the award! Massive thanks to everyone who made this possible. This is incredible!

Edit 1st September 2021:
As you can see the release of 1.1 takes longer than expected. But for all steam players I have great news: You can already play the update on the unstable beta branch. Please share your feedback and bugreports on our discord server and after some more tweaking and balancing the update will go live on all platforms as soon as possible.



Update Unchained: 1.0.2.0 Launched! + PlayStation Release!



Howdy fellow gunslingers!
Just in time for christmas I got a present for you! Finally another update. It took a bit longer than expected but to make up for it we are launching Update 1.0.2.0 on all platforms simultaneously!
This means Update 1.0.2.0 is now available on all platforms, including Steam, GOG, Nintendo Switch, Xbox One and starting today: PlayStation! (Native PS4 + PS5 compatible)

Next to all kinds of tweaks and fixes this update also brings us a heavily requested featue!
Difficulty settings! Instead of choosing from vague options like easy or hard you will be able to customize your runs to your liking. You hate looking for ammo? Turn up the Enemy Ammo Drop setting. You think boss fights are too hard? Decrease the boss health setting. You want to feel like John Wick? Turn up the amount of enemies but decrease their health. I bet you will come up with fun setups to get some more variety out of your runs. Enjoy!



v 1.0.2.0
  • Added Run Customization/Difficulty Options! (Including starting as Looped Run)
    You can find the difficulty settings in the character selection screen on the top left (the gears symbol)
  • Added more variation to the level generator
  • More interface text is now being influenced by HUD scaling
  • Nerfed stronger tnt upgrade
  • Buffed explosive weapons
  • Fixed companions using throwable weapons
  • Partner levels up faster, normal companions slightly slower
  • Fixed some translation issues
  • Reduced Air Rifle Reloading Times
  • Gave Taco more Dynamite
  • Olaf now has the highest max health of all characters
  • Added experimental autoreload command
  • Reduced damage dynamite deals on enemies but made the damage drop off more forgiving
  • Increased ammo hud display contrast and added markers to make it even more clear what ammo your weapons use
  • Changed Menu toggle labeling
  • Adjusted some shop prices
  • Increased enemy count and ammo drops in first loop
  • Adjusted weapon drop chances to increase the variety of weapons dropped
  • Made enemies in loops slower and gave them more ammo drops
  • Shell weapons will destroy shields faster
  • Decreased Rifle Bandit health
  • Final boss health equals its shield health now (making this boss easier overall)
  • No longer need a rescue to unlock 1250 total kills reward
  • Adjusted loadouts that start you with limited health containers to only reduce starting health instead
  • Adjusted some other playable character stats to buff some characters
  • Increased Max Health of One Eye and Chain by one
  • Showing run seed in pause screen now
  • Saving some more stats in the background for future updates
  • Decreased high-level elite enemies shield health
  • Added some new dualshock input icons
  • Fixed final boss not going into second phase despite having shield
  • Elites don't spot you as easily anymore
  • Decreased conspicuity of some of the playable characters
  • Fixed, balanced and tweaked various other minor stuff


All the best, thanks for playing, happy holidays and stay healthy!
Jonathan