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Early Access developer posts and polls information

We've made an Early Access Logs and Votings subforum which is only visible to game owners and in which only the developers can post in.

So, if you subscribe to it, you'll get notifications of all votings and devlogs we post and that way we don't need to spam the announcements section for non-critical information and you'll still be able to keep up with development ^^

All build related posts will be posted in announcements as normally ^^

There's currently two threads:
A Devlogs' thread ( https://steamcommunity.com/app/944330/discussions/4/1639792569853213675/ )

And a thread for Island #2 poll ( https://steamcommunity.com/app/944330/discussions/4/1639792569853197014/ )

Cheers!
Ruffleneck

New build r5.24.1!

Changelist r5.24:

* NEW Kess will finally give female players a reward for rumor hunting!
* NEW Cabin Paw, the first actual crew member (who’ll come with you on the ship and to other islands, but you’ll get to pick between male and female Juin in later builds, default to female for now). Will potentially be sexable in the long term, but not for now!
* NEW Minor NPCs: ~20k words across 9 characters that expand the world and lore, but do not have a full act associated with them (we’ll eventually vote and see who should be sexable :3). Minor NPCs are identifiable by “darker” name text.
* NEW Reworked new game system - You can now start a new game with the same character, and load different save states and autosaves through the Continue game button, and the system streamlines creation and starting of a game with a brand new character.
* NEW Save states system - You can talk to Cabin Paw to create new saves or load old ones. Do note that prey is not saved until we’ve added proper prey processing and inventory system.
* NEW Kirhaal has been reworked and is a lot more city -like now.
* NEW The Cotton Ball and Sterling’s shop are replaced with prettier custom houses.
* NEW Graphical overhaul to make things prettier in general. Namely new water shader with reflections and prettier waves, and updated and prettier day/night cycle.
* NEW 14 new acts to spice up the selection on island. Largely pawing and pawjobs and a little bit of anal.
* Added bunch of different kind of act locators around Kirhaal.
* Added texture streaming to optimize GPU memory usage.
* Added an unlockable quick travel path between Kirhaal and other side of the mountain.
* Fixed acts in Showroom and on island having issues assigning characters to right slots.
* Fixed shadow cascades being wrong between different quality settings.
* Fixed advance time used in some conversations advancing minutes instead of hours.
* Fixed missing Davh tongues (dunno how this made in originally).
* Fixed alignment of random acts, they’re now a bit more interestingly aligned and better positioned.
* Fixed conversation variables defaulting to NULL instead of 0 and false which was causing some odd behavior with some conversations.
* Fixed Spirit being there after act.
* Fixed time progression taking you out of Spirit conversation.
* Changed and optimize Kess’ tit lamps because they were a bit too unoptimized and performance heavy.
* Changed all conversation animations to have some crossfade when played to remove occasional snapping.
* Changed city lamps to be a bit more optimized.
* Changed day night cycle to be faster (day 120mins/night 90mins)
* Changed unenterable houses to have some “light glow” in the closed windows so it looks a bit more lived in.
* Changed Main menu to match the new Kirhaal.
* Changed Sterling to be a bit easier to bang.

Changelist r5.24.1:

* Fixed dock and some other static meshes not being blend with the terrain.
* Fixed misaligned act appearing in the fountain (moved outside of the fountain, and aligned properly).
* Fixed “hat” not being abandonable in some cases.
* Fixed some new acts having characters in off positions.
* Fixed Sterling not agreeing to talk without promising to bang her, and turning her down first.
* Fixed Showroom genitalia checker not checking genitalia properly.
* Fixed characters getting assigned to wrong slots in some acts.
* Fixed filtering in character picker.
* Fixed “Tasting” not having animated doggy tongue.
* Added missing sound surface information.
* Added necessary colliders to support splashing and sfx for ocean, river, and pools near statues.
* Changed animation handling of Showroom to match Island’s animation handling (which also fixes tongues on Showroom).
* Changed Showroom to return to default animation when characters are changed to prevent mismatching animations from occurring.
* Changed act position indicators to have emissive material so that they’re easier to spot at night.
* Changed eye head weights of random NPCs so that they use more eyes and less head to look at player.

Enjoy! Ruffleneck

Release date for r5.24 is July 21st, 18:00 (GMT+2)!



Thank you for your patience!

Small update: We're now in testing phase of r5.24!

There's still a few bugs we need to iron out, and then fix up what rises from the internal testing phase, but all the content is packaged up and ready. Not much longer now! ^^

Options menu won't be in this build, but we'll release it as a separate build (with just the options menu in it after this build).

Recap of what will be in;
  • Kess will be sexable (FxF act),
  • There are some 20+ thousand words of minor NPCs to chat up with and learn more lore about the world from,
  • The first of the major crew members for the player (Cabin paw, initially a female, but you'll be able to choose a male or female once we add the option in) is in,
  • A "fast travel" option between Amber Woods and Kirhaal (once you discover the other point),
  • Kirhaal has been reworked to be more interesting place to be in and more compact to travel through,
  • The save system now allows you to save and restore from different states, you'll be able to start new games with your characters without having to remake it, and bunch of other things. The autosaving still allows you to pick from where you were, but in addition to that you can visit the Cabin paw to make separate "log entries" as you please ^^


Thank you very much for patience!

Sorry about the delay in the release of r5.24!


I'm sorry we're late with the build! It is coming along very well, there's a lot of stuff in the build and sometimes there are just unaccounted for factors in development which can make release dates a bit hazy ^^

What is still on the list:
- Binding remaining Options menu buttons to graphics features (Medium to long task)
- Binding swimming to new water shader/effect (Short)
- Some more writing to tie in certain characters with each other (Short)
- Adding animations to new minor NPCs (Short)
- Making some of the remaining animations for minor NPCs (Medium)
- Prettifying save game menu (Short)
- Internal testing thatistotallynotsexualevenifitsoundslikeitsorry (Medium)

What is done for the r5.24:
- Kirhaal and surrounding area overhaul
- Optimization and updating of Skiia vegetation
- Optimization and updating of Skybox/weather/lighting
- Optimization and updating of Sea
- Save game menu (save states, load states)
- Kess full act
- Dozen NPCs
- Bunch of small acts
- Adding of against wall acts around Kirhaal
- Realigning and improving some positioning of ~few thousand act positions on Skiia
- A small "secret" place
- Improvement of Star New Game -> Make new Character flow making it clearer and easier to start with new characters and less confusing and I'm saying it here because it's kinda bit thing for basic usability... ALSO YOU CAN START A NEW GAME WITH THE SAME CHARACTER WHOOHOOO! x)

I would estimate a couple of weeks max until the internal testing, and then short while from there to release. We don't want to rush builds out though, it's not good in the long term, but it's definitely not a long time until the release!

Sorry again for the delay!

Best wishes,
Ruffleneck