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Rocket Boots Mania News

1.0 Official Launch

[h3]Hello Runners![/h3]

Rocket Boots Mania 1.0 is here. It’s been a long road, and we’re finally at the finish line—though if you know us, you know this isn’t really the end. Check out the launch trailer:

[previewyoutube][/previewyoutube]

It’s hard to put into words what this means to us, but one thing’s for sure—we couldn’t have done this without you. If you played, gave feedback, or just stuck around for the ride, thank you. Seriously.

We’ve had our ups and downs, but from the start, our goal was simple: deliver what we promised. With 1.0, that’s exactly what we’ve done.

[h3]What’s in 1.0?[/h3]
    Custom track creation & sharing
    Async multiplayer & global leaderboards
    4 hub worlds with unique environments
    70+ levels, secrets, collectibles
    40+ skins for 3 characters
    Plenty of achievements to chase
    Full localization in 10 languages

And we’re not stopping here. As long as there’s a community that enjoys this game, we’ll keep building.

[h3]What’s Next?[/h3]
  • Join our Discord and tell us what you think.
  • We’re livestreaming on Youtube every day—drop by to say hi.
  • Check out the Game Overview and Guides—we slipped some good stuff in there. 😉

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]

[h3]Oh and also...[/h3]
Should we run a tournament? Which map would be best? I'm thinking Urban Jungle or Third Eye… what do you think? 👀




The CREATE MODE is here!🏃‍♂️🔥

[h3]Hello Runners![/h3]

It's been a minute since the last update and we are truly happy to be back with a bunch of cool updates! Obviously the big one is the Create Mode, but there's more, check the video 👇

[previewyoutube][/previewyoutube]
Alright, let's dig into it. Below you can read more about the Create Mode, Community Creations, Speed Effects, New HUD, New Training hub and the RocketEx lore!



The main item on our "Early Access list of promises" is now ready for testing. You can browse the library of models, place them in the scene, move and rotate them around to create your own maps!


The community creations menu allows you to conveniently browse and play maps created by other players. It also allows you to easily find the "latest" uploaded creations or the "recommended" ones that we'd like to highlight.


Special thanks to the few early creators from Discord that helped us iron out the initial bugs by submitting their awesome maps! 🙏


We added a few camera effects and new HUD to increase the sensation of going fast. As you build up speed the FOV increases, the edges of your screen become blurry and speed lines begin rendering around your character. The new HUD displays the amount of boost and nitro you currently have and also has a decent flame VFX to support the feeling of "being on fire"


We added a dedicated starting hub called "Training" with a couple of levels that teach new players the basics. We also implemented a new system for input which automatically detects whether you are playing on keyboard and mouse or controller and displays appropriate hints for controls mapping.


As we are nearing the release of the game we started considering other aspects, such as the lore. You can now find RocketEx containers scattered around the hubs and tracks. You will soon learn more about this company, what it does and what it stands for.

[h3]Other Improvements[/h3]
As usual, there's a bunch of other improvements that you'll notice when chasing your records:
- New Rocket Boots VFX that are more clean and stylish
- Improved flying mechanics that allow you to more easily go in desired direction
- Improved lighting, materials, textures and sun reflections
- Smoother transitions between levels thanks to the hypertube system
- Improved outfit selection screen that now filters individual characters
- Reworked parts of the Rocket Island with a new final zone
- Additional support for Controller and other input improvements
- Polished levels in Islands and Mountains hubs
- Slide is now a hold action
- Flip can now break objects
- Wallrun gives you a slight upward velocity when you begin wallrunning
- Other minor tweaks and bug fixes to improve the user experience

Consider joining our Discord to receive latest news, participate in beta testing, and most importantly to let us know what you think of this update.



Have an amazing day! 🏃‍♂️🔥

Antonin

Rocket Boots Mania 0.912 Update



Hello Rocket Maniacs!

We have worked around the clock, grinding through sweat, blood and tears. Drinking rocket fuel instead of coffee to deliver this insanely packed update!


- OPEN WORLD
- FLYING
- POWER-SLIDE
- TOKENS
- NEW SOUNDTRACK
- NEW SOUNDS
- FULL CONTROLLER SUPPORT
- OVERALL IMPROVEMENTS




The biggest part of this update is the Rocket Island HUB. What is the Rocket Island? Its like a tropical zen garden where you plant your seed of skill and water it with rocket fuel. Enjoy chilled out onboarding through immersive training sequence, explore the islands, collect tokens, solve puzzles and uncover secrets and hidden bonus levels.





Yes! You can now fly! And man is it fun. We have re-designed a few older levels to accomodate this new mechanic and we as well as our Discord beta besters think its a lot of fun, don't take my word for it, go check it out yourself.



