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Vanguard: Normandy 1944 News

Build 576: Patch Notes

[p]Join us for in-game this weekend and for future events, which run every other Saturday at 19:00 UCT+1. You can sign-up for events, get notified of new events and discuss the changes with the team at discord.gg/vanguardww2. [/p][p][/p][p]This is a minor patch ahead of the community event later today, while we work on more significant changes behind the scenes.[/p][p][/p][h3]Summary of Changes:[/h3]
  • [p]Fixed missing interact element in HUD[/p]
[h3]Known Issues[/h3]
  1. [p]Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause.[/p]
  2. [p]Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.[/p]
  3. [p]Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)[/p]
  4. [p]After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required.
    [/p]
[p]

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Build 575: Patch Notes

[p][/p][p]Join us for in-game this weekend and for future events, which run every other Saturday at 19:00 UCT+1. You can sign-up for events, get notified of new events and discuss the changes with the team at discord.gg/vanguardww2. [/p][p][/p][p]The HUD has been updated to support the different types of capture with a new simple design so it is clear as soon as you have entered the capture area. [/p][p]For now Carpiquet is the only map with a capture area, but we will be rolling them out more widely once the testing has been completed of the new gameplay mechanic. We will also be making further adjustments to the HUD over future updates to avoid confusion around what type of objective you are facing or need to defend. [/p][p]We are also working on further changes to Carpiquet which we are sure you will enjoy.. but we will tell you more about those another time.[/p][p][/p][h3]Summary of Changes:[/h3]
  • [p]Added capture area progress indicator to HUD[/p]
  • [p]Updated Carpiquet to expand the capture area on the first objective and added more cover and details in the surrounding area[/p]
  • [p]Fixed rare server crash[/p][p][/p]
[h3]Known Issues[/h3]
  1. [p]Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause.[/p]
  2. [p]Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.[/p]
  3. [p]Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)[/p]
  4. [p]After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required.
    [/p]
[p]

[/p]

Build 574: Patch Notes

[p][/p][p]Join us for in-game for this weekend and for future events, which run every other Saturday at 19:00 UCT+1. You can sign-up for events, get notified of new events and discuss the changes with the team at discord.gg/vanguardww2.

We have an exciting update we'll be testing out. Many of you are used to our Raid mode which sees attackers assaulting and destroying radio beacons, while defenders attempt to stop these actions. We have had requests though about the feasibility of area captures, this weekend's event will be trialling our WIP version of this. [/p][p]We have temporarily made an alternate version of Carpiquet's map, player's will capture the first point as an area by simply being within the garden's walls before advancing on normally to destroy radio sets. Defenders be aware you must eliminate the attackers as currently your presence on the objective does not stall the capture. [/p][p]This is an early snapshot of this mode and so we would love to hear feedback as well as any bugs you may come across! To match the importance of this area we have beefed up the defences turning this once sublime little garden into a small German outpost, which we expect you will have to fight tooth and nail over.[/p][p][/p][h3]Summary of Changes:[/h3]
  • [p]Added experimental capture zones[/p]
  • [p]Updated Carpiquet first objective to use capture zone for testing[/p][p][/p]
[h3]Known Issues[/h3]
  1. [p]Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause.[/p]
  2. [p]Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.[/p]
  3. [p]Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)[/p]
  4. [p]After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required.
    [/p]
[p]

[/p]

Build 572: Patch Notes

[p][/p][p]Join us for in-game for this weekend and for future events, which run every other Saturday at 19:00 UCT+1. You can sign-up for events, get notified of new events and discuss the changes with the team at discord.gg/vanguardww2.

[/p][h3]Summary of Changes:[/h3]
  • [p]Updated Pegasus Bridge château area to prevent camping of the objective[/p]
  • [p]Updated Pegasus Bridge map to add more detail and latest changes[/p][p][/p]
[h3]Known Issues[/h3]
  1. [p]Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause.[/p]
  2. [p]Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.[/p]
  3. [p]Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)[/p]
  4. [p]After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required.
    [/p]
[p]

[/p]

Build 571: Patch Notes

[p][/p][p]Join us for in-game for this weekend and for future events, which run every other weekend on Saturday at 19:00 UCT. You can sign-up for events, get notified of new events and discuss the changes with the team at discord.gg/vanguardww2.

[/p][h3]Summary of Changes:[/h3]
  • [p]Updated Merville Battery spawn locations to rebalance Château objective[/p][p][/p]
[h3]Known Issues[/h3]
  1. [p]Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause.[/p]
  2. [p]Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.[/p]
  3. [p]Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)[/p]
  4. [p]After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required.
    [/p]
[p]

[/p]