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Titan Outpost News

1.31 Update

1.31 is beefier than the 1.3 milestone, with a lot of improvements.

A few players provided more detailed feedback, from bugs that still needed to be fixed to major and minor annoyances. Gotta fix 'em all!

Once again a heartfelt thank you to these players for helping me polish the game.

To improve mid game challenge I've also incorporated some balance tweaks.

Spoiler alert.

[h2]Changelog[/h2]

[h3]Improvements[/h3]
  • Stock from traders is no longer unlimited, market prices respond to global availability, stock refreshed gradually with every shipment.
  • Rover diagram changed, reflects damage when you break down on the world map screen.
  • Secret achievement now triggers directly instead of when you finish the game. It's also a little easier to get.
  • Tabs of the inventory panel that do not require the inventory buttons no longer show them.
  • Daxia's Rover upgrade now described in rover tab.
  • Nitrogen for 'For the Republic' quest can be tracked in Outpost stock window.
  • Chinese message after satellite crashed changes depending on what you did at their base, if you visit them very early in the game.
  • Easier to sit down at the driver's seat when the rover crashes.
  • Stranded Rover now has a proper location sprite.
  • Added Herschel Condcuctors research profile for the minor free upgrade you get when you build the first supercomputer.
  • Made Herschel Thermoelectric more expensive.
  • Main Menu on the title screen less jittery and consistent with the rest of the new UI. Improved legibility of a few screens.
  • Logistical map now only changes to rotation icon when you right click, like it does in the rover world map. Rotation clickable area increased.
  • Sunny disposition now lets you have 150% morale instead of a reduced decrease, anything over 100 is called 'sunny'.
  • Quantum Dot Thermoelectrics nerfed.
  • Yat-sen plutonium stock lowered.
  • Tuxing Liu Hangar ladder is now an interactable where you can spy on Daxia. It tells you to use the elevator instead.
  • Improved lighting and shadows in the main base hub.
  • Player headlights improved in Outpost vicinity.
  • Slightly reduced loading time for Outpost vicinity.




[h3]Fixes[/h3]
  • Debuffs and rebuffs now work correctly when combining multiple consumables and having them expire on top of each other.
  • Stoic now correctly lowers morale decrease by 80%.
  • If you skip time and switch the date format, it will reflect the change without refreshing the window.
  • Movement commands are blocked while interacting with something and not queued up.
  • Exiting the inside builder interface with the Melt/Excavate icon in placement mode will no longer mess with the positioning highlight.
  • Tooltips no longer persist if you close a window while they're active.
  • Persuasion Goals no longer get hidden after the first negotiation in a game session.
  • While hooking up a pump, adding a part to the pump itself will no longer place it in front of the pump regardless of blockage.
  • Ling will now correctly take your transponder in all dialogue paths where he says he will.
  • Items removed from inventory through dialogue are no longer selected in the inventory panel.
  • Sparrow Lacus no longer has a broken pump in place if Abaya Lacus has a pump installed.
  • Double VO line about the decoder chip for Karl fixed.
  • Getting Torque Master perk more than once in a single game session (After reloading and picking it again) no longer stacks its effects.
  • Inventory and Equipment tabs are now easier to click when you're on the Rover tab.
  • Interactable for Talt Lander in the Outpost vicinity no longer shows an arrow deep underground when highlighting points of interest.
  • Horst double dialogue fixed when asking about Herschel Polymers.
  • Removed shipment notification after trading with Yat-Sen (his items have always been directly put in your inventory).
  • Opening research after loading a save with less progress than the current one will no longer show research that is not yet available if the research panel was open while loading.
  • Tutorial no longer displays old message on quickload.
  • Rover exit screen will no longer overlay contextual item use image if you apply an item to something just before.
  • Yat-sen interaction spot no longer moves the player character up a fraction.
  • Tuxing liu control center door fixed
  • Running animation glitch when clicking on interactables before arriving at one fixed.
  • Toolbar tooltip being enabled on reload fixed.



1.3 Update.

Thanks to very helpful completionist Hety for finding more and more obscure bugs.

[h2]Changelog[/h2]

[h3]Fixes[/h3]

Spoiler alert.

  • Guabonito logistics exploit fixed.
  • For The Republic quest will now correctly allow you to bring Daxia if you get the quest by way of asking Ling for assistance with the main conflict.
  • Transponder clone exploit fixed.
  • Daxia disposition exploit with the photograph fixed.
  • High Awareness will show exact disposition value even with higher values.
  • Kuo will no longer be both in the Rover and at the mess hall table after you bring him back to Tuxing Liu without repairing the generator.
  • Stealing Chinese plutonium from the rooftop now mentions it's from a separate cache.
  • Can no longer quickload/save during the ending slides. This caused unpredictable behaviour.
  • Hacking Ling's laptop no works as intended.
  • Extracting Plutonium from multiple Strange Materials in sequence is no longer cumulative.
  • Fixed rare issue where Tanks and Drones wouldn't reset to buildable after being completed too fast (for cheating builds).


If you haven't already, consider wishlisting the followup game The Jovian System.

https://store.steampowered.com/app/1441520/The_Jovian_System/

1.259 Update

1.259 Update.

[h2]Changelog[/h2]

[h3]Fixes[/h3]
  • Choosing 'Cancel' when exiting the rover at the Outpost will no longer block the exit window.
  • Characters with the 'Rich Kid' trait now get the proper amount of extra money and adjusted faction relations.
  • Drone tutorial now reflects the changes made in the last update.
  • Corrected a dialogue response in Van Hoorn conversation.
  • Some help file typos fixed.


[h3]Improvements[/h3]
  • Assigning an NPC to management/maintenance will now also maintain drones.
  • Can negotiate with Karen for codes even when you convinced her earlier for a lower tier goal.
  • Cleaned up some UI elements.


I hope you all have a great holiday season.

1.256 Update

[h2]Changelog:
[/h2]
  • Removed superfluous 'wait for empty tank' toggle for drones at the Outpost destination. Not waiting for an empty tank there is nearly always pointless so it is now always on.
  • Fixed a minor drone issue.

1.255

A few fixes.

[h2]Changelog[/h2]
  • Removed obsolete toggle for weight restrictions in the settings menu.
  • Fixed a problem where a tank would be cloned.
  • A few typos.