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Definitely Sneaky But Not Sneaky News

Level Editor Beta

An early version of the level editor for Definitely Sneaky But Not Sneaky has just been released! To use it, opt-in to the beta version of the game in the game's Steam settings.

You can make all variations of levels you can find in the Classic mode of the game and more. I will soon add a way to make Survival mode maps, but is not included in the editor just yet.

You can share and load other people's levels via copy and pasting level data received from the editor.

Features to be added soon:
- a way to string together levels into "level packs" to make campaigns
- a way to hard lock a specific load out per level. Such as only being able to use the knife
- Steam workshop integration to easily share/browse level packs
- a way to set the level theme
- Survival mode objects

Weird things that will also be fixed:
- a proper way to resize the level
- a proper way to change / edit loadouts in the editor

Please post all questions, ideas, bugs, or general feedback to Steam community hub!

Thanks and enjoy!

Changelog for Definitely Sneaky But Not Sneaky 1.1.4

Hello anyone,

Definitely Sneaky But Not Sneaky has just been updated to version 1.1.4 to address ANOTHER compatibility issue. This one, specifically, had to do with me not accounting for a parsing difference between floats and decimal places in non-US based Windows systems. If anyone is interested, they can read this post and this Microsoft doc and notice that I did the opposite of what I should've done.

Changes:
  • Fixed a bug that had to do with parsing floats incorrectly


This bug may have been affecting many people, it would cause the levels to load incorrectly and made the game unplayable. I am sorry for anyone this affected- the bug should now be gone!

Again, I'm sure there are still some compatibility issues out there- I'm trying to find them and remove them! If your game is crashing, please visit the discussions page in the community tab and find my post about submitting a bug or post in the subreddit!

Thanks for reading,

Thomas
boxedworks

Changelog for Definitely Sneaky But Not Sneaky 1.1.3

Hello anyone,

Definitely Sneaky But Not Sneaky has just been updated to version 1.1.3 to address some compatibility issues.

Changes:

  • Changed Unity scripting backend from Mono to IL2CPP. (Benefits can be read about here- mostly should be compatible on more devices + a bit faster)

  • Added a second launch option for the game that uses Direct3D 11 graphics API instead of the default Vulkan API for users having difficulty launching the game. You will see the prompt on game launch.

  • Fixed a crash caused by closing the game by right-clicking the game on the taskbar. This crash would not occur if the game is closed via the main menu.


I'm sure there are still some compatibility issues out there- I'm trying to find them and remove them! If your game is crashing, please visit the discussions page in the community tab and find my post about submitting a bug or post in the subreddit!

Thanks for reading,

Thomas
boxedworks

Changelog for Definitely Sneaky But Not Sneaky 1.1.2

Hello anyone!

Definitely Sneaky But Not Sneaky has just been updated to version 1.1.2 to fix a small graphical glitch with bullets.

Bugs Fixed:
  • Fixed a visual bug when firing bullets that would sometimes cause a large streak to appear across the screen.


Thanks for reading!

Thomas
boxedworks

Changelog for Definitely Sneaky But Not Sneaky 1.1.1

Hello everyone!

Definitely Sneaky But Not Sneaky has just been updated to version 1.1.1 in order to address an issue with achievements. It looks like I messed something up when creating the demo of the game and somehow disabled achievements! Fret not for the issue is now resolved.

Features:

  • Added the flamethrower (this was actually done a few months ago but I never made an update log for it).
  • Tweaked a few levels to be fairer / less of a bullet hell.


Bugs fixed:

  • Flipped a switch that was disabling achievements.


Optimizations:

  • Updated Unity project version to 2020.2.1f. Hopefully, this only breaks a few things...


Thanks for reading and I hope you enjoy the game!

-Thomas