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Hunt and Snare News

Upcoming feature: Modding



The upcoming full release of r5.25 introduces first pass of modding; Custom character patterns and skins, and character mods ^^

What this means in a nutshell is that people can create mods that allow players to download character packs with custom painted patterns, or players to paint their characters and use custom skins for the characters. Do note that creating a mod is a bit more involved process than just setting colors on a character in the editor!

We’ve written a modding booklet that helps you get started on making custom skins for the game; It has a lot of JSON samples and examples on how things can be done and it teaches some basics of Substance Painter which we use to paint skins for characters.


They're so happy mods are coming!

Do note that it is not possible to add mods in-game itself before the r5.25 is released (soon, tm), but you can start building your mods even prior with help of the guide. We’ve tested several types of mods quite extensively and the pattern/skin structure is identical to what we use in-game, so anything you do prior release is definitely going to be usable in-game too! ^^

When r5.25 releases we have a few mods for players too, namely a custom skins pack, and a mod that adds Kizan as a prey on Skiia (they’re not native to the island, so you can definitely make a kizan and play one, but they won’t spawn on Skiia itself without the mod). Installing a mod will be really simple though! ^^

You can get Hunt and Snare Modding Booklet here: https://docs.google.com/document/d/1_Y_qhfS5MJ3GyN9gjk6hTvPiCBoGfZ_oSwIah7r9G2A/edit?usp=sharing

And you can start discovering the joyous world of custom skins straight away!
More modding options will come in future; This is just the beautiful beginning!

If you need help in figuring things out or just want to show and discuss what you’re making, we have a #modding channel on Discord (invite link here) for this very purpose! :3

With luv,
Ruffleneck

Last day to hunt Halloween skins!



*cough* Though technically you can adjust your system clock to cheat a bit as there's no "locked" rewards for now *cough*
( Note: Halloween stuff is only in the newest review build https://store.steampowered.com/newshub/app/944330/view/2926737384502791145, read post on how to switch to it if you're not on it already! ^^ )

Hunt and Snare - r5.25 Preview build 3


This build is available on Beta branch "r525_previewbuild_3", to change you must right click on game name in library, select BETAS, and then select the branch from the drop down list!

New in r5.25 Preview build 3:

  • Trading system and Market - A lot of the trader NPCs now trade items with you including Timathi, but ammo is still not used so while she sells some, you don’t need any yet! The small new market in Kirhaal has most of the important traders in it.
  • Clothes - The first set has 11 unique cloth items (will be expanded of course!), and they each have several color variations. NPCs have some clothes, so not all are nude anymore, and player can buy and equip clothes for themselves or their crew. Tecius the clothes trader is the primary source of your clothing needs!
  • Ability to earn Guild Drakes via hunting (temporary function for claiming guil commission via character management) and turn those in to pieces of drake for general trading (the “trader” can be found at night in the Kirhaal). Do note that Guild Drakes have a bigger purpose later on, so keep some for yourself ^^
  • Hidden special skins to hunt until 4th of November for Hallowe-.. I mean Hallautum-... no wait Fallween! There're 6 unique skins in total, 3 for both faelain and davh; They’re hiding all around the island.
  • Full acts with Bosun (M/FxM) at crew camp, and Clothes Trader (FxM) and Flea Market Vendor (MxF) at the new market place. Bosun’s dialogue in general is extended, and there’s a new crew mate on ship.
  • Act locators are now “dynamic” (“near infinite amount” vs few manual placed ones as was before). There’s also new “uphill” act types with 16 new act loops. Against “tree” and “on table” act types also spawn in the wilderness now.
  • Characters’ faces are now animated outside acts/npc animations; Basically non-act non-npc faces have blinking and some other flavor animations, while npcs and characters in acts have simple eye animations to liven them up a bit (a lot), and tranquilized prey have closed eyes because it’s kinda silly they stare into the nothingness when sleeping.
  • Bunch of other fixes and improvements like more surname options for characters, ability to use number keys for conversation toggles and space to progress conversation, numlock for autorun, ability to access insides of the ship (not yet decorated though!), fixes to Pail being an ass with Sinnae quest, bunch of fixes to color picker weirdness in Character Creator, paperdoll is now censored on censored mode, bunch of vegetation optimization to minimize turn around lag spikes, texture optimizations to reduce gpu memory usage, tongue detail textures fixed, reworked art of Dart and Stinger rifles to a more optimized and coherent style, look at me trying to keep this compact, made Cotton Ball and Gears and Screws have unique wall paint again for easier identification, bunch of fixes to pronoun and pronoun usage, fixed davh head textures to make sure mouth is not constantly “shadowed”, removed breast check from Kess act because it was weird and kinda unfitting, fixes to prey standing still because they despawned when scared, and bunch of other things and fixes.


With luv Ruffleneck

r5.25 Preview Build 3 releases on Halloween (31.10.2020)!

