1. Winkeltje: The Little Shop
  2. News

Winkeltje: The Little Shop News

Update 3818: Trader Mechanics Rework, Improvements and Fixes

This update is lighter on content but still contains some cool new changes and a lot of fixes.

This month the team focused on 2 major things. The first is transitioning into a game engine update without anything breaking for the players. This turned out to cost more time than anticipated but the first part of this upgrade will be in this update. The second is preparing for a showcase at INDIGOx in the Netherlands. If you'd like to come meet us over there, you can find all the details on the Indigo website: https://www.dutchgamegarden.nl/indigo/

Fortunately, there was some time to make the game better. The most notable change is the reworked trader mechanics and the introduction of the resupply mechanic. Traders now appear more often and carry a limited supply. Item delivery also has a limit based on your shop progression. The item delivery limit is reset daily. Alternatively, it is possible instantly reset the item delivery limit by using the resupply option but this comes at a cost.



While the primary reason was to make the buying of items more exciting and surprising it also addressed the exploitation of bulk buying crafting resources and converting them in high margin items.

Balance
  • Crafting - Crafting times for all items have been updated. (tailoring lowered, cooking and smithing increased.)
  • Events - Tweaked the effects of the ‘Tournament’ event to be less intensive.
  • Items - Rebalanced crafting level requirements for cooking.
  • Objectives - Objective requirements for cooking have been updated so they line up with item leveling.
User Interface
  • HUD - The stock capacity label has been updated with a clickable icon.
  • HUD - Added a trader reminder notification icon to indicate that a trader is about.
  • Community Request: Options - Added a brightness slider to the settings screen.
  • Community Request: Restock UI - Clicking on the same display when you have the Restock UI open will now close the Restock UI.
  • Community Request: Restock UI - Moving the character will now close the Restock UI.
  • Restock UI - The Restock UI should now dim the quality outline if the slot is empty.
Changes
  • Feature - To curb the exploitation of ordering huge amounts of crafting resources there is now an order limit with the possibility to resupply at a cost.

Improvements
  • Community Request: Controls - Right shift and control should now have the same behavior as left shift and control.
Bug Fixes
  • Assets - Adjusted the placement dust particle for shelves so it fits better.
  • Assets - Adjusted the outer fences to allow shelves to be placed on the outer shop wall.
  • Assets - Decoration bushes should no longer show flowers when placed during winter.
  • Assets - Decoration bushes should now correctly highlight when placing it.
  • Customers - Customers should no longer block mouse clicks intended for furniture.
  • Debt - When paying your debt at the door, the day count in the objective is now updated correctly.
  • Events - Some Events would not have their progress saved correctly.
  • Events - Autumn event did not accurately affect the categories mentioned in the description.
  • Events - Random events can now no longer start on the same day as an annual event.
  • Objectives - Watering objective would not update correctly.
  • Objectives - Some Objectives would not have their progress saved correctly.
  • Objectives - Fixed faulty start condition in conditional item forge objective.
  • Player - Added additional checks for player position/rotation loading.
  • Player - Player position & rotation would not save correctly.
  • Planters - It’s no longer possible to move the planter while doing a farming interaction.
  • Shopbuilder - Added an exception to no longer mark shelves as invalid when intersecting with a wall.
  • Tutorial - The rotate object hint would remain on screen after a counter was placed.
  • UI - Restock UI would not restock lower quality items when pinned.
  • UI - Item Info was not showing in Overview > items.
  • UI - The radial menu should now always be vertically centered to prevent the item info from going off screen.
  • UI - Customer Requests should now always display in front of customer names.
  • UI - It should no longer be possible to do other interactions during a farming progress bar.

Update 3715: Tailoring, Blacksmithing and Farming UI

Hey Shopkeepers,

This update is focused on adding more items and related objectives. With 14 new items, you will be able to enjoy crafting a little more! On top of that, the farming UI has received an update to provide useful information to all planter types.



As with every update, there are lots of fixes for bugs and issues that were discovered with your help so be sure to see if your issues were addressed.

Please do keep reporting bugs and giving feedback, either here on the Steam forums or on the Discord. Together we can work towards making Winkeltje the best it can be.

