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Dark Envoy News

Hotfix 11 - 01.07.2024

Thank you all for your reports. Below is our first hotfix after the 1.5 update, addressing some of the most important issues you have reported.

Version: 1.5.1.73535; download size: 81MB

[h2]Changelog[/h2]
  • Fixed a critical issue in co-op which caused the players not to be able to split their party.
  • Fixed an issue with units not picked for the dungeon to have their abilities shown on the skill bar.
  • Fixed an issue in co-op where in rare cases a player couldn't properly join the host.

We are aware of the remaining co-op issues and are actively working on fixes. We'll release another hotfix as soon as possible to address these and other reported problems. Thank you for your patience and continued support.
Event Horizon team :shield::sparkles:

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Special Promo and Updated Demo Release for Dark Envoy!

[previewyoutube][/previewyoutube]
[h3]Changes[/h3]
Since the game's release, we've consistently supported Dark Envoy. So we decide now to launched an updated demo featuring the latest version 1.5.

Here are some key features that we added since last wersion of the demo:
  • Challenge Arena
  • Training Room
  • Complete animation overhaul for improved responsiveness
  • Reduced bugs and improved game stability
  • New unique enemies and random events
  • Polished and redesigned cutscenes
  • Updated and expanded all skills
  • More crafting options

This demo provides players with the opportunity to delve into the first two main missions of the game, along with two randomly generated dungeons. Optional cooperative gameplay is also available, allowing you to team up with friends.

Take advantage of the 35% discount available until the end of the Steam Summer Sale. Now is the perfect time to dive in!

Event Horizon team 🛡️✨

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Patch 1.5 - Tactical Combat update is Live!

We are excited to release our first update since the last Director's Cut update. Patch 1.5, called the Tactical Combat Update, introduces expanded specialization choices, additional skill levels, and numerous bug fixes. Balance changes include reduced weapon damage and enhanced skill power, along with difficulty adjustments to improve gameplay.

Version: 1.5.0.73523; download size: 4.1GB
[h2]Changelog[/h2]
  • Extended secondary specialization choice by all remaining specializations to make reaching the milestone more exciting. For example warrior characters will be able to become elementalist, gunslinger or technomancer.
  • Introduced additional levels for both active and passive skill (4th and 3rd respectively) for base class and first specialization. Skill costs of additional level equals 2, but their mana cost remains the same.
  • Fixed a potential issue with game breaking in case unit wasn't properly removed when leaving a dungeon
  • Fixed an issue with auras (e.g. from chaos armor enchantment) triggering with every unit attack
  • Fixed an issue with multishot enchantment not applying resistance strip even when applied on items with resistance strip
  • Vasso will now join us in autonomous mode during tutorial sequence
  • Party will automatically be reselected after Vasso leaves during tutorial sequence
  • Fixed a critical issue with input hotkeys not working for players who had played earlier versions of the game
  • Fixed an issue with inventory item slots not updating correctly when lots of items were sold and the inventory was almost emptied
  • Improved camera fade in/out during dialogues and cutscenes in game
  • Lighting improvements in cutscenes in chapter 1 and 2, and Capital Ruga Quest
  • Fixed an issue with player not being able to interact with quest characters if settings from a previous version of the game were corrupted
  • Suggested characters will now be shown when selecting party for different quests
  • Characters not added to party will now be presented as holograms when taking part in dialogues
  • Fixed bug with damaging auras that dealt damage multiple times (cooldown reset every time unit attacked).
  • Fixed Gunslinger’s Stream of Metal issue where bullets were stopped by allied units.
  • Fixed some audio issues on skills.
  • Fixed a game breaking bug in explosions challenge that prevented players from completing the challenge

[h2]Balance Changes and Crafting Changes
[/h2]
[h3]Weapons:
[/h3]

All tier 2 and 3 weapons damage (both melee and ranged) was slightly reduced across the board as we received feedback that they were too powerful in comparison to skills:
  • Tier 2 weapons damage reduced by 2
  • Tier 3 weapons damage reduced by 10

In addition to that we reduced crit chance and crit damage values that could be rolled during crafting as secondary stats. Those values are doubled for two handed weapons.

Crit chance
Crafting research 0
Crafting research I
Crafting research II
Crafting research III
Tier I - 5% to 3%
Tier II - 7% to 4%
Tier III - 8% to 4%
Tier I - 7% to 4%
Tier II - 8% to 5%
Tier III - 10% to 6%
Tier I - 8% to 5%
Tier II - 10% to 6%
Tier III - 12% to 8%
Tier I - 10% to 6%
Tier II - 12% to 7%
Tier III - 15% to 10%
Crit damage
Crafting research 0
Crafting research I
Crafting research II
Crafting research III
Tier I - 12% to 4%
Tier II - 20% to 8%
Tier III - 24% to 12%
Tier I - 16% to 8%
Tier II - 24% to 12%
Tier III - 28% to 16%
Tier I - 20% to 12%
Tier II - 28% to 16%
Tier III - 32% to 20%
Tier I - 24% to 16%
Tier II - 32% to 20%
Tier III - 36% to 24%


[h3]Skills general boost
[/h3]Most of the skills in base classes remained at the same power level as before.

