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Dark Envoy News

ART UPDATE

Hi!

My name is Michał, but everyone calls me Sowa. I'm responsible for Dark Envoy's concept art and art direction. I've been working at Event Horizon almost since the beginning, and started my career as an illustrator and concept artist for Tower of Time. Before jumping into gaming, I wanted to be an architect and then a chef, but my brother got me into independent mobile development, and that's when it clicked. That was almost 10 years ago now.

Today I want to share with you concepts for one of our low-tier enemies. Manaless believe that any creature with mana is nutritious.



As you can see, we'd many ideas on how this minion should look like, but finally, we decided on a silhouette that represents the destructive influence of addiction. Take a look for yourself...



And here's the final model created by one of our 3D artists, Velmir.



More updates and more enemies on the way!


VFX UPDATE

Hello everyone!

If you are reading this update, you have probably already added Dark Envoy to your Steam Wishlist. If not, you can click the button to give us a treat :)

My name is Stachu, and I am responsible for the design and creation of the VFX for Dark Envoy. Before I got into the video game industry, I worked as a fashion photographer, but one day I realized that I did not feel challenged anymore. I started learning how to program, and my goal was to become a game developer. After months of practicing and gaining experience, I joined one of the biggest game modding projects, Fallout Cascadia. I went on a few different adventures until I ended up working with the Dark Envoy team. So, here I am - a guy who traded taking pictures of beautiful people in nice clothes, for a deep RPG with guns and spells!

It's been a while since we last reported on the game's development, but there's a lot going on in our studio. Production is moving forward, and we thought you'd like a look behind the scenes of Dark Envoy.

We like to call our game a Guns N' Sorcery action-RPG adventure with flashy real-time combat. But you cannot have combat without stunning visual effects. In Dark Envoy, you will find at least 120 different abilities, 56 passive skills (and about 64 unique equipment enchants). We want the battles to feel unique every time you start a new game.

I will come back soon with more details about VFX for skills, but now it’s time for glitter and sparkles to prove that we take it seriously.

[previewyoutube][/previewyoutube]

Dark Envoy is a non-linear sci-fantasy RPG coming in 2022 and it's looking good

From developer Event Horizon (Tower of Time), Dark Envoy is a non-linear sci-fantasy RPG set in a world shaken by the dichotomy between magic and technology.

Read the full article here: https://www.gamingonlinux.com/2021/04/dark-envoy-is-a-non-linear-sci-fantasy-rpg-coming-in-2022-and-its-looking-good

Dark Envoy - Entwickler liefern neues Lebenzeichen zum Sci-Fi-Fantasy-RPG



Das polnische Entwicklerstudio Event Horizon präsentiert einen frischen Trailer zum ambitionierten Sci-Fi-Fantasy-RPG Dark Envoy, das erstmals zur gamescom 2019 offiziell angekündigt wurde. Die neuen Bewegtbilder werfen einen Blick auf die beiden Hauptfiguren des Spiels gibt: Malakai und Kaela. Kinder von Kriegsflüchtlingen, [...]

» Komplette News auf pressakey.com lesen» Dark Envoy auf pressakey.com

Dark Envoy looks to be a real-time RPG blend of Firefly and Divinity: Original Sin

When we last heard about Dark Envoy, all we had to go on was some early concept art and screenshots, and developer Event Horizon's previous RPG game, Tower of Time. Today, the Polish studio has released a new trailer that introduces Dark Envoy's lead characters - a brother and sister team named Malakai and Kaela, who set off on a journey spurred on by a calamity.


Dark Envoy takes inspiration from a host of familiar sources but aims to turn RPG conventions on their heads - at least, that's Event Horizon's stated goal. The action itself centres on pausable real-time combat that you can play alone or with a co-op partner. The non-linear story requires careful planning at each stage of the journey, since the game's magic-infused sci-fi world doesn't stop changing while you're off exploring another planet.


It's clear Dark Envoy has taken a few cues from games like Divinity: Original Sin and Shadow Tactics: Blades of the Shogun. However, the swashbuckling mix of sci-fi planet hopping and magic brings to mind genre-bending properties like Firefly, Star Wars, and Mass Effect as well.


Read the rest of the story...


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Dark Envoy is a Divinity-like CRPG in which you save or doom the world and get an airship