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Titan Outpost News

1.3211

Hotfix, game would crash on some systems while enabling brightness mode from the main menu.

1.32 Update

People have been requesting support for more resolutions since release. It's here and Titan Outpost now supports most aspect ratios.

Due to the way the game was set up, this used to be impossible. However, since developing more flexible UI code for The Jovian System, I decided to implement this -the code, not the UI itself which is completely different- in Titan Outpost. This took a lot of donkey work, making sure the interface scaled well and every UI element was updated.

Why? Because I want as many people as possible to be able to play the game, and because using this more flexible UI system makes the game more future proof. Widescreens are becoming more prevalent, for example.

Enjoy.

[h2]Changelog[/h2]

[h3]Improvements[/h3]
  • UI overhaul, with support for any resolution.


[h3]Fixes[/h3]
  • Quitting to menu while leveling up will no longer keep the levelup screen open.


PS Keep in mind that since I don't own a bunch of different screens, it has been tested with screen emulation. In theory that should be fine, but If something looks off on your screen, please consider making it known in the forums.

1.314

One fix.

[h3]Changelog[/h3]

  • Added a dialogue option for Horst where you can ask about the exploration missions in between the Nexus landing and finishing your first computer room. Asking him about minerals will no longer restart the survey mission.

1.313

Some requested QoL features, fixes and overall polish.

[h2]Changelog[/h2]

[h3]Improvements[/h3]
  • Free cam scrollrate increased.
  • Toolbar collapse state stored in save.
  • Tiny toolbar setting persists when restarting game.
  • Default free cam position aligned with static cam position.
  • Camera preference stored through scene transition.
  • Flying blind quest now reiterates that the crash site is somewhere in the Poritin Planitia, as is stated in dialogue when you get the quest.
  • Timeline updates automatically when constructions are complete.


[h3]Fixes[/h3]
  • Shadows in Basehub don't look jagged anymore.
  • NiHao perk available to any character with >7 intelligence.
  • Fatigue level for caffeine addicts no longer causes a burst of timelapse loops while decaffeinating during travel
  • Perk selection panel will no longer show after opening character screen after quickloading while it was already open.
  • Goal dropbox superfluous whitespace removed.
  • Cryovolcano horizon renders without a weird vertical line
  • Tutorial will now accept having spare parts but not having coffee in the outpost inventory
  • Installing thermocouple now reflects new amount.
  • Construction timeline more accurate, construction times increased.
  • Continuity error with Adanech talking about Kang fixed

1.31 Update

1.31 is beefier than the 1.3 milestone, with a lot of improvements.

A few players provided more detailed feedback, from bugs that still needed to be fixed to major and minor annoyances. Gotta fix 'em all!

Once again a heartfelt thank you to these players for helping me polish the game.

To improve mid game challenge I've also incorporated some balance tweaks.

Spoiler alert.

[h2]Changelog[/h2]

[h3]Improvements[/h3]
  • Stock from traders is no longer unlimited, market prices respond to global availability, stock refreshed gradually with every shipment.
  • Rover diagram changed, reflects damage when you break down on the world map screen.
  • Secret achievement now triggers directly instead of when you finish the game. It's also a little easier to get.
  • Tabs of the inventory panel that do not require the inventory buttons no longer show them.
  • Daxia's Rover upgrade now described in rover tab.
  • Nitrogen for 'For the Republic' quest can be tracked in Outpost stock window.
  • Chinese message after satellite crashed changes depending on what you did at their base, if you visit them very early in the game.
  • Easier to sit down at the driver's seat when the rover crashes.
  • Stranded Rover now has a proper location sprite.
  • Added Herschel Condcuctors research profile for the minor free upgrade you get when you build the first supercomputer.
  • Made Herschel Thermoelectric more expensive.
  • Main Menu on the title screen less jittery and consistent with the rest of the new UI. Improved legibility of a few screens.
  • Logistical map now only changes to rotation icon when you right click, like it does in the rover world map. Rotation clickable area increased.
  • Sunny disposition now lets you have 150% morale instead of a reduced decrease, anything over 100 is called 'sunny'.
  • Quantum Dot Thermoelectrics nerfed.
  • Yat-sen plutonium stock lowered.
  • Tuxing Liu Hangar ladder is now an interactable where you can spy on Daxia. It tells you to use the elevator instead.
  • Improved lighting and shadows in the main base hub.
  • Player headlights improved in Outpost vicinity.
  • Slightly reduced loading time for Outpost vicinity.




[h3]Fixes[/h3]
  • Debuffs and rebuffs now work correctly when combining multiple consumables and having them expire on top of each other.
  • Stoic now correctly lowers morale decrease by 80%.
  • If you skip time and switch the date format, it will reflect the change without refreshing the window.
  • Movement commands are blocked while interacting with something and not queued up.
  • Exiting the inside builder interface with the Melt/Excavate icon in placement mode will no longer mess with the positioning highlight.
  • Tooltips no longer persist if you close a window while they're active.
  • Persuasion Goals no longer get hidden after the first negotiation in a game session.
  • While hooking up a pump, adding a part to the pump itself will no longer place it in front of the pump regardless of blockage.
  • Ling will now correctly take your transponder in all dialogue paths where he says he will.
  • Items removed from inventory through dialogue are no longer selected in the inventory panel.
  • Sparrow Lacus no longer has a broken pump in place if Abaya Lacus has a pump installed.
  • Double VO line about the decoder chip for Karl fixed.
  • Getting Torque Master perk more than once in a single game session (After reloading and picking it again) no longer stacks its effects.
  • Inventory and Equipment tabs are now easier to click when you're on the Rover tab.
  • Interactable for Talt Lander in the Outpost vicinity no longer shows an arrow deep underground when highlighting points of interest.
  • Horst double dialogue fixed when asking about Herschel Polymers.
  • Removed shipment notification after trading with Yat-Sen (his items have always been directly put in your inventory).
  • Opening research after loading a save with less progress than the current one will no longer show research that is not yet available if the research panel was open while loading.
  • Tutorial no longer displays old message on quickload.
  • Rover exit screen will no longer overlay contextual item use image if you apply an item to something just before.
  • Yat-sen interaction spot no longer moves the player character up a fraction.
  • Tuxing liu control center door fixed
  • Running animation glitch when clicking on interactables before arriving at one fixed.
  • Toolbar tooltip being enabled on reload fixed.