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Update 1.35.1



[Gameplay]
- Items in the inventory can now be sorted by type, price, efficiency and quality

[Generation]
- Added 5 new modifiers for enhanced monsters

[Items]
- Added 5 new equipment effects and 4 new weapon effects
- Added a new type of rune - Rune of Greed, which creates a one-time portal to a random Treasury
[Balance]
- All non-attacking skills now also get a speed bonus from the character's Agility (but not from the equipped weapon)
- Level of mini-bosses increases more balanced
- The "Exploder" effect no longer deals damage to the character and his allies
- The level of creatures raised by the "Dark Ritual" effect is now equal to half the level of the killed creature, but not lower than the character's current Intelligence
- Green chests now drop not only artifacts and rings, but also runes
- Adjusted mana cost for some skills
- The cost of buying back items from the Merchant is now 20% higher than the selling price

[Misc]
- When inflicting a critical attack, the damage numbers are now highlighted not only by size, but also by "!" at the end, and a special sound effect is played
- When attacking with melee weapons on the walls, sparks will fly off from them. No practical purpose, just cool :3
- The lunge animation (Hunter's standard attack) now more correctly reflects the movement of the sword
- Enemies splatter more blood (for the Blood God!) on attacks
- In the Bestiary, when clicking on a monster modifier, increased stats are now displayed in green, decreased stats are displayed in red, and increased experience is displayed in yellow

[Fixed]
- Chance to deal critical damage with a bow shot was calculated incorrectly
- Assassin's Guild crit chance bonus was calculated incorrectly
- The "Through Shot" skill did not pierce enemies through
- Agility did not affect the speed of crossbow shots
- Effects "Walk" and "Battle march" did not work
- When upgrading items in the Forge, the final item could be determined incorrectly, due to which the improvement process "broke"
- When stats were upgraded to level 50, the UI moved slightly to the side
- During the application of some skills, the character froze in place
- The color of creatures with the "Plague" modifier was incorrectly reset after some effects ended
- The effect of creature modifiers on its defense was not displayed in the Bestiary
- Descriptions of some monster abilities were not displayed in the Bestiary
- Artifact auto-destruction didn't work
- With the "Breakthrough" modifier, Spirits of Stone spawned in the Grotto instead of Spirits of Earth
- Merchant clothes affected the price of items previously sold to the Merchant and bought back
- It was impossible to redeem items sold to the Merchant if the level of the "Merchant's Shelter" building is lower than 4th
- When the "Auto-equip" setting was enabled, items for the second hand removed two-handed weapons from the character
- When discarding an equipped two-handed weapon, the animation type was not reset to one-handed
- Lots of minor fixes

Update 1.35

- Ukrainian language added to the game

[GAMEPLAY]
- Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected)
- Most skills and hits no longer stop the character, but almost always significantly slow down their movement
- Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location)
- While running, the character now looks in the direction of movement, even if he is fixed on the target



[GENERATION]
- Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24
- "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss
- Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms)
- Added new rooms for Catacombs
- Added new Treasury
- Added new environment objects; more objects and containers are generated per floor
- Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades
- In the Catacombs and the Prison, you can meet the Merchant right on the floor



[FORTRESS]
- Updated names and descriptions of some buildings

[ITEMS]
- Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect)
- All axes, arrows and crossbow bolts are now displayed on the character when equipped
- The item "Mage's battle staff" has been renamed to "Arcane staff"

[BALANCE]
- Updated the formula for calculating levels and stats for mini-bosses and monster champions
- Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken
- Mini-boss Pumpkinhead no longer regenerates health during combat
- The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself
- Goblin Druids can now summon Rats in combat
- Reduced the cost of the building "Circle of Masters"
- The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests
- "Flame Breath" now deals damage after a short delay instead of instantly
- The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels)
- When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50)
- The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned
- Changed the amount of score points that the player received for killing some monsters
- Decreased wall durability in the Sunken Grotto



[MISC]
- Interaction button position can now be changed
- When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned
- The trail behind the character when dashing has become more noticeable
- Updated the sound effects of the fight with the Warlock and the Weaver
- The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared
- Crates and barrels are a bit smaller
- Added support for 2560x1440 screen resolution
- Redesigned control system (yes, again)
- Redesigned localization system



[FIXED] - Significantly reduced the loading time of levels in the PC version of the game
- Dash sometimes triggered with a delay or in the wrong direction
- The influence of the level of some bosses on their characteristics was calculated incorrectly
- The speed of restoration of HP and MP depended on the current FPS value
- Access to the locations "Burial Mound" and "Adamantite Garden" did not open after killing the King of Bones
- Bosses "Forgotten Guardian" and "Grim Paladin" did not always level up after killing them
- Some mini-bosses and monster champions could visually "fall through" walls during their attacks
- Slow runes, when activated, not only applied the effect, but also dealt damage
- Effect "Paralysis" worked incorrectly
- Effect "Dark Ritual" worked with a probability of 100% (instead of 10%)
- Poisonous rivers in the Catacombs could poison the character through the wall
- Treasuries might not have bags of coins

