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Winkeltje: The Little Shop News

Winkeltje 20% off and Labor of Love Award

[h3]Winkeltje: The Little Shop is 20% off from November 22nd - November 29th as part of the Steam Autumn Sale[/h3]
This is the first time Winkeltje: The Little Shop is on discount since Winkeltje released on all platforms earlier this year. This is also the biggest discount so far, even bigger than the launch discount. If you haven't tried Winkeltje yet, or you would recommend it to friends or family, this is the time to pick it up.


[h3]As part of the Steam Autumn Sale you can nominate Winkeltje: The Little Shop as your favorite game in the Labor of Love category[/h3]
While we are realistic about our chances, we couldn't help but participate in this year's Steam Awards. If you like what you played and look forward to updates as much as we do then please consider dropping us a vote. Much appreciated. :)

Small patch (v.7567)

Hey Shopkeepers,

Just a minor patch this time around, we fixed some issues that we wanted to get out to you as soon as possible rather than wait for a next bigger patch.

[h2]Changelog[/h2]

  • Achievement - Achievement for getting all crafting stations to level 10 should work again.
  • AI - Fixed an issue where customers would sometimes refuse to leave.
  • Build - Changed the nav mesh obstacle size of entrances so that the navmesh is more centered.
  • Performance - NPC pooling wasn't correctly returning objects back to the pool, this should reduce some jitter when the store is open.
  • Scenario: Added more floor options & decorations to choose from in 'The Harrowing' scenario.
  • Scenario: Reduced difficulty of the Harrowing scenario.
  • Trader - Fixed potential issue for the bag to not correctly show.
  • UI - Receiving a loan would not update the objectives HUD layout.
  • UI - Closing the crafting skill point prompt window should now reset the timescale as it was before the prompt window showed.

End of the Halloween Event

Dear Shopkeepers,

[h3]'The Harrowing'[/h3]
Thank you for participating in the Harrowing event, we hope you had a spooky Halloween.

[h3]Halloween Shop Contest[/h3]
This Halloween we also tried to run a community contest where we challenged shopkeepers to build a spooky shop and show this off.
Unfortunately this contest did not see a lot of participation.
The winner of this contest is Melandari who submitted her spooky shop to Discord.
We hope the community will keep showing off their shops as we love seeing them.

Here are a few screenshots of Melandari's harrowing shop:



Feel free to check out more of Melandari's shop, or post your own at: discord.gg/Winkeltje


Stay tuned for future updates!

New Halloween Scenario

Dear Shopkeepers,

This Halloween you can enjoy some new thematic additions to Winkeltje. In this update you can try out a new playable scenario called 'The Harrowing'. In this scenario, you can complete objectives to earn new theme appropriate outfit colors. Additionally, there are also a couple new decoration pieces to really scare the jeepers creepers out of your customers. Lastly, you can take part in our Halloween contest on Discord where you are challenged to create your best looking Halloween shop for a shot at eternal glory in the Discord hosted hall of fame.

[h3]The Harrowing[/h3]
In this custom scenario you are tasked with supplying the nearby village as they try to hold their ground.


[h3]Earn Outfit Colors[/h3]
Complete objectives in The Harrowing to earn new outfit colors.


[h3]New Themed Decorations[/h3]
Use these new spooky decorations to really give your customers the creeps this season.


[h3]Halloween Shop Contest[/h3]

During Halloween we will be running a contest who can make the spookiest and best Halloween shop you can think of.

Contest rules:
  • The contest starts on the 25th October 2022 and ends on the 7th November 2022.
  • You can participate by showcasing your shop in the #halloween-shop-contest thread in the #shop-showcase channel on the Winkeltje Discord.
  • One post, containing multiple images, counts as one submission.
  • The community may vote by leaving a 🎃 emoji.
  • Voting will end 10th of November.
  • The 3 unique users with the most 🎃 on a single post will be showcased in a Steam post after voting has ended and be eternalized in a new #hall-of-fame thread in the #shop-showcase channel on the Winkeltje Discord.
  • Abuse or exploitation of this contest will be subject to moderation at our discretion to keep the contest fun and enjoyable for everyone.

Join the community on the Winkeltje Discord here: discord.gg/Winkeltje
Join the contest in the thread here: Halloween Shop Contest (Discord)

[h3]Steam Deck Verified[/h3]
Winkeltje: The Little Shop is now fully Steam Deck compatible! While it was already playable, we fixed up a couple of minor issues to make the experience smoother.

