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The Airship in 7 days & info on accounts

One more week until the new map drops, Crewmates!

I wanted to jump in and quickly explain the account system that'll be launching with the map, since I'm going to assume once the update launches very few people are going to read the dev log, lol.

INFORMATION ON ACCOUNTS

Right now accounts are focused on reporting and moderation capabilities, but in the future we hope to add a friend system and the ability to transfer your cosmetics between devices. Cool? Cool!

  • You will be able to report if someone in the game is acting inappropriately, including: inappropriate names, inappropriate chat, cheating/hacking, and harassment/misconduct. Consequences can range from temporary to permanent bans (including alternate accounts).
  • ​Note that reports will be read by people (not bots!) and you will need to provide a reason as to why you are reporting.
  • No linking of multiple accounts yet (Steam account is only on Steam, mobile on mobile, etc.) It’ll be coming soon though.
  • You must create an account to access free chat (without it you will have to use Quick Chat for safety!)
  • You must create an account to freely change your display name. If you do not create an account, there will be randomized names you can choose from.
  • Usernames are not exclusive. Multiple people can have the same username. (So if you take the username "PuffballsUnited", other people can still use "PuffballsUnited".)
  • If you are under the minimum age of digital consent in your country (for most countries 13 is the minimum age), you have to get a parent/guardian's permission to access free chat (which then allows you to create an account), or change your display name.
  • Without an account (or if you're a minor who doesn't want to ask your parent/guardian for approval), you can still play via Guest Mode. This locks you to Quick Chat and doesn't allow you to change your name other than with a randomly generated name.
  • A corresponding Code of Conduct will be available on our website that outlines the expectations for our community and consequences.


The launch of an age gate, Quick Chat and an accounts system that requires children to obtain a parent/guardian's permission to use free chat or change their display names are all our initial efforts towards making it more safe for children to play Among Us, and comply with various global requirements in the process. Thanks for sticking with us!

[h2]Random Fun Bit[/h2]
We showed off two of the new, free hats that'll be coming with the Airship update. Angry eyebrows and Unicorn hat!

There are still a few more to show off on Twitter as we lead up to the map drop.



There will also be an Airship Skin Pack you can buy along with the game. It'll include 3 new skins (one of which has a custom kill animation) and 13 new hats! You've probably spotted quite a few of them in the opening to the Airship's trailer.



See you in a week! Pray our servers don't die haha agh.

Cheers,

Victoria and the Innersloth team

📣 March 31 - The Airship Releases!

Hi Crewmates!

We know people have been excited and waiting for the map – thank you to those who have been SO supportive and understanding. It’s really helped us out mentally these past few months.

☁️ The Airship, our new & biggest map - drops MARCH 31st, 2021! ☁️




This free update will have all new tasks, the ability to pick the room you start in, ladders, a basic account system for moderation and... more?! (Some new free hats as thanks for being so patient with us perhaps?! 👀)

[previewyoutube][/previewyoutube]

In an effort to continue being as transparent as possible with our process, we wanted to share exactly what we’ve been doing and why things have taken longer than we wanted.

Let’s get started!

[h2]General [/h2]

I’m going to try and do my best to explain everything in as few words as possible, but please remember there’s a lot of nuance to any and all situations!

Why did we not release a map ASAP?
I explained this a bit in our last dev log, but Among Us’ popularity was something no one expected, and quite late into 2020 too. (Thank you for that!!) We had already considered the game done and had moved onto something else. And while it may seem odd things took a few months, it’s quite normal in game development, especially for a team of our size. When you work in an official capacity and need to handle various business needs, there are more legal considerations that need to be put into it versus if it were just a side project or mod!

Additionally, creating a map and updates isn’t as simple as creating one aspect of the game and throwing it onto the PC. Because our game is cross-platform, it means EVERYTHING needs to work on as many devices as possible. (Every kind of smartphone and its various versions, console, etc.) You may have noticed most modifications to the game focus on just PC, as that makes development much easier.