New in r5.25 Preview build 3:

  • Trading system and Market - A lot of the trader NPCs now trade items with you including Timathi, but ammo is still not used so while she sells some, you don’t need any yet! The small new market in Kirhaal has most of the important traders in it.
  • Clothes - The first set has 11 unique cloth items (will be expanded of course!), and they each have several color variations. NPCs have some clothes, so not all are nude anymore, and player can buy and equip clothes for themselves or their crew. Tecius the clothes trader is the primary source of your clothing needs!
  • Ability to earn Guild Drakes via hunting (temporary function for claiming guil commission via character management) and turn those in to pieces of drake for general trading (the “trader” can be found at night in the Kirhaal). Do note that Guild Drakes have a bigger purpose later on, so keep some for yourself ^^
  • Hidden special skins to hunt until 4th of November for Hallowe-.. I mean Hallautum-... no wait Fallween! There're 6 unique skins in total, 3 for both faelain and davh; They’re hiding all around the island.
  • Full acts with Bosun (M/FxM) at crew camp, and Clothes Trader (FxM) and Flea Market Vendor (MxF) at the new market place. Bosun’s dialogue in general is extended, and there’s a new crew mate on ship.
  • Act locators are now “dynamic” (“near infinite amount” vs few manual placed ones as was before). There’s also new “uphill” act types with 16 new act loops. Against “tree” and “on table” act types also spawn in the wilderness now.
  • Characters’ faces are now animated outside acts/npc animations; Basically non-act non-npc faces have blinking and some other flavor animations, while npcs and characters in acts have simple eye animations to liven them up a bit (a lot), and tranquilized prey have closed eyes because it’s kinda silly they stare into the nothingness when sleeping.
  • Bunch of other fixes and improvements like more surname options for characters, ability to use number keys for conversation toggles and space to progress conversation, numlock for autorun, ability to access insides of the ship (not yet decorated though!), fixes to Pail being an ass with Sinnae quest, bunch of fixes to color picker weirdness in Character Creator, paperdoll is now censored on censored mode, bunch of vegetation optimization to minimize turn around lag spikes, texture optimizations to reduce gpu memory usage, tongue detail textures fixed, reworked art of Dart and Stinger rifles to a more optimized and coherent style, look at me trying to keep this compact, made Cotton Ball and Gears and Screws have unique wall paint again for easier identification, bunch of fixes to pronoun and pronoun usage, fixed davh head textures to make sure mouth is not constantly “shadowed”, removed breast check from Kess act because it was weird and kinda unfitting, fixes to prey standing still because they despawned when scared, and bunch of other things and fixes.


With luv Ruffleneck

Hunt and Snare - r5.25 Preview build 2



This build is available on Beta branch "r525_previewbuild_2", to change you must right click on game name in library, select BETAS, and then select the branch from the drop down list!


New in r5.25 Preview build 2:
- Two new major crew members added; Cook Pinch, and Wheel Mate Debyrrah, both with oral acts for player. Note: All the major crew members will eventually have more full acts than just one ^^
- Pail, our ever first NPC, is no longer permanently angry, and there’s a small quest related to Pail with a new NPC by the Liquor shop (which got lil bit of decoration too.
- Basic crew management system is in for managing the character’s crew status, accessing inventory, and ordering them to return to camp. All prey and crew you find and see now have a name too.
- Genital piercing locators are now added in.
- Items now have proper hover information showing name, and description and value for some (the ones sellable in next preview).
- The inventory windows have proper backgrounds that communicate slot positions and slots better.
- There’s now a soundtrack in game, composed by Michael Forrester (a pseudonym) - Vegetation (grass and plants) have received some major optimization pass and while it doesn’t affect the general frame rate, it does eliminate most of the lag spikes that occur when the camera is rotated (after the initial load!).
- Terrain uses higher quality mode by default for Ultra, making the mountain look less smudgy from distance.
- Character position saving (for autosaves) is more strict now and you should be placed closer to where you left off and have less chance of getting placed in random location far away (or far above you).
- Jiggles are a lot smoother now when moving.
- Inventory functionality has been streamlined a bit (e.g. you can equip one piercing by just dragging and dropping to slot) and random chests are now one way chests (You can take away, but only store in the ship chests; There will be more storage places later on), and you can also now rotate camera when inventory is open like in acts.
- Ambient sound system has been reworked and it now blends ambient sounds more smoothly and in general plays sounds better.
- Prey should no longer twitch and turn in to weird balls of body parts (happened if you tranquilized one, didn’t rescue them, and it was returned back to the spawning pool)
- Movement speeds (and jumping) has been adjusted to make bunny hop catching prey pretty much impossible. The Prey will flee a lot faster than the player can run, and jumping cannot be repeated immediately after jumping.
- Bunch of other bug fixes, and conversation fixes!


In earlier r5.25 Preview build:
- Reworked character controller and shooting mechanics (fully third person).
- Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
- Chests and loot has been added all around the island (note that some items don't do anything yet, e.g. dyes).
- Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
- You no longer start with gun and you'll have to go get it from Sterling now.
- New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^
- Some new and old NPCs appear only at night while others only at day time.
- There's 6 new npcs in total, some of which expand the lore.
- NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
- You can access the ship deck through the Bosun, but for now it's primarily for storage.

Coming in r5.25 Preview build 3 (final):
- Trading
- Clothes


Known issues: https://steamcommunity.com/app/944330/discussions/0/1846946102846244021/

NOTE: Full changelist will come with full release of r5.25!

Enjoy!
~Ruffleneck