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Titan Outpost News

Update 1.352

Changelog


[h2]Fixes[/h2]
  • Cryovolcano exit clickable area increased, can no longer click inaccessible terrain and teleport
  • Tuxing Liu door bug fixed (you could click the inside>out interactable when you're outside if you angled it just right)

[h2]Improvements[/h2]
  • Fungus terrain now handled with a shader instead of changing terrain, reducing Outpost vicinity loading time by 4 seconds in some cases.
  • Default Run now persistent. Being in the base or rover no longer defaults to walking.
  • 'Hope' ending slide improved

1.35 UI fix

Just 1 fix: Spamming the ESC key in quick succession during the intro cutscenes will no longer block the UI.

1.35 Update

We're almost nearing Titan Outpost's four year anniversary! Even though I'm working hard on The Jovian System, there were still some minor issues that came up in the last year that needed fixing. I also backported some QoL features.

Changelog


[h2]Improvements[/h2]
  • Tank overview now shows if you hover the mouse over the Outpost on the logistical map.
  • Orbital Navigator button colors now consistent amber.
  • Can now enter his vehicle if Magnus is dead to steal his stuff.
  • Smoothed out terrain in Shangri-La where the Rover could get stuck.
  • Moved to new Unity LTS version.
  • Models update to accommodate new Unity FXB standard. Most already were compliant, some were not.
  • Construction and Research will complete upon clicking the stopwatch icon in the timepanel more often as the estimates are updated during the timelapse.
  • Construction and Research now update on completion even if you have both the construction/research panels open and the time panel. No need to refresh either.
  • FPS capped to 60 if VSync is off for lower spec systems. VSync approach changed.
  • Minor typos in dialogue fixed.
  • Some stat indicator colors changed to consistent amber.


[h2]Fixes[/h2]
  • Can no longer put back the fuel rods in the stranded Chinese truck if you're not actually carrying them.
  • Turn smoothing now completely uncoupled from frame delta so that the character no longer spins in place.
  • Mission log button color fixed.
  • Email inbox list no longer on top of message body on certain screens.
  • Polelya Macula exploration percentage corrected.
  • Clicking on Magnus' private stash will no open dialogue with Magnus and show his name instead of the MagnusWorldSpaceAvatar.
  • Chair no longer clips through Magnus' frozen body.
  • Fixed Magnus death message.
  • Mushrooms are visible again in the outside greenhouse.
  • Hacking Throat of Kraken door while equipped with Ling's Transponder now works.

1.34 Update

Happy 2023 Everyone!

This update adds a few requested QoL features, two special achievements, lots of little tweaks and a few fixes for rare issues. Meanwhile, The Jovian System is slowly moving towards Alpha. Keep your eyes peeled!

Changelog


[h2]New Features[/h2]
  • See search area exploration progress on world map. Shows up on the hover panel, split by search tier.
  • New Achievement for exploring every searchable area in the game on the 'No Stone Unturned' tier.
  • New Achievement for hooking up a pump at every lake on Karl's list.
  • Added some UI features that should improve SteamDeck compatibility. You still need mouse emulation.


[h2]Improvements[/h2]
  • Improved tab highlighting, better arrows, faster rendering, uniform scaling
  • Changed the way the game handles Steam Achievements
  • Slightly optimized loading times
  • Restructured build, decrease total file size
  • Shipment animations improved if you're in orbital navigator while they arrive.
  • Game now ends gracefully if you stall the time limit post-end for over a year by never leaving or entering the base. Don't know why anybody would do that, but you technically could, so this is now accommodated.
  • "For the republic" now moves to complete as soon as the threshold is met. You can then talk to Ling about it. You can still keep gathering nitrogen to increase you faction relation with the Chinese.


[h2]Tweaks[/h2]
  • Changed wording of 'Applied Physics' perk to reflect maximum skill points
  • Herschel nexus bottom no longer ignores fog
  • Removed some jitter from the default idle animation
  • Made sure the animation doesn't cause the suit's lamps to be annoying when reaching willy
  • Willy's helmet now uses the high res version of the model
  • Timelapse hotkey now works in the orbital navigator when it's free.
  • Switching from hesiod to another location in orbital navigator now transitions camera smoothly
  • Orbiting freighter now accurately refllects the size of the new shipment even if you were already in the orbital navigator


[h2]Fixes[/h2]
  • Corrected Horst compensation values in negotiation panel
  • Jingo Lacus searchable area no longer tied to Kivu lacus
  • Fixed a dialogue line where the audio didn't match the text
  • Fixed bug where detecting Kivu Lacus would make Vaenern Lacus Group visible
  • Fixed obscure issue where mining quest wouldn't move forward past Sionascaig
  • Satellite crash now shows correctly if you're in the orbital navigator while it happens

1.33 Update

Minor fixes and improvements.

[h2]Changelog[/h2]
  • Uranium processing typo fixed.
  • Add info about skill limit (5) to character generator help screen.
  • Fixed some typos in the F1 help texts.
  • Fixed missing audio when talking to Karl about Aiguo and Bai.
  • Buttons in character generator and builder UI no longer have a few elements with text too close to the margins.
  • Color in dialogue when more than one character is talking now consistent amber.
  • Construction UI now opens on the outside LTAM during the tutorial, preventing issues with moving the tutorial forward if you used the construction system prior to triggering that part of the tutorial and didn't exit it properly.
  • Can scroll down research help screen past the last line.
  • Added an arrow to the crate image in the pump help screen to indicate setup.
  • Fixed some typos in item descriptions.
  • Fixed a typo in the distress beacon scenario.
  • Getting the lost plutonium shipment on foot before getting the quest from Karen will no longer put the mission on active after Karen mentions it.
  • Slightly decreased loading time of Outpost exterior when loaded for the first time in a session.