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BROK the InvestiGator News

UPDATE 1.0.13

1.0.13
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- Added a warning message and an option to skip the last scene before the Fall ending.
- Added possibility to use DPAD to select clues during interrogations.
- Added possibility to use DPAD to select the menu panels.
- Added possibility to scroll through the items with DPAD in the menu.
- Added missing animation for speakers in the pharmacy.
- Fixed two endings were not counted in stats.
- Fixed Tribots dead bodies should less often clip through walls.
- Fixed impossible to free Klay if we save and reload right right before that scene.
- Fixed timer not behaving correctly in Chapter 5 during gameover or summary.
- Fixed jumping to Chapter 5 no longer gets all materials and the achievement automatically.
- Fixed merchant appears dead in summary when in Chapter 2.
- Fixed lasers trap during combat and made them slightly less CPU intensive.
- Fixed Tidy both arms appearing behind him.
- Fixer timer footsteps resetting when aborting paths, which caused a lot of noise on the elevators in front of the lab.
- Fixed possible lockup if getting an ad while another dialogue triggers.
- Fixed possible lockup if for some reason Graff would be stuck inside the dome after switching.
- Fixed some audio levels for a dozen lines.
- Fixed using DPAD with museum piano.
- Fixed military bot audio only coming from right speaker.
- Fixed mines exploding in second nightmare when we've already clicked on a window.
- Fixed Stubot reported dead to Graff in one of the last scenes even when Graff himself destroyed him.
- Fixed bug in second nightmare that would let players roam around during a dialogue.
- Removed potential spoiler from a gameover picture.
- Removed the static electricity sound during Dee's interrogation.
- Reduced damage of special attack of Chapter 4's boss.
- Increased animation speed for weapons for Brok & Graff so they're a better option.
- Faster dodges: Reduced interval to memorize inputs during combat and can be performed faster after attacking.
- The pipe chunk Graff can get in Chapter 6 now deals a lot more damage, offsetting the risk of using it.
- Enemies falling into pits gets more damage now in higher difficulties.
- Updated offline stats for summary again.
- Improved Russian localization (missing hints files for Chapter 6)
(Rvs 16732)

UPDATE 1.0.12

1.0.12
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- Fixed the invoices are now removed from inventory after fighting those drones.
- Fixed a certain character is now considered dead if Graff didn't meet them (also adds an edge on summary for this case).
- Fixed missing outcome during second nightmare on the summary. (missing the enemies)
- Fixed entering and exiting sewers fast with Graff would not display the room properly.
- Fixed summary display issue, some nodes wouldn't display unless certain edges were valid/seen.
- Fixed accidentally hitting a character while a certain thing explodes in one ending triggering dialogue that shouldn't happen.
- Fixed some summary entries shouldn't be filled when starting a new game.
- Fixed Brok passing through the door of his apartment in some endings.
- Fixed room color now applied when swimming in the lake.
- Fixed items thrown, their shadow, and cat fur effect were not properly scaled.
- Fixed some missing event calls.
- Fixed incorrect scale for base part when crates are destroyed.
- Fixed impossible to jump on some parts of the bridge.
- Fixed possible lockup on top of the Border Post when clicking on ad and the antenna simultaneously.
- Fixed switching to Graff then back to Brok while escaping jail entrance would no longer trigger the bots.
- Fixed skip cutscenes button should not work during choices, certain closeups and showing items.
- This also fixes incorrect positions of elements if you do this during the museum minigame.
- Fixed bots spawning and stuck inside wall in the second nightmare if dodging over the trigger.
- Fixed action mode no longer retains the last hotspot name.
- Fixed minor display issue with the bunker balance.
- Fixed R.J.'s dialogue could be interrupted in jail so he could not leave.
- Fixed potential bug preventing from switching player after refusing to skip an action.
- Fixed more softlock situations.
- Fixed it was still possible to get both remote controls in inventory after chapter select.
- Fixed defeating final boss via the alternative way still counted as kills for the pacifist run.
- Fixed softlock if we get the tribot cop key right before the Pred toy inflates.
- Fixed could not use DPAD during some choices (skipping fights, giving food to ally)
- Fixed shaking effect now doesn't persist through gameover or switch to another room.
- Fixed final boss could get stuck after a slide attack.
- Fixed final boss slide sprite would be in the incorrect side for 2 frames.
- Fixed big fight when exiting bunker, some enemies could get stuck outside of view.
- Fixed ally could sometimes get stuck in walk without actually moving after defeating all enemies.
- Fixed getting Till the end of time ending and then going back to the kidnapped part would stick to the same ending.
- Added a "hold" icon for the skip action button when using a gamepad to distinguish from switching player icon.
- Effects are now automatically disabled if a shader could not work.
- Improved Brazilian translation.
(Rvs 16716)