Update 1.34

[GENERATION]
  • Added a new mini-boss. Its gates can be found in all locations, except for the Catacombs, Prison and Borderlands
  • Added a new type of generation - "lair" (and one sublocation of this type). The lair is a unique one-story dungeon that can be entered through a gate in any normal dungeon
  • Gates are now generated more often, and two altars can appear on the same floor at once
  • Small rooms are now more common in the Borderlands


[GAMEPLAY]
  • Added the ability to return to the Fortress alive. To do this, visit the Camp after the first kill of the Forgotten Keeper
  • Updated the summary screen at the end of the descent
  • Added chat to multiplayer. Be polite and respect your allies!
[FORTRESS]
  • Added 2 additional levels to the Alchemy Lab building that reduce the cost of combining consumable items


[ITEMS]
  • Added 12 new recipes for the Forge


[BALANCE]
  • Inventory items are no longer sold on character death or when ending the game via the pause menu. Now the automatic sale occurs only when returning to the Fortress from the Camp (the price when selling through the Merchant and when returning to the Fortress is the same)
  • The base cost of selling (both to the Merchant and when returning to the Fortress) of all items of equipment has been increased by 4 (!) times
  • "Underground Protein" modifier now increases max. the level of generated monsters by 100% (was by 150%)
  • After each purchase of "Potion of Oblivion" or "Serum of Oblivion", the cost of the next similar potion is increased by 100 gems
  • Pet Golem is now an elemental (previously it belonged to the class of animals)
  • Pets and mercenaries are now more difficult to distract the boss from the character
  • Item drop chance is now more balanced and more dependent on creature type (common, special, elite, etc.)
  • The "Range" effect now affects the range of the Hunter's lunges, and not just normal attacks
  • Bleeding no longer affects undead


[MISC]
  • On the character selection screen, you can now view their description and characteristics, as well as detailed statistics (it starts to be taken into account only after this update)
  • The world map now displays a record score for each of the locations (on the "Rating" button)
  • Inventory now shows total item prices instead of base prices
  • Text in dialogs is now animated
  • Added new hints on the loading screen and on the signs in the dungeons; some old tips edited
  • Changed icons of some items
  • Changed the appearance of the Goblin-Druid
  • Updated some sound effects
  • Companions will no longer come close to the character if possible
  • When receiving new blueprints or modifiers, the volume of the music will be temporarily reduced so as not to drown out the corresponding sound effects
  • The color of the damage pop-up numbers is now different if the shield is hit by the Steel Ring
  • The table next to the Blacksmith can now be broken (in case an item is accidentally thrown there)
  • During tutorial, the character now receives a wooden sword
  • Disabled camera shift to the target when controlled using the keyboard and mouse
  • Added support for 2400x1080 resolution
  • Changed "Target FPS" parameters due to low demand: values 144 and 240 are replaced by 90 and 120 respectively


[FIXED]
  • Part of the equipment could be lost if you pick up the item from the Personal Chest when the inventory is full
  • HP and MP regeneration could occur even on the pause screen
  • The level of companions may not be displayed correctly
  • Creature levels and upgrades might not load properly after saving in a dungeon
  • Effects "Feather" and "Fortitude" were not displayed in the character's attributes
  • The tutorial boss fight could start before the character was in his arena
  • Wizard's books, equipped on the character, increased not only MP, but also defense
  • Ring effect levels might not match the quality of the ring if it had an effect that had no levels
  • Creature levels in the Bestiary might not display correctly
  • Monsters resurrected as shadows could disappear too quickly
  • In the Catacombs, it was possible to meet monsters that did not correspond to the current floor
  • Christmas trees and gift boxes were sometimes undestroyable

Update 1.33



Meet the Blacksmith in your Camp - the master of combining items, mixing potions and enchanting equipment!

