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BROK the InvestiGator News

UPDATE 1.4.5

1.4.5
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- Fixed possible softlock if coop character pressed a button on the bunker ball game at the same time as main player while off.
- Fixed throwing an item which would fall on Lia would crash the game.
- Fixed skipping the whole museum part while on the mini game would have the mini game parts still on screen.
- Finishing the mini game could also result in a part still flying on screen.
- Fixed closeup staying on screen if coop character jumps on a certain corpse several times in Chapter 4 while a closeup is on.
- A certain robot killing the guard during a cutscene in Chapter 4 would give XP to the player.
- Fixed trash can visible on the light in hacker back street even when it shouldn't be there.
- Pressing print screen on Steam was not handled by Steam itself.
- Pressing back button while displaying fanarts could sometimes get it stuck on screen.
- Shadow ads could spawn on bed locations, making them impossible to grab.
(Rvs 19200)

UPDATE 1.4.4

1.4.4
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- Fixed possible softlock if we would jump on the bunker button exactly when the countdown was over in chapter 4.
- Fixed crash if companion character would get close to the nuclear areas on the map.
- Fixed ad not appearing correctly in the box in the laboratory (sprite error)
- Fixed dialogue crash in chapter 4 if we waited the end of this line (Graff coughing) instead of skipping.
- Fixed potential issues with the rolling spike not letting the character get up or die.
- Fixed unable to jump sometimes after getting crushed by the rolling spike.
(Rvs 19169)

UPDATE 1.4.3

1.4.3
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- Fixed: Switching page on the artbook with L/R would cause a crash.
- Fixed: Doing this also caused the pointer to not move the page around sometimes.
- Fixed accessibility: Sewers panel accessibility sounds were not working correctly.
- Fixed accessibility: New controller detecteed speech would prevent audiodescription from playing.
- Fixed one potential issue with the management of several controllers.
- If a player is disconnected and a controller which isn't used by anyone is found, they automatically pick it up.
- Switching pages while zoomed in now keeps the zoom.
(Rvs 19139)

UPDATE 1.4.2

1.4.2
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- Fixed: Final boss was rarely doing the slide attack anymore.
- Fixed: Brok's skin colors for co-op characters and "chocolate skin" were incorrect.
- Fixed: R.J.'s run sprite lacked weapon display
- Fixed: Jumping right after a flying uppercut with Brok resulted in an incorrect low jump next.
- Fixed: In Dr Mink's room, the coop players could move the camera too, causing issues.
- Fixed: In Dr Mink's room, fixed depth issue visible with several players.
- Fixed: Giving food to ally not active during the fight was possible.
- Fixed: Giving food to ally would sometimes cause not being able to use food at all.
- Fixed: Final boss could move while trying to attack.
- Fixed: Final boss could grab player from very far.
- Fixed: Characters would sometimes not move down during a cutscene at the end.
- Co-op players can now join during fights.
- Co-op players now have more defense.
- Final boss combat now indicates where player(s), ally and boss are to make it easier to follow.
(Rvs 19135)

UPDATE 1.4.1

1.4.1
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- Fix tribot stuck / fight not starting if we fail the piano puzzle twice.
- Fixed potential crash if the item sprite does not exist.
- Fixed potential crash after solving the museum puzzles.
- Fixed coop character able to pick up ad inside of the sentry box while being outside.
- Fixed: cannot punch Dee
- Fixed: tribots in police department stop moving if we die when trying to save Sin.
- Fixed minor issues in fanarts.
- Coop character loading now waits until textures are loaded to avoid a delay with them being invisible.
(Rvs 19123)