[h2]Change Log[/h2]
  • Audio - Added the option to set the master volume level.
  • Audio - Slightly increased the base ambience volume level to better fit with new ambience audio.
  • Decorations - Added new tombstone and pumpkin decorations to make your shop a little spookier.
  • Employees - Removed hacky box carry implementation.
  • Events - Fixed an issue where having no random events could crash the game.
  • Fix - Fixed an issue where players could place furniture out of bounds.
  • Fix - Fixed an issue where loading a super old shop does not have a shop level saved and would break the game.
  • Language - Attempting to load a language file that does not exist should now default the translation back to English.
  • Language - Added Japanese translations.
  • Language - Updated all translations.
  • Lighting - Increased the player's ambient light to fix an issue with the night time being too dark.
  • Movement - Fixed an issue where the sprint button would be reset when an employee restocks a shelf.
  • Scenario - Enabled the Halloween scenario.
  • UI - A trader menu entry will now also show the total number of items regardless of quality.
  • UI - Moved the lock icon in the details panel of the objectives menu more upwards to provide more space for long text.
  • UI - The inspector panel in the catalogue menu will now have titles that adjust to the size of the text to adjust for very long titles.
  • UI - Added word wrapping in the short and long scenario descriptions of the scenario select menu to prevent sentences from going out of bounds.
  • UI - Rewrote the scenario select menu toggle switching to not use an animator and to fix an issue with showing the correct description when switching tabs.
  • UI - It should no longer be possible to return from the shop select menu while the confirmation window to delete a shop is visible.
  • UI - Added '~' and ',' to the excluded characters list when naming the shop.
  • UI - Reworked the crafting skill HUD to allow for several levels to be gained in one go.
  • UI - Updated the Credits section.
  • UX - A customer queueing up to the counter while in the awareness radius of the player should now correctly highlight itself.


Hotfixes
  • Balance - Changed the collider of the Halloween pumpkins from a box collider to a capsule collider. This changed the footprint, resulting in the pumpkins being 5 silver cheaper and giving 10 appeal less. This change will allow players to fit this decoration more snuggly into their shops.
  • Build - Fixed an issue where reverting a double width wall after replacing it with 2 single walls would not correctly destroy the visual aspect of the 2nd single wall.
  • Console - Added more shader variants to include snow in cases where it's appropriate.
  • Farming - Returned seed quality is now always the same as the quality of the seeds that you put in.
  • Halloween - Halloween scenario would not correctly unlock items when reloading the save file.
  • Input - Controller inputs should feel a lot more responsive now due to some inputs no longer being ignored in cases where HUD elements are deactivating.
  • Save - Loading an old shopkeeper outfit could break the game by loading a material that does not exist anymore.
  • Save - Submitted a character type converter which caused errors when loading employees from an old shop save.
  • Save - The Halloween scenario would not correctly wipe shop rewards when reloading a save.
  • Save - Added a check to the material name converter to check if the player appearance is not null. This could cause a crash on old shops.
  • Scenario - Added a null check to prevent an error when reaching the appeal cap in the Halloween scenario.
  • UI - The unlock menu would throw an error on the structure tab if the unlock level of a structure piece was null.
  • UI - The inventory item presentation was called out of order causing the first time you take an item out of a furniture slot to cause a visual bug.
  • UI - Added prompt support for PlayStation 5 controllers.
  • UI - Increased the max shop name length to 30.
  • UI - Updated the Name Shop window to allow for more characters to fit.
  • UI - Updated the inline graphics asset to include the Halloween event icons.
  • UI - Fixed an issue where the Halloween pumpkin and tombstone decorations had missing thumbnails.

AI Fixes & Console Alignment Patch

Hello Shopkeepers!

In the previous update we announced that we wanted to use that patch to align all of platforms to the same version. We unfortunately ran into some issues with one of our console builds that stopped us from doing so. This hasn't impacted the PC version, but has created a bit of a weird gap in some of the console versions. All of the builds have now made it through certification on all platforms, so we're ready to go. This patch updates the versions as follows:

PC: 7229 -> 7319
Switch: 7229 -> 7319
Xbox: 7052 -> 7319
PlayStation: 7152 -> 7319

[h2]Changelog[/h2]
  • AI - Changed the spawn offset to be applied at the spawn point rather than the door.
  • AI - Some furniture had its collision box incorrectly set, causing the AI to be stuck inside.
  • AI - When closing the door before the day ends and while there's still people in queue, there was a chance of the customer just staying in queue. This should now be resolved.
  • Art - Aligned the setup of the trader with the other NPCs.
  • Art - The firewood storage decoration had missing mesh parts and incorrect normals.
  • Console - Fixed frame rate to 30 FPS on consoles to prevent issues where Vsync would either run the game at 60 FPS at night and 30 FPS during the day. This contrast in frame rate felt worse than fixing the frame rate to an acceptable norm.
  • Fix - Steam deck now automatically sets itself to 1280x800 per Steam's requirements.
  • Objectives - The 'Alchemist of pain relief' objective should now also unlock blueberry seeds.
  • Performance - The player character now combines the skinned mesh renderers instead of paying a performance cost for each of the components per frame.
  • UI - Opening the shop will now indicate the employee wage cost and the cost will appear red if you can't afford to hire an employee.
  • UI - The employee cost prompt should no longer show on the entrance while the shop is open.


Stay tuned for a spooky update!