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Titan Outpost News

1.06 Patch

Some more fixes. The tutorial has been streamlined, but is still incomplete. The next patch will feature the complete tutorial.

Change log

  • Corrupt save problem fixed
  • Can no longer go to menu while trading
  • Can no longer buy empty shipments
  • Mouse wheel scroll functionality added to dialogue
  • Rover exit message clarified
  • Rover is unavailable until you complete the 'Reconnect' quest
  • Free cam mode added to Outpost vicinity


Next up

  • Complete the tutorial
  • A few more free cam modes
  • Add a button to enable drones to leave Tanks at a certain location
  • Fix the twirling issue
  • ‘Uncollected Orbital Drop Shipment’ warning
  • Fix some rare video issues while talking to one of the characters

1.05 Patch

The tutorial will be completed in the next patches. This patch contains mostly fixes and some streamlined features. Once again, many thanks to the people who reported bugs.

Change log
  • Throat of Kraken door issue fixed
  • >100% research on the completed research panel fixed
  • Willy’s hand now stays broken
  • Last item used no longer appears on unrelated alert panels
  • If you fix the antenna before doing anything else, reception is appropriately static-free
  • Rover charge and speed upgrades now saved correctly
  • Moving diagonally on the world map no longer uses more power
  • Menvra Crater issue fixed
  • Hetpet region third point correctly named
  • Horst now gives the proper response after exploring Menvra Crater
  • Chinese Battery now works as intended
  • Drone waypoints are now ordered properly when saving and loading
  • Companion tasks are now stored correctly
  • Straight to Rover button no longer resets your location
  • Tuxing Liu Hangar ladder fixed
  • Trading with Yat-Sen now works
  • Some negotiations had inverted results. (eg. negotiating with Ling for taking Daxia along)
  • Can no longer ask Daxia about picture before you have it
  • Solving ‘Sore Throat’ by negotiation no longer causes the world map to lose radar data
  • Manually tampering with the space elevator now works with higher construction skill
  • Second Hesiod arrival now properly interrupts a timelapse
  • Researching lichen modificaition without building an external greenhouse no longer blocks the terraforming questline
  • Creating explosives now triggers the next part of the Sabotage quest
  • Karl now responds properly after you find William
  • Processing Parts now yields the correct amount
  • Herschel research fixed
  • Multiple solutions for getting the SAR back online now accessible
  • Polymer Crackers nerfed
  • Some Steam achievements fixed
  • Rover top speed reflected on Rover panel
  • Resources in the stock panel display correct decimals
  • Oxygen display fixed
  • Game no longer glitches out when not connected to Steam
  • Can no longer rat Karl out multiple times
  • Fixed some dialogue dead ends
  • Can no longer have negative methane
  • Crashed Satellite soft-dead end fixed (use the memory module and talk to karen or karl)


Tutorial

I added a more robust framework for the tutorial, but only the first two parts have been added so far:
  • Inventory panels are explained through the guided tour
  • Sleep is explained (sleeping by using the timelapse panel will be added later)


Next up
  • Complete the tutorial
  • Add the free camera mode to areas where it makes sense
  • Add a button to enable drones to leave Tanks at a certain location
  • Fix some path-finding issues (the twirling around issue, mostly)
  • ‘Uncollected Orbital Drop Shipment’ warning
  • Fix some rare video issues while talking to one of the characters


I may even polish some cut content and put it in if time permits.

1.04 Patch

This is the fourth major patch. All reported bugs so far have been fixed. Thanks for reporting them.