Check out the full patch notes below:

Balance
  • Furniture - Community Request: Moved the Huge Pallet earlier into the unlock queue (from level 28 to level 23).
  • Items - The pricing of Tools and Clothing, and their materials, has been updated to fit the new crafting trees.
  • Crafting - Lowered the crafting time increase on hard mode.


Content
  • Items - Added 14 new items. 5 blacksmithing, 5 tailoring, and 4 resources.
  • Objectives - Reworked objective chains for blacksmithing and tailoring to fit the new items.
User Interface
  • General - Community Request: The debt payment reminder at the door will now indicate how many payments need to be made before the debt is completely paid off.
  • Furniture - Community Request: The farming UI has been reworked from the ground up to show what you are planting better in all planter types.
  • General - Trying to clone an object without enough money to pay for it will now mention this as an info popup.


Changes
  • Saves - Save file now saves the selected wall & floor in the shop builder.
  • Furniture - The shelves have been slightly reworked to be more consistent and have fewer issues.
  • Controls - Community Request: Pressing 'B' on the keyboard will now bring up the Buy menu.
  • Objectives - Sell Food objective now counts both raw ingredients and cooked meals.


Audio
  • General - The game audio will now be muted if it is not the focussed application.
  • Furniture - Added a sound effect when higlighting a planter.


Bug Fixes
  • General - It should no longer be possible to remain outside the shop.
  • Debt - Debt Objective would not complete correctly if you would pay it off at the door
  • Debt - Fixed an issue where debt amount in Easy mode would decrease rather than increase.
  • Debt - When paying your weekly loan at the door, you now correctly have to pay the extra loan you get when you have missed a payment.
  • Crafting - Closing the crafting menu while a craft is in progress is no longer possible to prevent you from losing items before you get the result.
  • Crafting - Fixed an exploit that could let you craft without paying any resources.
  • Crafting - Switching between crafting ingredients while switching crafting option could cause an error.
  • AI - You could block the entrance and bug out the AI by placing furniture on top of the Entry Point (While that video was fun to watch, this is not intended 😉 ).
  • Saves - Saved items could sometimes be null and crash the loading of the game.
  • Saves - Resolution setting should now correctly save & load.
  • Controls - Camera zooming using the scroll wheel wouldn't work while walking.
  • UI - The unlock label of structure sets included an untranslated word.
  • UI - The menu description text has been adjusted to fit 3 lines to prevent it from slightly jumping between tabs.
  • UI - Repeatedly opening/closing the Restock UI should no longer cause the window to come up as empty.
  • UI - Pressing the interact button on controller during the opening sequence would execute the continue button.
  • UI - The game menu would not have a button selected when using it with controller.
  • Objectives - Watering Objective now increments correctly when using large or huge planters.
  • Shop Builder - Fixed exploit that allowed you to buy & sell floor tiles for a profit.
  • Furniture - Furniture would be visible for 1 frame at world zero when buying a new one.
  • Furniture - Shelves would sometimes not be interactable after placing them near the edge of the awareness radius.
  • Furniture - Fixed an issue where a shelf was inaccessible to customers.



Update 3603 - Door Locking, Item Info and More! (+ Hotfix 3610)

Hey Shopkeepers,



It is great to see how much fun everyone is having when playing Winkeltje! We are humbled by your responses, but we are also hearing the issues raised. Be assured that we are working on them.

This update is the first half of a push to add some more items to your specialized shops to help that experience feel more complete. Expect to see more items next update.

Next to this, there have been requests for new storage options, ways to keep customers out of certain rooms or a way to easily see the value of an item. These have now all been added to the game!



Of course, that is not everything. Bug fixes, new events, objectives and improved controller support are also in today's notes. Check them out in their entirety below!

Let us know what you think in the comments or join the Discord (https://discord.gg/ZSMEenk) where you can talk to us or the rest of the community and see every change that is being made to the game live.

