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Nanotale - Typing Chronicles News

Weekly Update #77: FX and other improvements

Hi Fox Riders,

How are you doing? Today in Belgium, we started a second confinement ːepisweatː. But that won't stop us to improve the game! So, what did we do last week? Talking about improvements, we implemented the spell FX that were missing. Can you guess what they are?



Also, I wanted to share with you the first concept art we did of the desert back in 2018 so you can compare it to the 3D desert we have now.



And here's a current screenshot in game :) What do you think about the place?




Thanks for reading!

Cheers,
-VirginRedemption

Weekly Update #76: Implement, test, repeat.

Hi Fox Riders,

Last week, we received the localization of the last biome to implement in the game. So we will now try some testing on the languages. We are also working on localizing all the collision bugs that could occur in the desert.



More plants to decorate the desert. I know that it's a desert and shouldn't have that many plants but we also don't want it to be too empty. Also, plants can help for location.



Here's a concept art or some technological things you'll find in that biome. No more spoil.



To finish, do you remember last week's concept art we made for a cinematic? Here's a gif (sorry for the bad quality) showing you the 3D version of it. It's clearly not finished but I really wanted to share it.



Thank you for reading.

Cheers,
-VirginRedemption

Weekly Update #75: Desert improvements and cinematics

Hi Fox Riders,

Last week we continued to work on finishing the game. Here's a concept art that helps us on creating a cinematic for the game.



Also, we reworked a bit some parts of the desert like the cracks that needed a bit of polish.

[previewyoutube][/previewyoutube]

Here's a new screenshot of the desert. What do you think?




Thank you for reading.

Cheers,
-VirginRedemption

Weekly Update #74: New enemy in the desert.

Hi Fox Riders,

Let me introduce you a new enemy that you wll have to fight or use to solve puzzles in the desert: The EletricEel.

That enemy generates Electricity when hit and when killed. The electricity is generated at the end of its tail. Here it is from the concept art to the final animated version.









Thanks for reading!

Have a wonderful week.

Cheers,
-VirginRedemption

Weekly Update #73: Biomes transitions and cinematics

Hi Fox Riders,

Besides decorating the desert, we are also working on the opening and ending cinematics of the game. We don't want to spoil you too much about it until it's finished but here a little something.



Another thing that needed some polish in all biome is the transitions indicating that you are on your way to visit another part of the world. Here's an example showing you the transition between desert en forest. So, you can change your mind if you didn't want to change biome before the loading screen starts.



Below, more decor for the desert including the way we place sand. Enjoy!





Thank you for reading. I hope you liked to be spoiled a bit. Don't hesitate to join our Discord server if you want to be even more spoiled about the game.

Cheers,

-VirginRedemption