All of the specialization’s active skills were buffed across the board by increasing their damage, summons duration, buff duration etc.

Indirect buff to skills in crafting - allowing Skill Power to roll in additional stats for weapons. Detailed values (doubled for two handed weapons) below:

Skill power
Crafting research 0
Crafting research I
Crafting research II
Crafting research III
Tier I - 5%
Tier II - 6%
Tier III - 12%
Tier I - 6%
Tier II - 8%
Tier III - 15%
Tier I - 7%
Tier II - 9%
Tier III - 17%
Tier I - 8%
Tier II - 10%
Tier III - 20%


[h3]Debuff nerf
[/h3]As it was possible to strip all of the enemy stats we added cap for strip status effects:
  • Armor strip cap introduced at 50 stacks
  • Resistance strip cap introduced at 25 stacks

[h3]Difficulty changes
[/h3]We decided to make some changes in difficulties as we received some feedback that for some players the highest difficulty is too easy and vice versa normal difficulty is too difficult.

To target those issues we:
  • Added 10% damage reduction at normal difficulty. If it is still too hard we recommend decreasing it even further.
  • Buffed enemies hp on insane difficulty to make fights longer and force to build more tanky instead glass cannon raw damage:
    • Normal enemies from 5% to 25% hp increase per party level
    • Boss enemies from 2% to 25% hp increase per party level

We hope these updates enhance your experience and make the game even more enjoyable. Thank you for your continued support and feedback.
Event Horizon team 🛡️✨

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Patch 1.5 - Preview



The upcoming patch 1.5 is called the "Tactical Combat Update", and it aims to enhance combat throughout the entire game, making it more polished, challenging, and entertaining. Below, I want to share with you some of the upcoming changes that hopefully will bring us closer to making this game as perfect as it can be.

[h3]Updated skill tree[/h3]
We have received a lot of feedback that as players progress, leveling up becomes less enjoyable. Many feel that starting skills are sufficient throughout the game. That's why one of the first changes in the 1.5 update is revamped skill trees for all classes and specializations.


As seen in the screenshot, each skill has gained an additional level, with the new skill cost increased to 2 points instead of 1. Additionally, to highlight the uniqueness of specializations, we have boosted their power compared to the base class skills.



[h3]Choose any secondary specialization!
[/h3]Currently at level 14, players can choose one additional specialization from two options, which, based on your feedback, did not significantly impact gameplay. With the upcoming update in version 1.5, you can select from the remaining 11 specializations across all classes at level 14, rather than just two for your class.



We believe this will provide the opportunity to create new, exciting combinations. The possibilities are endless, and we can't wait to see what ideas you come up with.

[h3]What Else
[/h3]Of course, there is more. From this patch, You can also expect balance changes, enhanced crafting options, and improvements for late-game caster builds, based on all your feedback in the store reviews and Steam threads, like this one HERE.

Of course, if you want to share your own feedback, feel free to comment or come to our Discord and share your thoughts and ideas. We want to make this game as perfect as it can be, and we can't make it without you.

Event Horizon team 🛡️✨

https://store.steampowered.com/app/945770/

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Hotfix 10 - 23.05.2024

It's time to drop our first hotfix after our latest Director's Cut Update. As before, we want to express our gratitude to everyone who shares feedback with us. Your input is invaluable in shaping the game.

Version: 1.4.1.73319 download size: 301.4MB

[h2]Changelog[/h2]
  • Fixed an issue causing units summoned from unique items to infinitely multiply in the hub area. Previously created copies will despawn when you leave the location. We learned the hard way that you can, in fact, have too much of a good thing.
  • Slight rebalance focused on early game experience - minibosses have had their HP pool lowered on lvls 1-6 so as not to be so deadly to a 2-3 character party without proper equipment. Enemy DMG and HP was lowered by 10-20% on Normal and lower difficulties. Hard difficulty was very slightly rebalanced as well. Insane remains as it is - a significant challenge, requiring the most game-breaking builds to be conquered.
  • Fixed an issue that caused the new Elite Assassin to appear too often.
  • Fixed an issue with Warrior’s Frenzy passive skill that could have caused an infinite Attack Speed bug.
  • Fixed small glitches in dialogues and cutscenes throughout the game, including a bug that caused units that were sitting down to glitch and return to idle for a brief moment at the start of a dialogue.
  • Fixed a slight graphical issue on the opening splash screen.
  • Fixed a scrolling issue with conflicting drop-down lists.
  • Fixed a co-op issue that could have caused the client to be unable to change their weapon.
  • Fixed various exceptions that could have caused the game to become unstable.
  • Google Analytics data gathering was turned off by default.
    Please note that all data gathered is completely anonymized and only tracks your in-game actions (skills used, story choices, character classes, etc.). We do not gather any data from your operating system or other software. You can always opt-out using an in-game option to remove all data related to your gameplay that was stored so far.


Please continue to share your feedback with us. The best way to do it is via the in-game "Report Issue" option or by joining our Discord and sharing it there. If you encounter a crash, please send a report after restarting the game.

Event Horizon team 🛡️✨

https://store.steampowered.com/app/945770/

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