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Dark Envoy News

Patch 1.3 - Preview 2



Patch 1.3, in addition to the new changes mentioned in our, previous post on Steam, below we present some of the improvements requested by players.

[h3]Training Room Changes:[/h3]
With the previous game update, the Training Room was added, allowing you to test your builds. It was met with warm reception, including requests to expand the Training Room with tools for testing your defense, not only just offense. With Patch 1.3, you will be able to test your resilience against brand new attack dummies.



[h3]New Animations:[/h3]
In the upcoming update, we are also improving animations, including the one shown below, where you can compare the old running animation with the new one:

Old: New:


We didn't just change the visual aspect of the animations; we also changed how they function. In Patch 1.3, we enhanced the responsiveness of the animations to provide a more fluid gaming experience for players. Now, characters won't need to finish the entire animation to complete before before they can perform another action.

Old: New:

[h3]Other Quality of Life Changes:[/h3]
Update 1.3 will also bring minor yet highly requested changes to the UI. Among other things, with the Update 1.3, you will be able to choose the order of team members. Additionally, when visiting the shop, you will be able to compare items with other characters in the team. We've also made slight changes to the character's inventory UI, where you can now see the current weight of the items.



We wanted to thank everyone who shares their feedback with us, both on Discord and on the Steam platform. If you want to share your ideas regarding the game elements, remember that you can easily reach usthrough the in-game "report issue" tool. This way, your feedback goes directly to the team members responsible for potentially implementing them into the game.

We are committed to making this game as perfect as it can be.

The Dark Envoy team 🛡️✨

https://store.steampowered.com/app/945770/Dark_Envoy/
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Patch 1.3 Preview 1



It's time for our first sneak peek at the upcoming changes that will be introduced in next Patch 1.3. In addition to addressing the issues you've reported and making adjustments to the game’s balance, one of the main features that Patch 1.3 will introduce is new challenges for our more seasoned players. Let’s take a look at some of them. some of them.

[h3]Explosions? Explosions!
[/h3]
To complete this challenge, Crowd Control abilities will be crucial. With the escalating threat of exploding drones, keeping them unmoving and at an arm’s length will be your best bet.



[h3]Krannite Troops[/h3]
In this challenge the enemies are significantly stronger than they usually are; they deal 50% more damage and attack twice as fast, while our characters move 100% faster. While in this challenge enemies attack only in melee, they have their ways to close the gap. A momentary distraction, and even the best tank won't stand a chance. In this challenge, it is especially important to be vigilant and maintain focus.



[h3]Armagedon[/h3]
This is a level 18 challenge, where the players will face off against a neverending meteor shower. The combination of falling meteorites and enemy attacks (which are immune to meteor impacts) will require constant monitoring all of your characters.



Apart from the challenges mentioned above, we have also prepared a few more encounters designed for characters at the maximum level of 20. However, there is nothing stopping you from taking on the challenge earlier.

Hope you enjoy the new challenges coming to Dark Envoy. If there's anything else you want to see in the future updates, let us know in the comments! And remember, we are committed to making this game as perfect as it can be.

The Dark Envoy team 🛡️✨

https://store.steampowered.com/app/945770/Dark_Envoy/
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Living world - Choices



Similarly to our previous post on Steam, this time we decided to delve into one of the game mechanics that might seem straightforward at first glance but possesses deeper layers. Since the following section will explore one of the first choices players encounter during their playthrough, a spoiler alert is in order!



One of the earliest decisions that directly impacts the narrative is our initial encounter with bandits Jeremy, Jeff, and Johnny, who guard the entrance to ancient ruins.

As it turned out, over 60% of players decided to stand up against them instead of striking a deal. This decision, as you can imagine for obvious reasons, prevented their appearance in the future steps of your journey.



If, however, you choose to parley with them, you’ll cross paths again in the City of Bones. There, you must once more decide whether to fulfill your agreement. It turns out that 81% of players chose to pay them, thus causing Jeremy, Jeff, and Johnny to remain in the city and embrace their ‘heroic’ side, as they aid in its defense later on.



Their story doesn't end there. You can encounter them again in Act 3 of the game. Just before the upcoming battle with one of the bosses, depending on whether you paid them, they can either join forces with you in the fight or support the enemy side.





While certain choices may initially appear inconsequential, they hold the potential to significantly impact the game world, shaping the moral compass of your characters and influencing the game’s ending. The final outcomes depend on whether the player leans towards altruism or pragmatism in their decisions.

So, as you can see, one playthrough of the game is not enough to explore all the possibilities. Hope we've managed to encourage you to further explore the game, and remember, we are committed to making this game as perfect as it can be.

The Dark Envoy team 🛡️✨

https://store.steampowered.com/app/945770/

Discord | Twitter | Facebook | TikTok

HOTFIX 7 - 11.01.2024

First of all, I want to thank you all for your consistent feedback. Thanks to it, we were able to address and fix reported issues in this hotfix. Please continue to make in-game reports, even if you did not encounter any issues. Any form of feedback and ideas are also greatly appreciated.

