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Furry Shakespeare: To Date Or Not To Date Cat Girls? News

New Support E-Mail



Recently, we got a new web hosting service, and as such, have a new tech support e-mail:

[email protected]

Good news as well! We're now in the permanent new office, and as such, won't have to do the delays that we thought we were going to have to do!

We also are hard at work pre-planning the planning phase of the store pages for 2022's other two games, one of which is another RPG to go alongside Super Army of Tentacles. There's discussion on whether or not we should release the new RPG next to Super Army of Tentacles, and if we do that, SAoT will probably move to October. But there's also the fact that an unexpected expense means our plans for Said RPG could mean it is now 2023, and we would just continue chipping at our Shakespeare slate with smaller games.

STEAM SUMMER SALE 2021.



Get it while it's hot. Also: wear sunscreen.

The Real Final Four Projects of 2021!



Yes, this would have worked so much better as a May 4th announcement. Missed that golden opportunity. Hey! Guess what? We're actually gonna stick to schedule this time!

https://store.steampowered.com/app/1585450/Furry_Shakespeare_To_Date_Or_Not_To_Date_Spooky_Cat_Girls

https://store.steampowered.com/app/1585460/Furry_Shakespeare_Oops_All_Dragons

As well as two smaller games:

https://store.steampowered.com/app/1579950/Mythos_Ever_After_A_Cthulhu_Dating_Sim_RX

https://store.steampowered.com/app/1627740/SHAKESPEARE_More_like_THIRSTspeare_amirite

Anthro Sale.



To celebrate the release of Furries & Bears 2, we're throwing a tiny sale for anthro creature games!

https://store.steampowered.com/app/1349170/Furries__Scalies__Bears_OH_MY_2_Return_to_Kale_Bay

Super Army of Tentacles, progress update + news

So.
Dunno if this announcement is really warranted. Just want to let people know what is going on.

Super Army of Tentacles: (Not) A Cthulhu Dating Sim has three main mechanics: skills/attributes, Word Battles, and Armies.

Well, it did. See, I started work on the project when things were.... let's say, different in the USA, and that, in turn, fueled the direction of the thing. We had already wanted to do something new with AoT 1's army mechanic, but do it better than the first game. Do it with all the game dev we had learned over the years since we've started. So I felt that my internal anger was a good fuel for said mechanic. Who doesn't love a good 'throw out the bad guys' story?

While the main story of the game is still 'the humans somehow occupied Monster Land', after recent events, I just don't feel good about a mechanic where you pre-meditatively build up militias to take over areas. We talked about this, and the bottom line is that we feel that even though the Army mechanic would have been solid, it would have taken away from the main gameplay loop of the first two games. Even though there was a final Invasion mechanic in the first game, the way you recruited your army was never the focal point. The focals were the Word Battles.

At the end of the day, real people make games, and we don't want to be making a game that we feel isn't up to snuff or is pushed in two different directions. This is the last in the trilogy for us. We know more now and want to do it right, as both a stand alone title and a series cap.

This also allows us to put greater focus on the idea of reactivity to your choices in the world's hubs. Which is cool.

I'm writing this because, even though it wasn't the selling point of the game or even showcased in screenshots or the trailer, it was in the initial store description and there were shots of it in the trailer and on the screenshot gallery. We've already updated the gallery, but will also be updating the trailer shortly.

This really doesn't affect the already delayed release date of 2022. If anything, it clarifies a release date. If anything, at max what it means is this will release post-summer 2022, but I honestly don't think that's a concern.