[FORTRESS]
  • Added 3 new buildings that add the Blacksmith to the game and expand his capabilities
  • Added the "Caravanserai" building: now the probability of getting into the Camp is affected by it, and not by the "Wandering Merchant". For everyone who has previously built the Wandering Merchant, the level of the new building will be automatically increased
  • Added "Asylum" building: now, to access the Cauldron in the Camp and the Personal chest, 2 levels of this building are required, and the 3rd level opens the second Personal chest. For everyone who played before, the level of the new building will be automatically increased
  • Added the ability to view previous and future improvements for each open building
[GAMEPLAY]
  • After the construction of the "Field Forge", a Blacksmith will appear in the Camp, who can improve equipment
  • To increase the characteristics in the dungeon, you now need 1 level of the Guild Halls. For everyone who previously built Guild Halls, their level will be automatically increased by 1
  • The Merchant can now buy any items without the need to increase the level of his building, but without improvements, the sale cost will be 25%, not 50%
[ITEMS]
  • Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list
  • Added 3 new gems
  • Silver ingots are now used to upgrade equipment
  • Added a new usable item - "Vault Rune". When you use it, a one-time portal opens, which allows you to get to the Camp
  • Ice Bow and Stick of Cold has a new standard effect - "Frost"
  • "Silver Coin" has been replaced by "Rusty Coin", which is now an artifact that increases the value of each gold coin picked up by +1
  • Updated filters for auto-parsing items in Settings
[CONTROL]
  • When rotated with the right stick of the gamepad, the RT, LT and LB buttons are used to apply skills
  • Camera shift when turning with the right stick of the gamepad can be disabled in Settings
  • Running on the gamepad is now activated not only when holding down the left stick, but also when holding down the interaction button
  • Virtual stick parameters updated
[BALANCE]
  • The effect of the weapon "Burning" now works on the enemy not always, but only with a 15% chance. Elementals and Demons are no longer affected by this effect. Damage dealt by the effect increased (from 30% of the original damage to 50%)
  • The effect of "Bleeding" no longer affects mechanisms
  • Stepping into the fire, any creature (except elementals and demons) will be set on fire with a 20% chance
  • The "Weapon Art" effect, as well as the temporary effect from the Sharpening Stone, now increase all damage done by the character (taking into account Strength and other bonuses)
  • Removed daily quests related to finding items
  • Expanded the list of monsters that can be targeted in daily quests. The base number of monsters that must be destroyed to complete the quest has been increased
  • Bone Terror can now destroy walls in the Sunken Grotto
  • The bonus to attack speed from the character's Agility is slightly reduced
  • Ancient Guardians and Fel Sources have become slightly more dangerous
  • Poison Lakes in Catacombs will now spawn more Slime, but you no longer need to destroy them to clear a floor
  • Monster champions no longer spawn in dungeons if Forgotten Keeper has not yet been defeated
  • Monster champions gain more HP per level
[MISC]
  • Replaced icons of some effects and items, as well as all buildings in the Fortress
  • Added new sound effects and replaced some old ones
  • Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures
  • Updated the effect of the "trail of attack" for melee. It now displays the real range and attack radius of both creatures and the character
  • Updated the appearance of the Altar of Knowledge
  • Characters are right-handed again
  • The quality of items is now displayed in the Personal Chest
  • Found in dungeons schemes for buying items in the Fortress are now called "blueprints" rather than "recipes"
  • Mini-bosses found right on the floor are now called "monster champions" instead of "monster heroes"
  • Changed the appearance of the pop-up message informing about the receipt of a new blueprint or modifier
  • Building "Forge" renamed to "Arsenal"
  • Removed the pop-up inscription "Level Up"
  • Significantly reduced the durability of walls with ore in the Sunken Grotto
  • Button "Forgot your password?" is now visible immediately when you open the login window
  • Slightly changed the appearance of the walls in the Forgotten Keeper arena
[FIXED]
  • Music sometimes stopped playing
  • The slowing effect on monsters was incorrect
  • Hunter skill "Web Arrow" did not slow down monsters
  • Skill of the Archer "Elven Shot" could destroy the object several times
  • Attack speed of creatures and character could be calculated incorrectly
  • Some weapon effects did not work
  • Pets no longer try to destroy the Merchant's chest if it gets in their way
  • The Obsidian Tower may have problems with resizing locations
  • Floors cleared in the Obsidian Tower are counted as floors cleared in normal locations
  • Auto-destroy settings did not work correctly with rings
  • "Bandages" and "Shining Stone" increased HP and MP regeneration significantly more than the description stated
  • It was possible to buy items from the Merchant even if there is no room in the inventory
  • Effects of passive items could be duplicated
  • "Ranger's bow" was displayed incorrectly on the character
  • The number of inventory slots available with the Bottomless Bag may not be correct after loading a save
  • The text on the Sign may have changed upon reopening
  • The achievement "Just For Lulz" was not obtainable

Update 1.32.2



Changelog:

[GAMEPLAY]
* Power attacks can now be used by pressing the button, just like normal

[MULTIPLAYER]
* The lobby now displays already started raids
* "No Mana" pop-up text is no longer displayed above other players

[FIXED]
* Groups of monsters could be outside the floor
* On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him
* Sometimes it was possible to pick up multiple consumables instead of one
* Items from the inventory may not be sold when the character dies
* The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory
* When exiting the Camp, summoned creatures and pets could appear inside the wall
* When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor
* HUD sound played twice when selecting items in inventory
* When playing with the keyboard and mouse, the "click" sound could be repeated continuously
* Throwing out rings may not have their effects disappear
* Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall
* The cost of modifiers for the Obsidian Tower may not display correctly
* Hunter could freeze in place after using "Crossbow Volley"
* Received negative damage increased the strength of the shield, which is received from the Steel Ring
* Vertical sync didn't work
* Navigation in filter settings did not work correctly
* There were two vibration switches in Settings, one of which did not work