Changelog


Fixes
  • Starting a new game now properly re-initialises everything
  • Research finished while driving around no longer triggers multiple ‘research complete’ events
  • Clicking multiple research options at once will no longer slow down the game
  • Food Ration item can now be processed
  • Buying Spare Parts now works as intended
  • Drone starting waypoints fixed
  • Construction station now refreshes when an item remains selected
  • Cleaned up some dialogue loose ends
  • Cryovolcano sculpture interactable fixed
  • Base exit prompt will now reappear after canceling and trying to go outside again
  • Kang’s inventory can be accessed after fixing the generator at the Throat of Kraken
  • Mashing random buttons during the splash screen will no longer freeze the loading stage
Exploits fixed:
  • Submarine can no longer be controlled without repairing it first
  • WCU is properly deducted after buying something
  • Morale can no longer exceed 100%
  • Titan Flight research exploit fixed
  • Cobalt Arsenide removed from inventory after thermocouple is constructed


Still working on the new tutorial/streamlined opening for 1.05

1.03 Patch

This is the third patch. All bugs reported so far have been fixed.


Changelog


1.032 Hotfix:
Old savegames with rechargable batteries now work.

Fixes
  • Uranium and Strange Materials research is now triggered correctly
  • Cracker produces the right amount of polymers per day
  • You can no longer start new research from the rover by exploiting ‘unread research’
  • Lost Plutonium Shipment now moves to completed
  • Thermoelectric research increase fixed
  • Freighter methane allocation screen fixed for larger numbers
  • Whiskey no longer stuck in Outpost inventory
  • Drone upgrade levels now stored correctly
  • Rare Display Driver error fixed
  • William’s Iris Scan fixed
  • Guabonito survey area fixed
  • Satellite Memory Dump now shows correct data
  • Cryovolcano Updated
  • Infinite intelligence exploit with alcohol fixed
  • Food production no longer shows 1 when it should be 0
  • Drones updated


QOL features added
  • Direct base-to-rover exit prompt after you’ve visited the rover at least once.
  • Can switch to free camera mode in the command center (experimental, this feature will be added to a few other areas as well)
  • 'Hot' cursor with better contrast




Next up:

-New tutorial/streamlined opening
-Faster loading times



Once again, thanks for the bug reports. The game is in much better shape now thanks to you.

1.02 Patch

This is the second major patch. Most reported bugs so far have been fixed. I'll now start working on some requested quality of life features.
Special thanks to meric35, Joretap0 and Gabriel for the bug reports.

Changelog:
  • Current drone waypoints are now visible when you click on a drone.
  • Can no longer exit to menu during dialogue or construction
  • Drones no longer deteriorate while idling
  • Basement modules power draw now works correctly
  • Food is now calculated correctly
  • Construction time flow works as intended
  • Drones no longer pick up the same tank twice
  • Spare batteries now work correctly (must be equipped)
  • Volcanic Tap Research now works
  • Orbital Drop Shipments are now clickable if there is more than one.
  • Containers fixed
  • Shipment screen max buttons fixed, allocation is now correct
  • Savegames are now ordered by date and can be scrolled
  • Fixed a dialogue issue where the player appears in the conversant’s room
  • Radio tower icons now always appear
  • Charging station and rechargeable batteries work as intended, item count now shows
  • Skutterudite thermocouple is now removed from inventory when used.
  • Infinite item exploit with Outpost inventory fixed
  • Rover control buttons no longer get stuck
  • Time is now shown consistently throughout the game
  • Cryovolcano exit point fixed
  • Karl prematurely reveals a plot point fixed
  • The game no longer freezes when entering the Chinese base
  • Fixed mouseover information trigger for some locations on the map
  • Mining quests now trigger new dialogue options from Karl to get new locations
  • Experience bar now updates for new levels
  • Extra stat point now shown immediately after picking a trait. Stat exploit fixed.
  • No longer start with two copies of ‘Tank 1’ at Outpost (only for new games)
  • Outpost surroundings load 15% faster (will continue to optimise)
  • Companions now complain about the right things


For people already playing the game: Drones might be confused with old save-games. If they don’t work and you want to continue, send a savegame to [email protected].

Known issues
  • Drones can get confused if more than 5 of them have crashed.



Requested QoL features that will be added later:
  • Direct base-to-rover exit point
  • Faster loading time for Outpost vicinity
  • Zoom function (two zoom levels)