1. BROK the InvestiGator
  2. News

BROK the InvestiGator News

UPDATE 1.2.6.1

1.2.6.1
--------------------
- Fixed: Double "end of fight" when fighting Squealers Chief.
- Fixed: Spanish version did not display the replies to the exam.
- Fixed some mistakes in Spanish version exam replies.
- Changed Brok's "Noooo" line when waking up from nightmare.
(Rvs 17467)

UPDATE 1.2.6

1.2.6
--------------------
- Reduced memory use in the last scenes.
- Russian localization fully proofread (thanks to onee1d1d)
- Changed expression in HUD when dead to the hurt expression instead of low health.
- The mail packages now explode when we mess up (obstruction detected.)
- Fixed: Player could get stunlock after falling into hole and then getting hit in some situations.
- Fixed: Head of claw display in Trasher mini game wasn't properly aligned.
- Fixed: Mine exploding a crate would make it change side.
- Fixed: Stop vibrations when choice to exit room and other situations.
- Fixed: Chief stops saying "Get lost" several times over if hit several times fast.
- Fixed: Second wave of rats in the fight in the sewers could have a rat stuck beyond the screen.
- Fixed: Crates could be drawn above player when jumping on them at certain positions.
- Fixed: Potential softlock if clicking fast for one dialogue near the end.
- Fixed: Potential softlock when using the panel at the end of the sewers.
- Fixed: Short graphical issue in the picture "threaten the hacker".
- Fixed: In dialogue, when coming back from a list of choices, the direction of the arrow sometimes pointed nowhere.
- Fixed: The last dialogue topic was not correctly kept in all situations.
- Fixed: Tutorial asked player to "click on Brok's portrait" but it only works when clicking on Brok himself.
- Fixed: The newest mail piece no longer stays when exiting, which cause a minor graphical glitch.
- Fixed: One tutorial entry is a repeat of another and should not be visible in menu.
- Fixed: Setting "enemy blink" was not properly read from the configuration file.
- Fixed: One objective from chapter 3 would stay after restarting from previous chapter.
- Fixed: Dr Hush room mirror did not cover enough which could cause a graphical glitch.
- Fixed: Softlock under specific situation with the rollspike.
- Fixed: Player can no longer be pushed by another opponent while being grabbed.
- Fixed: Player disappears if doing special attack right after getting back on feet after a grab.
- Fixed: Enemy could still move away when player starts special attack.
- Fixed: Enemy should not grab player if the player position would be outside the room.
- Fixed: Collision lock possible in a specific spot between two mail pieces.
- Fixed: Collision lock possible in a specific spot on top of Brok's building.
- Fixed: Softlock if we attack the Tribots as soon as a new wave comes in the police department.
- Fixed: Rat enemy could get locked between collisions in the sewers.
- Fixed: Door in Border Post closed if walking on a certain point.
- Fixed: R.J.'s suplex could sometimes get player out of room bounds.
- Internal change: Music is no longer recompiled at each export.
(Rvs 17466)

UPDATE 1.2.5

1.2.5
--------------------
- Fixed: Story progress issues if exiting the game while fighting bots at the start of Chapter 5.
- Fixed: Rare bug that prevents progression in Virtual Arena when killing drones by throwing items.
- Fixed: Balloons can no longer float under ground.
- Fixed: Enemies could sometimes stay invisible on the screen (but still with collisions) when throw into pits.
- Fixed: Using quotation marks when renaming saves would trim the description.
- Fixed: Number of tiles of conveyor belt was incorrectly reduced.
- Fixed: Items falling in a circle of conveyor belts no longer make a lot of noise.
- Fixed: Player in a circle of conveyor belts can no longer attack constantly.
(Rvs 17436)

UPDATE 1.2.4

1.2.4
--------------------
- Fixed possible softlock if defeating the rats (first fight in Chapter 1) while on top of the building.
- Fixed crash if falling from the highway at the start of Chapter 4. (regression)
- Fixed Chapter 6 reactivating the electrical shield did not kill Tribots during the cutscene. (regression)
- Fixed two gameover types in the list which were not actually registered.
- Fixed minor issue: collision effect when hitting the Chief in one of the latest scenes.
- Fixed: Button prompt for picking up an item is now only displayed if fight mode is active.
- Fixed: Giving Pred toy to Graff and getting it wet would make Brok speak instead.
- Updated offline stats for summary.
(Rvs 17424)

UPDATE 1.2.3

1.2.3
--------------------
This update prepares the console releases. As such, some more optimizations have been performed:
- Loading/transitions speed optimizations.
- More memory leaks fixed.
- Faster logo & "new game" menus.
- "Laser placed" trap full reworked (no longer a big resource hog)
- Music stops faster when loading or starting a new game so they don't overlap.
- Improved icons resolution on main menu.
- Food no longer disappear automatically in virtual arena.
- Increased speed of EXP increase bar.
- Increased dodge speed when player is small on screen.
- Added several gamepad vibrations effects like conveyor belts.
- Added one missing VR background character.
- Adjusted some character status for some endings.
- Fixed: Chief & Sin giving different experience according to chapter in VR arena.
- Fixed: R.J. (and other enemies) can no longer keep infinite defense when player does special attack.
- Fixed bug: hitting the factory door in Chapter 6 could trigger the dialogue with Gherkin again.
- Fixed bug: Possible to get the front ad in jail several times over.
- Fixed bug: Possible dialogue repeating in second day nightmare.
- Fixed bug: Brok disappears from hoverbike in cutscene.
- Fixed bug: conveyor belts can no longer meet in opposite directions.
- Fixed bug: Military bot no longer breaks progress in Virtual Arena if one falls into a pit.
- Fixed bug: coins (and some other items) won't fall into bottomless pits.
- Fixed bug: companion character moving up/down on his own when taking the elevator.
- Fixed bug: character portraits no longer appear in front of the menu when pausing during non blocking dialogue.
- Fixed bug: Pound bot frozen after attempting groundpound on a bottomless pit.
- Fixed bug: Pound bot can no longer grab player if there's a big height difference.
- Fixed bug: Tidy arms displayed at the wrong height when above ground.
- Fixed bug: Tidy and chief rat no longer stay resting when hit just once after special attack.
- Improved conveyor belt creation to make more continued paths.
- Fixed bunker inside aliased part in background.
- Fixed: enemies can now jump in front / in the background to reach the player better when there's an obstacle.
- Fixed: R.J. rarely frozen after doing jumpkick.
- Fixed: Tidy can no longer get hit by lasers placed while doing special attack.
- Fixed: Smoke particles disappeared after a few seconds incorrectly.
- Fixed: Describing saves and pressing B would incorrectly hide the menu.
- Added pressing B on controller to go back from virtual keyboard.
- Added pressing X on controller to delete a character with virtual keyboard.
- Traditional Chinese localization fully proofread (thanks to JeroMi)
- French localization fully proofread (thanks to PikaMew)
(Rvs 17402)