UPDATE 1.0.11

1.0.11
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- Fixed Brok not disappearing after leaving Wes's office.
- Fixed Graff still coughing on the summary screen.
- Fixed player dying while standing if falling into a hole and getting killed immediately by an enemy afterwards in quick fight mode.
- Fixed right clicking on "Buy food" gameover menu would half softlock the game.
- Fixed incorrect hint when trying to hide at the Border Post.
- Fixed a blocking situation when you don't have 100 Unis to pay the hacker for Shay and refused to help the Director.
- Fixed door animation repeating if accessing summary in police department.
- Fixed Stubot now properly reacts when hit during Chapter 4.
- Fixed situations when the summary should not be open.
- Fixed partially wrong hint in Chapter 1.
- Fixed pharmacy entrance minor issues.
- Fixed after credits scenes would appear late for the Canonical ending.
- Fixed Director giving pill to Graff is now an edge on the summary.
- Fixed perspective issue when fighting in front of the cell.
- Fixed end flag in VR arena can no longer be inside a trap.
- Fixed checkpoint not always working for pyramid lasers room.
- Fixed two possible softlock situations.
- Fixed allow right stick movement on the map.
- Fixed allow to crush the vending machine after fixing it with Gherkin.
- Changed Graff's money icon and description in menu to indicate it's interactive and different from Brok's.
- Improved moves list pictures and some tutorial pictures.
- Improved Brazilian translation.
- Added 40 fanarts.
(Rvs 16699)

UPDATE 1.0.10

1.0.10
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- The last topic selected (with gamepad) is now memorized and restored when talking to a character.
- Added an automatic detection and report of softlocks so it's easier to fix them in later builds.
- Fixed running with double tap would get interrupted when reaching a lower floor.
- Fixed the bug in last room of the game (final boss) that could destroy inventory / achievements / gameovers... lists if unlucky.
- Fixed Dart still there doing nothing if reloading after Graff's surprise attack in the sewers.
- Fixed the annoying bug that would make saves scroll immediately after clicking on the menu panel.
- Fixed bug if Graff destroys the bedroom door in the scene where he's inside then click on the door to move out.
- Fixed percent progress decreasing in Chapter 5.
- Fixed wait time after fight in police department in Chapter 6 could allow player to break the wall, causing issues.
- Fixed softlock if player "almost fell" at a precise location at the top of the pyramid bridge.
- Fixed food that we buy during VR night fight after gameover was actually not given to the player.
- Fixed crash with Tidy if we showed his arms extending while we skipped and quit the dialogue fast.
- Fixed the delay between surprise attack and the rats coming in one of the last scenes.
- Fixed not being able to switch mode via the icon after doing the museum again and going back from a closeup view.
- Fixed offering the magnifying glass to Graff would have Brok speak instead when interacting with it.
- Fixed Brok taking damage if Ott or the Guard walks over the grinder (and Brok is close) in Chapter 4.
- Fixed objective for entering Wes' office that would stay permanently.
- Fixed incorrect year on one clue.
- Fixed minor glitch on materials list.
- Fixed minor issue on the summary.
- Fixed inconsistencies in backgrounds universe language text.
- Added invincibility frames when hit by falling objects and they no longer hit when the character is down.
- Changed font for level display.
- Improved translations for one of the last dialogue.
- Improved Polish translation.
(Rvs 16692)

Trading cards!

BROK had an amazing launch, well beyond all my expectations. Thank you everyone!
The game now has trading cards. If you've played it, you'll notice they have dropped on your account.
There are 12 cards in total, and also badges, emoticons and backgrounds.

Here's my special message about the game release, let me repost it here!