Hotfix 3610

There were a couple of issues that slipped through our tests for Update 3603:
  • Items that were obtained but were not available anymore after a patch will now still be buyable through the order menu.
  • Blueberry Withered state was not assigned correctly
  • Grain was being translated incorrectly
  • Fix for customers trying to access the navmesh when they were not on it anymore.


Content
  • Community Request: Item Info. This window appears when selecting or hovering an item and gives useful information about the values of the item.



  • Community Request: New pallets. The Long Pallet is for fitting into tight spaces and the Huge Pallet for efficient endgame storing of goods.
  • 2 new farming plants: Wheat (for grain) and Blueberry Plants (for Blueberries.)
  • Community Request: 5 new cooking items (Jam, Porridge, Quiche, Roast and Blueberry Pie.)
  • Community Request: Door locking. You can now prevent customers from using a door by clicking the door at night to lock it for customers. You can still use it but customers will not be able to walk through.



  • New farming and cooking objectives to unlock the new items.
  • Additional particle and sound effects to all pallet types.
  • 5 new annual events, and 2 new random ones, have been added to the game! Prepare for the Chef Cook-off by cooking meals for the hungry fans, save up for the dreaded Plague, make a pile of cash by selling swords during the Tournament, and more!
Balance
  • Community Request: Lowered the cost of shop upgrades.
  • Increased the amount of appeal needed per level, especially for the later levels.
  • Removed the lowered capacity from storage on Hard mode, and replaced it with higher furniture pricing.

Changes
  • Added a pop-up to inform the player when an event starts.
  • Item modifiers are now always based on the base value instead of its context sensitive values.
  • Community Request: You can now choose to pay your debt when opening the shop instead of at the end of the day.

Bug Fixes
  • Fixed an issue where over a dozen objectives would not start correctly, these should start on game load.
  • Shop Builder cost indicator would sometimes show the previously paid cost when changing walls/floors.
  • Buying tiles in creative mode would still cost money, they're free once again.
  • Price calculations should be more precise now since it doesn't round up/down anymore during the calculations.
  • Values were rounded incorrectly after being affected by events.
  • Upgrade max appeal reminder should no longer show when at maximum appeal.
  • Fixed an issue where the event pop-up would not spawn for annual events.
  • Planter soil should no longer highlight or stay highlighted after interacting with it.
  • Fixed an error when Overview > Events is empty.
  • Fixed issues with the Bandits, War, Autumn, Recession, Spring, Summer and Economic Boom events where they would not always affect the intended resource categories.
  • Fixed an issue where an event would incorrectly set the value modifiers.
  • Door would not open when the debt objective was not found in some cases.
  • Player move direction and speed were not reset after handling furniture.
  • Planters (all slots) have had their sizes tweaked so they would stop bullying the snapping system.
  • Using dpad to select furniture should no longer work with a crafting menu open.
  • You can now not close the shop while a delivery is in progress or while Lucas is still inside your shop.
  • Fixed an issue where the in-game UI would occasionally show in the main menu.
  • Fixed an issue where crafting costs would not scale properly on Hard mode.
  • Customers should no longer slow down when walking around objects.
  • Customers should no longer slowly rotate when walking around objects.
  • Camera zooming should now only work if the cursor is within the game view.

Spring King’s Day Update: Version 3457!

Hey Shopkeepers,

King’s Day is here and with it comes the famed Market. With today’s update you’ll be able to unlock the new Market furniture and structure set, allowing you to turn your little shop into a marketplace to be proud of!



This update also brings the first iteration of annual events to Winkeltje. Annual events are, as you might already expect, events that come by once a year. Many of these are still in the works, but today you can check out the King’s Day event which will see customers visit your shop wearing orange, and a slight shift in what they’ll be looking to purchase.

Of course, this update also includes the usual assortment of bug fixes and improvements reported and requested by the awesome community here on the steam forums and on the discord.

Finally, shopkeeps would like see Steam Achievements come to Winkeltje in the future. We really like the idea, and would like to give you the chance to submit your ideas for any achievements! If you want your achievement in Winkeltje simply click the link , explain your idea, and it just might make it in!