Version: 1.2.2.70959; download size: 1.7GB
[h3]Hotfix 7 - All changes:[/h3]
  • Fixed several issues causing crashes upon exiting the game and recalling from a location. If you still experience crashes, please restart the game after it happens and use the “Report Issue” from the main menu immediately after it boots up.
  • Various other fixes improving game stability.
  • Fixed a potential blocker that stopped players from recalling after the Joe Mana fight if they were supported by friendly bandits.
  • Fixed an issue causing beam weapons (e.g. the Revenant Gear Spider) dealing double damage.
  • Fixed a co-op issue causing the client to attack with extremely high speed.
  • Fixed a co-op issue that could result in the client being stuck in attack animation, blocking them from movement and resulting in a failed attack.
  • Fixed co-op issues caused by the client joining a game while the host is on the world map.
  • Enemies will no longer drop items of a lower tier than the one spawning in chests on the current level.
  • Inner Void and Stormbringer enchantments will no longer cause extremely high Mana degen.
  • Nice to Meet Me enchantment will now work correctly when stacked.
  • Fixed Revenant clones spawning with incorrect Damage values, causing them to deal extremely low Damage.
  • Combat Medic: Medic Golem’s responsiveness was greatly improved. It will no longer idle instead of healing critically wounded allies nearby.
  • Combat Medic: Healing Crystal will no longer increase cooldown at skill level 3.
  • Player party entering a random dungeon should no longer spawn within enemies’ line of sight.
  • Guardian: Fixed Shield Master passive skill causing movement issues if a unit was not equipped with a shield.
  • Inquisitor: Deflector Shield will now correctly mitigate Damage and reflect it.
  • Engineer: Fixed an issue with Mana Absorb passive skill not applying correctly.
  • Constructor: Charge/Quickcharge Rod will now correctly scale with summoner’s Skill Power at skill level 3.
  • Assassin: Fixed an issue with the Slaughter skill (and its variants) that locked the unit if the player attempted to cancel its cast.
  • Sold items will no longer disappear from stores upon entering the ship Training Room.
  • Rotmorph and Voidmorph Hybrid enemies have had their Damage types switched to better match the unit’s look.
  • Bosses HP scaling was greatly reduced on higher difficulty levels.
  • Fixed certain unique items having incorrect stats at a higher tier.
  • Removed stat discrepancies between Challenge rewards items and their regular counterparts.
  • Increased Unique Armors’ base stats (Armor and Magic Shield values)
  • Lowered HP Regen modifier on Leader’s Helmet.
  • Numerous improvements to language versions, eliminating leftover untranslated strings and overflowing text.
  • Disabled redundant Mana bars on city NPCs that occasionally caused graphical glitches on their unit popups.
  • Fixed stats and resistances order in item comparison to match between compared items.
  • Client will no longer receive notifications for all previously completed quests upon joining a game.
  • Removed redundant menu buttons that appeared in the “load game” screen in the main menu.
  • Fixed an issue causing boxes in the inventory screen to glitch occasionally.
  • Removed several cases of the game displaying graphical glitches upon loading a new level, immediately before it initializes a cutscene.
  • Visual improvement to the class selection screen.
  • Fixed an issue causing controllers glyphs to disappear when swapping the input device.
  • Fixed icons not displaying correctly in certain codex entries for languages other than english.
  • Fixed an issue causing certain hoverable elements in cities to not be intractable if they’re far from player units.
  • Crafting menus will now correctly display the number of unlocked recipes of a given category.
  • Player name no longer accepts non-alphanumeric characters that were not displayed correctly.

Please continue to share your feedback with us. The best way to do it is via the in-game "Report Issue" option or by joining our Discord and sharing it there. If you encounter a crash, please send a report after restarting the game.

We are committed to making this game as perfect as it can be.
Event Horizon team 🛡️✨

https://store.steampowered.com/app/945770/

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Living world - Enemies


If, while playing the game, you've noticed that enemies start behaving differently over time, using different tactics than usual, you're correct. Enemies in Dark Envoy also evolve, just like players.

Much like player characters, who can choose their specialization upon reaching level 7, enemies also evolve at levels 6 and 12. Their development mirrors that of players, introducing entirely new skills and altering the functionality of existing ones.

For example, at levels below 6, the Empire Assassin relies on Teleport and Silencing Smoke. But at level 6, the Assassin gains Invisibility and trades Smoke for Silencing Grenade, requiring players to adapt their strategies.



The Rifleman serves as another notable example. Instead of acquiring a new skill, it upgrades its existing one, starting with Incendiary Grenade. This grenade evolves into Phosphorus Grenade, inflicting fire damage and blindness. At level 12, in its final form, it gains a cluster effect, significantly expanding its range.



Even elementals like the Air Lord progress through the game. Skills like Lightning Storm become more powerful at level 6 by increasing the intensity of the strikes. By level 12, it transforms into Force Storm, expanding its coverage and dealing even more damage.



Each type of enemy in Dark Envoy evolves in its own unique manner, adding variety to the combat experience. This feature was implemented not only to prevent combat from becoming repetitive but also to create a living world that dynamically progresses alongside the player.

Keep this in mind as you progress through the story, and be prepared for new challenges along the way.

We are committed to making this game as perfect as it can be.
The Dark Envoy team 🛡️✨

https://store.steampowered.com/app/945770/

Discord | Twitter | Facebook | TikTok