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Asmodee Digital & Event Horizon will publish Dark Envoy in 2022

Gloom havens of the RPG gods! It's time to put our cards on the table - Event Horizon is teaming up with Asmodee Digital to publish Dark Envoy.

The game is scheduled for release in 2022 on PC and consoles. It will be playable in single-player mode or in online co-op for up to 2 players.

We've drawn our ticket to ride to the launch and beyond!

[previewyoutube][/previewyoutube]

About Asmodee Digital

Asmodee Digital, a fully owned subsidiary of the Asmodee Group, is an international publisher and distributor of video games. Asmodee Digital manages the creation, design, publishing, and marketing of video games for Asmodee Group and third-party creators on PC (Steam, Epic), consoles (Nintendo Switch, Sony PlayStation, Microsoft Xbox), mobile and VR. Asmodee Digital aims at bringing passionate people together around memorable video gaming experiences. These include best-selling products with a board game DNA such as Gloomhaven, CATAN, Ticket to Ride, The Lord of the Rings: Adventure Card Game or Splendor. Asmodee Digital also publishes exciting indies’ gems such as Ember Knights or Innchanted, with more yet to be announced.

Dark Envoy - Original Soundtrack Teaser

Hi, I’m Dawid Majewski and I'm the one behind the music for Dark Envoy. I first worked with Event Horizon when I created the OST for Tower of Time. And while I am glad about the way the soundtrack turned out, I am convinced that the musical experience in Dark Envoy is more mature and much better in quality – both in terms of composition and production.

I compose and produce over 90 minutes of music for DE, which is mostly a combination of orchestral sounds and electronic music, spiced with original ethnic instruments from around the world, such as: Asian and African bamboo flutes, Indian Sarangi, Mongolian Morin Chuur, Chinese Banhu, Armenian Duduk, medieval Hurdy Gurdy and many more. All these instruments were recorded live in the studio to create an even more realistic experience.

[previewyoutube][/previewyoutube]

The principle ‘less is more’ is my motto when I make music. My aesthetic is mostly minimalist and I prefer a spacious, ambient approach when it comes to creating musical landscapes. However, I am also not afraid to use punchier, sometimes even disturbing sound to create matching atmosphere for combat scenes. But then the right balance between musical layers and sound design is becoming more and more important for me. I often draw inspiration from the similar approach of Sarah Schachner, Lorne Balfe, Jesper Kyd or Greg Dombowski.

I'm proud of the unique world we've created with the whole team, and I'm really looking forward to the upcoming release.

I hope you'll enjoy the soundtrack.
Till later’ (in your headphones)!

Dawid

ART UPDATE

Hi!

My name is Michał, but everyone calls me Sowa. I'm responsible for Dark Envoy's concept art and art direction. I've been working at Event Horizon almost since the beginning, and started my career as an illustrator and concept artist for Tower of Time. Before jumping into gaming, I wanted to be an architect and then a chef, but my brother got me into independent mobile development, and that's when it clicked. That was almost 10 years ago now.

Today I want to share with you concepts for one of our low-tier enemies. Manaless believe that any creature with mana is nutritious.



As you can see, we'd many ideas on how this minion should look like, but finally, we decided on a silhouette that represents the destructive influence of addiction. Take a look for yourself...



And here's the final model created by one of our 3D artists, Velmir.



More updates and more enemies on the way!


VFX UPDATE

Hello everyone!

If you are reading this update, you have probably already added Dark Envoy to your Steam Wishlist. If not, you can click the button to give us a treat :)

My name is Stachu, and I am responsible for the design and creation of the VFX for Dark Envoy. Before I got into the video game industry, I worked as a fashion photographer, but one day I realized that I did not feel challenged anymore. I started learning how to program, and my goal was to become a game developer. After months of practicing and gaining experience, I joined one of the biggest game modding projects, Fallout Cascadia. I went on a few different adventures until I ended up working with the Dark Envoy team. So, here I am - a guy who traded taking pictures of beautiful people in nice clothes, for a deep RPG with guns and spells!

It's been a while since we last reported on the game's development, but there's a lot going on in our studio. Production is moving forward, and we thought you'd like a look behind the scenes of Dark Envoy.

We like to call our game a Guns N' Sorcery action-RPG adventure with flashy real-time combat. But you cannot have combat without stunning visual effects. In Dark Envoy, you will find at least 120 different abilities, 56 passive skills (and about 64 unique equipment enchants). We want the battles to feel unique every time you start a new game.

I will come back soon with more details about VFX for skills, but now it’s time for glitter and sparkles to prove that we take it seriously.

[previewyoutube][/previewyoutube]

Dark Envoy is a non-linear sci-fantasy RPG coming in 2022 and it's looking good

From developer Event Horizon (Tower of Time), Dark Envoy is a non-linear sci-fantasy RPG set in a world shaken by the dichotomy between magic and technology.

Read the full article here: https://www.gamingonlinux.com/2021/04/dark-envoy-is-a-non-linear-sci-fantasy-rpg-coming-in-2022-and-its-looking-good