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Titan Outpost News

1.112 Update

1.112 Update. Some fixes and extra QoL features for the Rover interface.
Changelog
    Rover Improvements

  • Rover Interface scales better for higher resolutions.
  • 'Orientation' dropdown added where you can select a quadrant. You can also see in which quadrant the rover currently is located and toggle an 'autoswitch' feature that will rotate the map if you move to another quadrant.
  • For people who have trouble with the rover movement being consistent with the map coordinates rather than aligning with the camera: You still have to deal with inverted axis if you change hemispheres, but the axis will invert at straight angles. This makes it much easier to get adjusted to the control scheme.
  • Reset button added to focus back on the north pole with the original orientation.

    General Improvements

  • Character Generator now has a help screen.
  • When loading or saving, the save/load menu autocloses.
  • View of saved games in main menu now scrolls faster.
  • Help dropdown has better readability.
  • 'Unread message' display no longer pops up as soon as you land.
  • Tooltips added for main toolbar buttons.
  • Character Generator now has a help screen.

    Fixes


  • Manual saving now works as it should.
  • You can no longer save an empty file.
  • Typing a name no longer triggers hotkeys.
  • Viewing a help screen pauses the game.
  • Timeline help screen fixed for all resolutions.


I'll likely improve the Rover interface further in the future, but the spherical map system will always take a while to get used to for new players.

Special thanks to Neofit, Pluis, Eric and fcomurpin for the feedback.

1.1 Update

1.1 is a milestone update with new features, improvements and a better interface.

    Improvements
  • More robust time management. The game pauses during timelapse events and most dialogue. This prevents event overlap and gives the player time to read.
  • The interface is more streamlined. ESC closes the current window and pauses the game if no windows are open, search and construction panels are clearer, etc.
  • Hotkeys added for the toolbar, general actions and dialogue options. Check the 'Keyboard Reference' help screen from the help drop-down when hitting F1 to learn more.
  • 'Overlay Menu' added so you don't have to quit to the main menu as often anymore.
  • Dialogue screen scaling more high-res friendly.
  • Camera settings stored in save game.
  • UI improvements, text alignments, etc.
  • Can ask both questions during conversation with IPMS in the intro.
  • Tollan Terra location less foggy.

    Fixes
  • Twirling issue almost eliminated (but not quite entirely).
  • Karl's dialogue audio fixed when stranded with rover.
  • Collecting shipments from the landing area when all methane tanks are gone glitch fixed.
  • Skill Icons no longer occasionally disappear after you leave the orbital info screen.
  • Can no longer quit to menu inside the Chinese truck.
  • Items dredged from the pool near the truck stay on the shore when you exit and re-enter the scene.
  • Can no longer move the player character when a timelapse event is occuring or a skill is being applied.
  • Crashed lander is more accessible.
  • Can now inspect the radio tower.
  • Research Station help button now shows the correct help screen.


Some of these interface improvements were long overdue and I have to say the game feels a lot smoother this way. Thanks again, everyone.

1.09 Patch

1.09 Patch.

Changelog

  • Added death screen for dying without your suit
  • Coffee now stacks
  • Chinese retaliation fixed
  • World map mouse rotation improved
  • Interactable responsiveness improved
  • Yat-Sen as a companion fixed
  • Days left for food estimate now accurately reflects companion upkeep
  • Can cancel when setting drone waypoints
  • Drone readout improved
  • More dialogue fixes
  • Drone crash locations more consistent
  • Minerals display in builder no longer shows decimals
  • XP now carries over to next level on XP overflow
  • Mineral gathering rate from companions fixed
  • Toolbar no longer hidden after sleeping

1.08 Patch

Another patch. Mostly minor fixes.

Change Log
  • All perks and traits appear correctly in the character sheet
  • Power surge included in power draw calculations
  • Flying Blind quest moves to completion regardless of which side you choose
  • Eye In The Sky quest resolves even on failure
  • Yatsen dialogue improved
  • Tuxing Liu murder improved
  • Fixed a few dialogue dead ends
  • Can't have negative amount of coffee beans anymore
  • Hydroponics Panel automatically updates after creating a special ration
  • Fixed some typos
  • Added some missing audio files
  • Can no longer go to menu while climbing


Thanks, MoreEvilSquid and Eric.

1.07 Major Patch

This is a major patch. All known bugs have been squashed, a tutorial has been added an the early game has been streamlined a bit.

Some extra content might be added in the future and some obscure bugs might be fixed, but apart from that, I'd say it's looking pretty solid right now.

Once again, I'd like to thank people for reaching out with reports and helping to improve the game.

Change Log
  • Tutorial completed.
  • Drone logic improved. Drones now leave empty tanks behind if they have another waypoint scheduled.
  • Items built by the printing table now appear in Outpost inventory rather than the player inventory.
  • Food Rations and Chinese Food can now be consumed from inventory.
  • Ling's involvement in end game fixed.
  • Peace negotiations back in.
  • Setting more than 4 waypoints doesn't overlap in UI anymore.
  • A few UI improvements.
  • After surveying a location, its description now changes accordingly. The same goes for story-related locations.
  • Pickaxe swing animation for female characters fixed.
  • Rover navigation improved.
  • Toolbar disappearing in a few places fixed.
  • Can no longer save inside the crashed lander.
  • A few more free camera locations added.
  • All help screens can now be accessed from the F1 screen.
  • The twirling issue has been improved. It's an engine-related issue that is partly out of our hands. I'm confident it'll be fixed at some point, but for now, you can just click again or double click something.