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Dark Envoy News

Patch 4 - 14.05.2024

Version: 1.4.0.73319 download size: 23,1 GB

[h3]Highlights[/h3]
  • Reworked tutorial. Characters will no longer split up for the first part of the game, allowing for more seamless co-op play from the first minutes of the game. NOTE: Due to multiple changes to the flow in the early part of the game, saves made on the very first location will not be compatible with the new version. All other saves from further points in the game should be fully compatible. If you encounter any issues, please inform us using the in-game Report Issue function.
  • Rebalanced and updated combat encounters throughout the game and a general overhaul of player skills, items and even the tech tree. Our focus was to increase the variance in valid player options instead of nerfing the builds that were performing extremely well. As such, the changes mostly include buffs to the most overlooked items and upgrades, including a considerable boost to 2-handed weapons and melee options. There was, however, slight nerf to the most powerful combinations but we expect them to still perform well despite the changes (looking at you, dual pistols with chaos damage enchantment and maxed out Crit Chance). Detailed overview of balance changes can be found here: [LINK]
  • Recut and improved dialogues with high emphasis on improving the overall pacing, especially at the beginning of the game.
  • 4 new cinematics throughout the game, including a brand new intro.
  • 18 new unique items including custom handcrafted Boss drops, granting distinctive new weapon skills. Ever wanted to be able to throw explosive rats like a certain Rodent Monarch or summon Manaless out of enemy corpses? Now’s your chance!
  • 2 new minibosses: Imperial Elite Assassin and League Winter’s Breath. Both may now appear on any random dungeon with the corresponding faction, further increasing their variance.
  • New cutscenes as well general improvement and polish on the existing ones.
  • Added a highly requested UX feature: clicking on the map will now move the camera to the designated point.
  • Reworked Rex bossfight for increased clarity in boss mechanics and smoother experience.
  • Upgraded world map: it now has an additional layer, showing the geographical names and borders of various regions for some extra lore and greater immersion. In addition, previously visited locations will remain visible (although grayed out, to be easily distinguishable), showing a map of your previous voyages.

[h3]Other changes
[/h3]
  • Added tutorial pop-ups explaining each side objective as they appear for the first time - either in the main game or in random dungeons.
  • New 20 level challenge awaits in the challenge arena - complete with a unique reward.
  • Polished audio, with high focus on UI and player abilities. New audio events for many interactable objects.
  • Respecialization Trainer got his own custom icon. He certainly deserved one!
  • Skill cooldowns will now immediately reset on combat end. No more sitting around, waiting for this juicy ultimate to be available again.
  • Further improvements to lighting and level art on both quest locations and random dungeons.
  • More dynamic cameras in select dialogue scenes, overall cutscene and dialogues polish.
  • Fixed issues with healing fountains occasionally bugging out and not healing the user despite having additional charges.
  • Most skills effects will now automatically disappear as soon as a cutscene starts. No more firewalls and summoned trees blocking the view.
  • Mining deposits received new looks based on the resource they grant.
  • A “select all” button was added over the leftmost character portrait.
  • Added an option to hide all tutorials. It can be turned on and off at will in the settings.
  • Forgotten Altar side objective will now reset on each game load, making it harder to brute force it with a save/load tactic.
  • Increased responsiveness on enemy units and fixed an AI issue that occasionally caused them to get stuck in-between actions.
  • Ancient Generator side objective will now correctly count down on the timer at the top of the screen, as indicated by the player goal.
  • Enemy tooltips will now correctly appear when the currently selected character is armed with a prism.
  • Crafting menu will now display a “Craft Item” button instead of “Precraft Item” for Normal rarity items that do not need to be precrafted.
  • Invisible units will no longer immediately exit combat.
  • Solved numerous small graphical issues on enemy and summon units and their abilities.
  • Multiple fixes to desync issues and other co-op specific bugs.
  • Fixed waypoint interactions on gamepad.
  • The Challenge Arena will no longer misleadingly inform the player that they would not be able to return if they leave. In fact, they are welcome to!
  • Fixed an issue with HP bars occasionally not updating correctly.
  • Fixed an issue that occasionally could have caused the controls to glitch upon changing the keybindings.
  • Fixed a potential blocker in the Faction Meeting quest.
  • Numerous other fixes, corrections and slight upgrades throughout the whole game.

Patch 1.4 Preview



Get ready for an exclusive sneak peek at what's coming in the upcoming Patch 1.4! In addition to addressing reported issues and refining game balance, Patch 1.4 will introduce exciting new features detailed below.

[h3]Narrative changes[/h3]
One of the main features introduced in Patch 1.4 includes narrative changes. We have listened to your feedback, which is why we made cutscenes more dynamic and less janky. These changes are particularly significant in the first act of the game. For example, now you start the game by controlling two characters instead of just Malakai, as it was before. This adjustment allows for seamless co-op play right from the beginning. Additionally, we've added a scene where Vasso, one of the characters who will join us later, helps us deal with enemies.



[h3]New Unique items[/h3]
We have prepared new unique items, including unique items for each of the available bosses, as well as those that can drop randomly from chests or enemies. We expanding on the feature from the last patch, introducing even more weapons that will have their unique abilities.

When creating new items, we aimed to ensure that these new abilities are directly associated with bosses. For example, defeating the Bob, who is one of the first bosses, will reward you with the one-handed hammer "Fallen Rat King's Scepter" along with a new weapon skill "Rat Toss" allowing you to throw it at enemies dealing 200% weapon damage and poisoning them additionally it will also provide us with an passive skill that will add immortal rat companion that will assist the wearer in fights.



