Patch
A lot of issues had been reported after release that made the game almost unplayable for some people, and very cumbersome for most.
Sincerest apologies for this unfortunate situation. This patch will improve the experience.
It's still rough, though. One issue with hotkeys crept in. To be safe, never use the escape button to go to the menu until this is resolved. If I could revert to early access, I would. It needs another week or two of more rigorous testing.
Major fixes:
Features, not bugs:
-You can't pool skillpoints. If you level up, you have to spend them. This is by design.
Known issues:
-Multi-monitor setups won't have automatic cursor focus when not run in exclusive mode.
Requested QoL features that will be added later:
-A way to visualize current drone waypoints.
-Direct base-to-rover exit point
Special thanks to meric35 for the detailed bug reports.
We will of course be dedicated to continued support of the game.
Sincerest apologies for this unfortunate situation. This patch will improve the experience.
It's still rough, though. One issue with hotkeys crept in. To be safe, never use the escape button to go to the menu until this is resolved. If I could revert to early access, I would. It needs another week or two of more rigorous testing.
Changelog:
Major fixes:
- Loading screens have been included. You will no longer be staring at a black screen wondering if something's wrong.
- Aspect ratio fixed at 16:9
- Optional help screens. Hit one of the question marks in the game or press F1 for general instructions. Can be turned off in settings.
- Passing time and travelling in the Rover now works as intended.
- Passing a lot of time at the timeline panel now shows a progress bar.
- Dying while passing a lot of time will no longer freeze the game.
- Entire rover is now clickable when walking outside.
- Skipping the introduction cut-scene as soon as it starts no longer freezes the screen
- Some people could skip character creation entirely, this has been fixed
- Downed drones now work as intended.
- Settings are now properly stored.
- Basement View now displays the correct graphics.
- The location info screen in the rover navigation was unresponsive for some people, fixed
- Hitting escape during character creation now works as intended.
- Inside LTAM difficulties are now at the proper level.
- Labels in command center logistical map now face the camera.
- Rover seat is more responsive
- Synergy exploit at character creation fixed.
- Some items were unresponsive, usage made clearer.
- Continuity error if you rest before the first conversation with mission command fixed.
Features, not bugs:
-You can't pool skillpoints. If you level up, you have to spend them. This is by design.
Known issues:
-Multi-monitor setups won't have automatic cursor focus when not run in exclusive mode.
Requested QoL features that will be added later:
-A way to visualize current drone waypoints.
-Direct base-to-rover exit point
Special thanks to meric35 for the detailed bug reports.
We will of course be dedicated to continued support of the game.