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DEAD News

2 Months Later

A few things to keep the people updated for those interested:

The Sandbox game is going strong, we switched back to our primary engine simply so we can get things done faster,
* Our multiplayer system can hold any amount of players we desire up to 100,000 (basically overkill and unneeded but good to have).
* Animations look dope and I am proud of what I have done.

Currently we are building the Inventory system, the building system, and we have just finished up our first pass on a new path finding system that updates automatically with blocks broken. (the ai is 100x harder to break compared to DEAD).

The next thing to do with the A.I is make it more... dynamic? Cooler.

Expect something by April.. probably a private test build and a steam/epic store page.

What's coming in 2023

in 2019 I started work on an idea for a game that revolved around digging and mining underground with your friends. That turned into me writing a 30 page binder in study hall in my highschool about an infinite and dangerous labyrinth where people are sent to die/live out their days.

Well that game faded away and it never got done.

It always stuck in the back of my mind. In fact it got far enough along that it basically had everything but multiplayer so I ended up turning all of those assets into a singleplayer introduction to an idea of what I wanted. Basically a an advanced prototype -

Published Here:
https://gamejolt.com/games/gigastructure/506534

- and I left it alone.

I came back to a few projects and even made a post about my history in failures a few months ago.

Now, I am finally coming back to it, from scratch, and with a set time and plan in mind (working with a programmer that is making sure we get this done as well).

The plan for the game is to release it into a private alpha on Steam.

(to get updates and private keys you would need to join us in our discord I just opened https://discord.gg/VHpGTB4MZ6 )

We will have a build out within the next 2 months there. More posts should be made about it.

To be perfectly clear. We have the multiplayer framework and a lot of basic needs done. Now we are on to core functions like a newly designed inventory (almost complete) that should give you more player freedom than seen in any game ever besides maybe Project Zomboid or Dwarf Fortress. We will then move onto our crafting/building system (building is done but we need to advance the system), and then AI. All while that is happening art is being made as well as our future plans.




DEAD 2 Beta Spawn Speed Changes LIVE

Hey, just a quick "update". Fixed the ability to... well play the beta and now you can if you didn't know how to fix it already. I changed the speed of enemies spawning. Let me know if it is a fair/fun speed. Yes, enemies stop spawning at a certain point. Why? Because I testing if this is a good speed for spawning. It if it is I can keep going... if it's not then I can potentially make it faster.

DEAD 2 Test Branch

dead2iscominginoctober ...is the password to play.



Expect to die a lot, potentially find a lot of bugs and be able to have full controller support and mouse/keyboard support.

To play do this:




(Main menu works very with keyboard and mouse... unlike dead 1 lmao)

DEAD 2 Beta Testing Announcement

Previously I showed off this about a year ago:


but now something is actually being done with it.

DEAD 2 will be releasing at some point later this year. Currently I am opening the availability to play in set beta/tech tests that I will be privately hosting to gain feedback that I otherwise would not be able to see for myself. Below is a video of the current look of DEAD 2.
[previewyoutube][/previewyoutube]
To be able to join in on Beta Tests you must add me on Discord georgehennen#8969 so you can be invited to a private discord group for various Keys and Beta testing release windows.