[h3] Weapon Rebalance[/h3]
We've received a lot of feedback indicating that ranged attack-focused builds are much stronger than melee variations. Therefore, in Patch 1.4, we have made significant changes to melee weapons. To rebalance them properly, in the newest update, they will now deal approximately 60% more damage than ranged weapons. Additionally, we've buffed 2-handed ranged weapons, especially the two-handed crossbows, which were underutilized despite their explosive effect.

Additionally, with the 1.4 update, we make graphical improvements such as an enhanced map and a new look for mining deposits, which will now vary in appearance depending on the resource obtained.







Thank you to all who provide feedback on Discord and Steam. Remember, you can directly share your ideas using the in-game "report issue" tool, ensuring they reach our team for consideration.
The Dark Envoy team 🛡️✨

https://store.steampowered.com/app/945770/

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Hotfix 9 - 06.03.2024

As before, we want to express our gratitude to everyone who shares feedback with us. Your input is invaluable in shaping the game. Please continue to use the in-game "report issue" tool to share your thoughts directly with our team.

Version: 1.3.2.72365 download size: 3.1GB

[h2]Technical fixes:[/h2]
  • Fixed an exception that caused certain enemies to desynchronize in multiplayer games, resulting in them not being visible for the client. If you encounter further issues relating to multiplayer desyncs, please report them through the in-game report tool.
  • Guaranteed rewards will now correctly spawn on random dungeons.
  • Crafting recipes will now correctly appear in merchants’ inventories in the later parts of the game.
  • Fixed an exception that could have caused input issues, blocking character movement.
  • Fixed a multiplayer issue that resulted in melee attacks not applying correctly due to latency.
  • Fixed an issue causing the two-handed sword’s weapon skill to deal lower damage.
  • Fixed an exception that resulted in the player not being able to enter a random dungeon.


[h2]Skill fixes:[/h2]
  • Warrior: Guardian’s Defensive Stance skill will now drain the correct amount of mana.
  • Warrior: Assassin’s Shadow Dagger will now correctly apply Critical Damage.
  • Ranger: Sharpshooter’s Singular Focus skill will now toggle correctly.
  • Ranger: Trap Field skill will now correctly clear invisibility.
  • Ranger: Fire Rain will now correctly apply Burn on Status Synergy.
  • Ranger: Bounty Hunter’s Smokescreen applied incorrect stat modifiers on level 1 - fixed.
  • Adept: Elementalist’s Meteor Strike will no longer incorrectly inflict Knockdown without Status Synergy.
  • Engineer: Constructor’s Contruct Guard summon will now regularly Taunt enemies, instead of doing it only on cast.
  • Engineer: Constructor’s Construct Cover skill will now correctly apply stat modifiers.

We are committed to making this game as perfect as it can be.
Event Horizon team 🛡️✨

https://store.steampowered.com/app/945770/

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Adept Specializations Highlights



Unleash the power of the elements, control your enemies, or summon ancient spirits to fight alongside you. Dive into the diverse world of magic in Dark Envoy with these three distinct Adept specializations!

[h3]Elementalist[/h3]
The Elementalist in Dark Envoy is a traditional mage harnessing the combined power of the elements, to decimate enemy formations. With abilities like Meteor, allowing for massive AoE damage, the Elementalist is a force to be reckoned with. The Immolate skill, on the other hand, scales with the enemy's total HP, making it a perfect tool for dealing with bulky high-priority enemies and bosses.



[h3]Combat Medic[/h3]
The Combat Medic is a sorcerer who wields the powers of both life and death. Their very presence serves as an inspiration, granting vitality to allies and enabling them to surpass their own limitations. Not only does this specialization possess abilities capable of dealing Chaos damage, making it unique among adept specializations, but it's also one of few classes capable of seizing control of an enemy's mind, turning them into an ally thanks to the skill "Mind Virus" .



[h3]Summoner[/h3]
The Summoner is a druidic adept who utilizes their bond with spirits to summon them onto the battlefield. Beyond their summoning abilities, they possess the unique capability of transforming themselves into a powerful entity called the Colossus, serving as the last line of defense. Depending on your choice, your transformation can be more defensive, buffing allies around you, or offensive, with skills that allow you to pull enemies towards you.



The Elementalist, Combat Medic, and Summoner are just three of 12 specializations available in Dark Envoy. Each offers a unique playstyle and range of abilities for you to master.

What specialization do you think is the best? Is there any particular combo you use during the game? Let us know in the comments!

The Dark Envoy team 🛡️✨

https://store.steampowered.com/app/945770/

Discord | Twitter | Facebook | TikTok

Hotfix 8 - 21.02.2024

We want to express our gratitude to everyone who shares feedback with us, whether on Discord or Steam. Your input is invaluable in shaping the game. Please continue to use the in-game "report issue" tool to share your thoughts directly with our team. Your feedback helps us identify and address issues promptly, ensuring a better gaming experience for all. Thank you for your continued support and contributions!

Version: 1.3.1.72335; download size: 41.4 MB

[h3]Hotfix 8 - All changes:[/h3]
  • Fixed an issue that occasionally caused inventory stat previews to display incorrect values.
  • Fixed an issue that could have blocked players’ progress if a client joined a coop session during the opening cinematic.
  • Fixed an exception that occasionally caused Random Dungeons to load incorrectly or fail to load altogether.
  • Fixed an issue that could have caused the game to crash upon leaving a location if a player unit had an active overhead notification.

We are committed to making this game as perfect as it can be.
The Dark Envoy team 🛡️✨

https://store.steampowered.com/app/945770/

Discord | Twitter | Facebook | TikTok