Check out the full patch notes below:

Highlights

  • Annual Events: Though there is only one for now, we have added a system to support annual events! King’s Day comes by every spring so make sure to look out for it and gather the profits.
  • The Market Place: A new counter, market stands and carts, new decorations and floor and wall types to go with them. Everything you need to turn your little shop into a marketplace.
  • The Appeal Level Cap has been increased to 30.


Content

  • 1 new counter
  • 4 new displays
  • 10 new decorations
  • 3 new wall types
  • 1 new floor type


Art
  • Customers should now have more variety in the clothing they wear.
  • Customers will wear appropriate clothing for King’s Day.


Improvements
  • Picking up unique furniture should no longer show you the prompt on cloning as it's not possible.
  • Community Request: Camera rotation should now be stored when saving the shop.
  • Added extra highlighting for furniture to make it clearer what you can interact with.


Bug Fixes

  • Fixed an issue where shop objects could be placed outside of the shop area.
  • You should no longer be able to push yourself out of the shop by returning furniture to its previous position.
  • Edit Walls prompt now shows up correctly when using a controller.
  • Fixed an issue where ‘debtamount’ was not shown correctly in the Polish game version.
  • Events now start when opening the shop and end when closing the shop.
  • Annual events now start when intended.
  • Fixed an issue where the crafting radial would not close if you clicked outside of it.
  • Tutorial labels did not update when changing language during the tutorial.
  • Opening the menu while the tutorial label was blinking would sometimes make the label invisible.
  • Planters with multiple slots will no longer show how many days until harvest as this often showed incorrect values.
  • Fixed an issue where the controller would not allow for removing an item with a quick button press if your inventory was empty.
  • When loading, structures will now try to find a fallback if the saved one wasn't found.
  • Fixed an edge case where water and harvesting particle systems could be active at the same time.
  • The shopbuilder wall thumbnail label would show 0s when clicking any wall.

Update 3295: Cooking big planters!

Hey Shopkeepers!

This week you have some new things to sink your teeth into. Next to tailoring and forging, you can now also enjoy cooking! This lets you cook meals using ingredients bought at the trader or grown using planters. Of course, with so many vegetables needed to keep the kitchen running you can now also unlock the Large and Huge planters through diligent farming!



A new update also means fixes and improvements but more on that in the patch notes below!

Finally, thank you so much to everyone on the unstable branch who helped find major issues, and shared suggestions on how to improve it, over the last few days. The game wouldn’t be the same without you all!

Check out the full patch notes below:

Content

  • Community Request: Added the Stove. Cook meals to sell to your customers!
  • Community Request: Added 4 new meals to the game (Vegetable Soup, Vegetable Stew, Applie Pie, Meat Stew).
  • Community Request: Added 2 new planters. Speed up farming by unlocking and buying the Large and Huge planters!
  • Added objective tree for cooking.
Controls
  • Furniture placement will now be cancelled (if not paid yet) or returned (if already paid) with (Tab/ESC/F/) & (Square/Triangle/Circle) & (X/Y/B).
Options
  • Community Request: Added a ‘fancy graphics’ checkbox. Uncheck it to improve performance at the cost of some graphical fidelity.
Improvements
  • Community Request: Planting UI now opens again after planting if the station has slots left and the player has the seeds to fill them
  • Compressed assets to bring down build size.
  • When the day ends, customers will stay around until their patience meter runs out.
  • Changed the way the game tracks if all customers have left the shop or not, should feel a lot snappier now.
  • Shopbuilder: Updated controls for controller users.
  • Trying to edit a wall when you can't should now show an info pop-up telling you why this is not possible.


Bug Fixes
  • The right arrow in the buy/order menu was not animating
  • The info pop-up telling you that you don't have enough capacity was not showing for controller.
  • Losing selection in the main menu could soft lock the game when playing with controller.
  • Switching input device in the main menu should now show the correct prompt graphics.
  • The main menu did not support the Xbox360 prompt graphics.
  • Switching to shopbuilder using a controller would nog show the correct prompts.
  • The window for the difficulty description has been made wider to support the longest description
  • Customers could forget what items were unlocked in a scenario, causing a cascade of issues.
  • Fence collider is now thinner to prevent collisions with wall mounted furniture