This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Room/Studio[/h2] [h3]Bug fix[/h3]
Fixed the issue where you couldn't newly connect to THE SEED ONLINE.
[Stable] Ver 2.1.4g Bug fix
[h2]Room/Studio[/h2] [h3]Bug fix[/h3]
Fixed the issue where you couldn't newly connect to THE SEED ONLINE.
[Beta] Ver 2.1.5c Changes in the stream camera
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Room/Studio[/h2] [h3]Change[/h3]
Default user height of 160cm will be applied when actual user height is not specified.
[h2]Room[/h2] [h3]Changes[/h3]
Names for control types has been changed:
(Before) Studio → (After) Actor
(Before) Room → (After) Action
Your local stream camera will always be active whenever it exists and it cannot be switched to another camera.
[h3]Bug fixes[/h3]
Fixed the issue where you couldn't remote grab a stream camera.
Fixed the issue where under a certain situation, you could select the "Friend Request" button even when you had already sent a request.
[h2]VCI[/h2] [h3]Bug fixes[/h3]
Fixed the issue where there was a delay in the execution of_ALL_ functions in the VCI script.
[h2]VRM[/h2] [h3]Bug fixes[/h3]
Fixed the issue where under a certain situation StandardShaders used in a VRM is rendered pink.
[Beta] Ver 2.1.5b Bug fix
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Studio[/h2] [h3]Bug fix[/h3]
Fixed the issue where the frame of the monitor camera in the studio turned gray.
[h2]VCI[/h2] [h3]Bug fix[/h3]
Fixed the issue where the execution of VCI script functions starting with ALL was delayed significantly.
[h2]VRM[/h2] [h3]Bug fix[/h3]
Fixed the issue where under a certain circumstance, standard shaders used in VRM turned pink.
[Stable] Ver 2.1.4f Bug fix
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]VCI[/h2] [h3]Bug fix[/h3]
Fixed the issue where executing Set(Local)Position, Set(Local)Rotation, Set(Local)Scale on SubItems at distant position caused the transform sync to delay significantly.