When a game becomes unexpectedly popular it’s great, but it brings a whole slew of other problems we were extremely new to, which I’ll outline below. That being said, we're extremely grateful for all of the success we’ve found. The explanation of problems is just that – an explanation! Not a complaint. Thank you for letting us be a part of your lives. 😊

Maintenance
Multiplayer online games have a lot that goes into them – especially one with as many players as Among Us. Time gets taken away from other tasks because we’ll need to put out a fire somewhere else e.g. when servers go down, we get reports of hackers, etc. Because it means it often affects millions of players, these are high priority items we need to immediately switch to fixing. The more people playing, the more things can go wrong sometimes!

Hiring
Why not just hire a ton of people? Well, for one we want to keep our close studio dynamics – the bigger the group, the more problems you run into with management, interpersonal clashes, and just overall coziness! If you’ve worked on a group project, you know having more people isn’t always necessarily a good thing. And it also matters WHO those people are.

Plus, when you're a smaller team, hiring is a very distracting process. For example – if Forest, our one programmer at the time, has to be taken away from work on the map to sort through hundreds of resumes, interview a ton of programmers, and set up their employee onboarding, it takes up weeks and weeks of work AND 100% of our programming power.

Finally, we don’t want to treat our team members poorly. Properly setting up insurance, vacation, onboarding, etc. Taking care of people is the priority, always! Right now we're a team of 5 and we hope to continue staying pretty small and cozy, but there are some new hires on the way too.

That being said, we did bring on outside groups to help. It helped the servers stabilize when we moved to Multiplay. Play Everyware made getting Switch out in three months possible. Dual Wield handles all the merch. Legal and accounting and HR are all new partnerships that reduced the burden of running Innersloth. But these all have a different feel than hires who are going to shape the way Among Us and Innersloth work in the years to come.

Daily business. So. Many. Meetings.
The thing about being a studio and a ~corporate entity~ is that we actually aren’t able to slap together things and release them without thinking of several other affecting factors now. (Even small updates!) It was easier when we were just a group of 3 and there weren’t really many demands of us, but now things have changed and we need to follow a more rigid process since sooo many other people are involved. Include the fact these things often require meetings that take hours, multiple times during a week, and that for a while our one programmer was also doing all the non-game/business stuff meant a lot.

You also may have noticed how much fake Among Us merch has been out there. We had to get legal help for that, but the way IP laws work is that the only ones with the power to talk to lawyers and have things taken down are Innersloth officially. That definitely groups into the sheer amount of meetings we have, and the considerations we need to make. We want to encourage fan art and totally welcome it! But we don’t want corporations taking advantage or ripping off anyone.

Honestly we’re also a bit tired! Since Among Us blew up so late in 2020, it meant we weren't able to take a proper winter holiday, and sometimes we can end up working quite late handling things. This isn’t something to be proud of at all, especially since the games industry often has a problem with crunch that we want to avoid. But we’re trying to be transparent with you, and we want to be better about this.

[h2]The Map [/h2]

Programming tasks
All things considered, programming was one of the easier parts. (You’ll see why when you read further along.) We've already made three maps, so if all we had to do was make a map for PC and mobile and release it, we might have finished it last year. But it wasn't going to be as good as we wanted and it would have messed with the Switch launch, so we hard stopped to improve Switch launch.

Approvals
Now that we’re on (and coming to more) consoles, there is an actual approval process we have to go through with them. We can't just put out an update in two days anymore!

Accounts & Priorities
The most important thing for us when Among Us blew up was to ensure safety, moderation, and reporting. We consider it our responsibility to create a positive, healthy community. Thank you to our community for being excellent to each other in games! That being said, we were very much aware that there was still a moderation problem we needed to tackle, and that became our priority.