Another huge improvement of the "fun-factor" was adding a power-slide. With a simple press of a button you dash forward with 50% charge getting you that sweet feeling of instant momentum. Something in your way? No worries, during power-slide you are in "crush-mode" and you can easily handle slamming through a few boxes. Couple it with 2 perfect jumps and you are reaching the top speeds!



With the recent update and boost of the project identity we were also fortunate enough to start working with Simone Cicconi who composed a new set of tracks for our project. We love them and Im very confident you will love them too! Original tracks by Vaclav Travnicek will be still part of the game in other hubs / specific levels.



With the soundtrack we though it would be cool to also update some of the old sounds and boy did we nail it with the boostpads. Check level "Rush" or "Heat" to zip around like a super rocket ;)



Well and finally we made all necessary tweaks to claim the "Full controller support". It is definitely a different kind of experience when you want to take it easy and sit back, relax in your sofa and boot up RBM on a huge screen with a gamepad in your hands. We also toned down the default aerial control to make sure the controls feel alright.



If you have played this game before you will see A TON of other smaller or bigger improvements anywhere you look. From the re-design, improved performance, tweaked animations all the way to changes in UI and menu layout.

Don't forget to send your screenshots to #hall-of-fame and MAKE SURE TO POST VIDEOS!!



Cannot wait to hear your feedback,

Antonin
Creative Director @ContraConcept

PS: I have conquered the 5am challenge, pushing strong beyong the magical 66 days now! Feel free to also check out the mighty #5am-club channel on our Discord

Rocket Boots Mania 0.911 Update



Hello Rocket Maniacs!
New year is upon us and that means one thing for RBM - even cooler updates!!!

- MOUNTAINS RE-DESIGN
- 2 NEW TRACKS
- CHECKPOINTS 2.0
- BRAKING
- BUG FIXING




Oh man, re-designing the environments is so much fun because it instantly improves the game feel and this is perhaps my most favorite redesign yet. We are trying to make the environments easily distinguishible and want you to feel not only the visual difference but also the gameplay difference. Mountains now feature the snow canons which lower your visibility and also utilize the new modular tracks system as well as hanging physical platforms. You can find mountains in its own section in the campagin menu.





The first map is called Downhill and is a little bit of twist on the whole game, a kind of experiment to be honest. In most arenas you are trying to get up and in this one, you go down instead, we are curious about your feedback. Stay safe and enjoy the huge cuts :)



The second map - Ice Tower is packed with action, a lot of small platforms hanging from the construction, some possibilities for cutting have already been exposed by the elite beta testing team and we expect more to come as you dive into it.



Basically since the beginning of this whole project we are trying to figure out what is the best solution for the checkpoints, should they be mandatory or voluntary? Obviously we dont want to force people to follow certain path but cutting can turn into reducing the playtime drastically, one of the changes in this build is a new checkpoint prefab with minimal "footprint" which can be placed almost anywhere and is only used as "safe-point" for casual people. On this map it works great because it is so vertical, but wouldnt work on Downhill at all. Let us know what you think



For quite some time we are moving towards the velocity driven movement system and we constantly try to improve the game feel, braking is a relatively new feature and we are still figuring out where exactly this fits in the game. With the latest update if you press back during jump the player will no longer accelerate backward, it will come to a stop until you land. Especially useful for low-end to mid-end players on small platforms (must have on Ice Tower).

Dont forget to send your screenshots to #hall-of-fame and MAKE SURE TO POST VIDEOS!!



Set your personal records for the new year!

Rocket Boots Mania 0.910 Update - Xmas 2019!



Merry Xmas Rocket Maniacs!
We have literaly worked through broken bokens to deliver this final level of the year and not only that:

- XMAS 2019 SPECIAL MAP
- FLIPS
- MODULAR TRACKS
- BOOST 2.0
- BUG FIXING




If you are on our Discord you know how excited I am about acrobatics. This is the first taste of how AMAZING the feature will be once fully realized. We made a very simple trick and just switched the animation of pack-in for a frontflip, I really love it, what do you think of acrobatics in our game? Is it a good idea? Let us know on our Discord.





You know we are working on the level editor in the background and this is one of the coolest toys you will be able to play with, fully modular tracks which let you create insane tracks. I hope the Xmas 2019 challenge is a good stress test, I had so much fun with it and I cannot wait what you will build!



Loooooooooooooong lasting boost is here, what does it mean? You no longer lose the momentum immediately, you can now cruise at high speed and enjoy the wind in your hair :) The next step from here is velocity driven movement system which (if you are interested) I can describe in detail on Discord ;)

That is it boys and girls, time to crush some snowmen! You can find the Xmas2019 map under EXTRA in Campaign mode.

Dont forget to send your screenshots to #hall-of-fame and MAKE SURE TO POST VIDEOS!!



Very merry Xmas from the whole Team RBM