A proper moderation system is one that is extremely difficult and time consuming. It is not as easy as just having a “report” button and having an algorithm ban someone after a certain number of reports. There is a lot to consider:

  • Servers that accounts are hosted on: Accounts need to be hosted on servers. What servers, and where? How do you ensure they are safe so your accounts don’t get hacked?
  • Privacy: Do your terms of service for accounts follow privacy guidelines? Are they respectful of personal information?
  • Legal: Are accounts complying with laws from all around the globe?
  • Moderation: What should be able to be reported? How much is handled by algorithms? When it comes to moderation there is often A LOT of nuance. When should things be sent to a human? How can you prevent false reports?
  • Programming: Well. Someone has to make this system happen!
  • Because of these considerations (and more!), accounts ended up taking longer than expected. It MIGHT’VE been possible to launch The Airship before accounts, but we didn’t want to do that. It would be wrong to launch the new map, get all hyped, and pretend like there were no issues with toxicity. So these two things needed to launch together.


Bugs/Quality
While the map was finished, it had some completely unacceptable bugs. We wanted to make sure we fixed the biggest ones (that we could find, at least). And keep in mind each platform has its own unique bugs!

Whew. Did you actually read that all? Proud of you! I hope that helped understand our situation a little better, and also show you WHY we’re so so grateful to everyone for being extremely patient with us as we learned all of this. We never want to hide anything from you when you’ve shown us so much support. So when this map finally launches... we really hope you love it, and we’ll continue doing our best for you!

Cheers,

Victoria & the Innersloth team

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Social Links
Twitter: https://twitter.com/AmongUsGame
TikTok: https://tiktok.com/@amongus
Discord: http://discord.gg/innersloth

Is Among Us coming to PS4, PS5, Xbox One, and Xbox Series X|S?

For a period of 2020, it was hard to find one of Twitch's biggest streamers playing anything other than Among Us during their live streams. The whodunnit party game kicked off the Twitch audience's hunger for collaborative content that would see their favourite streamer play alongside several other big names.


Among Us has provided millions of hours of hilarious content, and it's been picked up by an insane amount of players on PC, Nintendo Switch, and mobile. But console gamers have been left asking: 'When's our turn?'


With so much hype around the game, which is so untaxing in the graphics and gameplay departments that it can be easily run on most mobile devices, it's strange that it's taken this long to set the wheels in motion for more console ports of Among Us. So when is the game coming to PlayStation and Xbox consoles? Well, we've compiled all the info for you right here.


Read the rest of the story...


RELATED LINKS:

Among Us smashes gaming record for most monthly players

The best party and split-screen games to play with family and friends

Among Us is now available on Nintendo Switch

Among Us has quickchat now

The team behind Among Us has added a shortcut wheel for fast responses while playing the social deduction game. The feature is already available, and should make those meetings quicker and easier.


Developer Innersloth revealed the quickchat in a tweet, adding that anyone relying on the text chat may find this a simpler option. "We've just added Quickchat (version 2021.2.21)," the tweet reads. "This is an easier, faster, and safer option to play if you're using text chat! More info in-game." A screenshot is attached, displaying a circle of seven options: accusation, crew, systems, location, statements, question, and response, streamlining the whole process. No "sus" button just yet.


Many players use voice chat, whether through Discord, Zoom, or otherwise while playing together, but if you don't have that option, the chat in-game can be messy or inaccessible for whatever reason. This option helps everyone. A larger update is still planned, and the team reassures everyone this is just one sliver of what's in the pipeline. "I know you're waiting for the big update news too," the Twitter post finishes. "The ball is rolling, promise I'll get you more info soon."


Read the rest of the story...


RELATED LINKS:

Among Us costumes guide: how to unlock seasonal skins and outfits

Among Us devs answer "why is everything taking so long?"

Someone has got Among Us working on a Nintendo Wii

Small Patches (version 2021.3.5)

Hey Crewmates!

We've been working on fixes over the weekend for the game, sorry about for the issues! Whew.

Version 2021.3.5 updates includes fixes for:
  • Blank screen when creating a new room
  • Players unable to find any lobbies in the public list
  • Age gate for Quickchat is 13+
  • Black screen in lobbies and creating games
  • Desync issues should be fixed when everyone in the game is updated to the latest version. However we're waiting on approval from the store for iOS, so there may be some people in public lobbies that still have the old version.


We're still aware of visual bugs, clipping, and other gameplay bugs. Super appreciate the patience and support as we get these sabatoges fixed. :)



- Victoria