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Patch 0.94i

One more step to version 1.0. This patch focuses on adding some content and doing a mini-rework of the Airene Tower. Feedback on the new tower is more than welcome!

0.95 will focus more on the main game, a long-awaited steam achievement feature, and more!

With that said, here is the patch note for 0.94i

===Artifacts/Crafting===
- Crosswind’s Gust effect now also increases attack speed

==QoL===
- Increase combat log unselected party member’s icon visibility
- Bragon’s Geysers now plays audio together when erupting together
- Iqusior’s Elemental Burst will only play the SFX once

==Bug Fixes===
- Fixed mana restoration text is too small on bigger screen resolution


[h2]===🗼 Airene Tower 🗼===[/h2]
===Bosses====
- Reduced Lom’s Suffering healpower loss per stack from 35 to 2 per second
- Slightly reduced the attack damage of Frost Titan
- Reduced the strength of floor one bosses slightly
- Increased the strength of floor 3 enemies slightly

===Scrolls/Blessings/Rune===
- Added Character runes, you can now socket runes onto characters
- Some blessings have been removed or switched into character runes
- Reduced Celestia’s blessing healpower ratio from 20% to 15%
- Reduced Absolution’s shield bonus per scroll from 4% to 2%
- Reduced healpower gained from Alchemy from 40% to 30%
- Reduced Sunlight’s healpower ratio from 25% to 20%
- Reduced Blossom’s healpower ratio from 10% to 5%
- Reduced healpower gained per scroll from Conjuration from 5 to 3
- Increased Heavn’s Aid’s cooldown from 25s to 35s
- Reduced Holy Halo’s healpower ratio from 20% to 10%
- Reduced Pure in Heart’s ratio from 30% to 20%
- Increase Alteration of Mind’s health removal and heal from 15% to 20%
- Last Stand is threshold increased from 20 to 30%
- Reduced Last Stand’s damage bonus from 100% to 60%
- Reduced Vivid Restoration Blessing Dispel heal ratio from 10% to 5%
- Removed Taunt Blessing

===Talents/Skills===
- Reduced Chaos Strike damage bonus per scroll from 30% to 7%
- Reduced Piercing damage bonus per scroll from 17% to 10%
- Reduced Rapid Shot damage bonus per scroll from 12% to 8%
- Reduced Expose Weakness bonus effect per scroll from 20% to 10%
- Replace Tank’s Shield Bash with Retaliate
- Reduced Heaven’s Melody’s heal and shield amplification from 40% to 15%
- Removed SpellSlinger’s Mark from the secondary skill pool

==QoL===
- Runes that have cooldown will now show up under the party member's skillbar
- Typhoon now displays duration and cooldown

==Bug Fixes===
- Fixed some rune’s damage not being categorized
- Fixed rerolling runes can reroll to be the same one in the shop
- Fixed Last Stand’s damage bonus not working properly
- Fixed Chaos triggers before engage
- Fixed Charged Brilliance's channel effect also decreases proportionally with cast speed increase
- Fixed Rune of Decreased Cooldown decreasing 4s instead of 2s
- Fixed healing done by runes not displaying properly in combat log
- Fixed various copies and texts

==Miscellaneous=
- Added infinite tower, once you have beaten the tower once, you will have the option to try an infinite version of the tower to challenge your skill!
- Default Rune draft amount is now 2 instead of 1
- Boss fight now also drop 1 Rune draft reward
- Reworked Tinkerspark’s Shop UI, now allowing a reforge of a rune
- Price of runes in shop now rolls from 60-70 gold instead
- All skill cooldown now has a minimum of 0.1 second
- Now second healer skill is drafted with the first, adjusted the initial pool of secondary healer skills
- Added SFX for Divine Mend

Back from a small vacation!

Hi guys,

Some of you guys might be curious about the delay of the next patch. I took some time off at the beginning of the year, got out of the country, and freshened up a bit. Now I am more than happy to be back to working on Mini Healer again!

While I was away I was also following the chatter/discussion a bit and would like to answer some questions as well!

Q: When is the full release
A: For now I am looking at June ish time to fully finish the things I want to implement (check below). Though that might collide with some popular AAA releases this year so it might get moved a bit back if that's the case (and it gives me more time :D)

Q: What are the things left until the full release
A:
- Small revamp of the tower (check below to see what's in it)
- A bit more extension of depth (1-2 new end-game bosses)
- Steam achievements (one of the top requested ones)
- Tons of balancing
- Tons of QoL such as item comparison
- An attempt to slow down the game in the early game, probably between level 10-40 ish. Sometimes I feel like things are introduced quite frequently so just adding more things to do as a speed bump during the early game
- Stretch goal: Controller support, this one depends on if I have time left to revamp the UI a bit to support it, if not then it'll have to wait until after the full release

Q: When's the next patch coming
A: With the next patch I want to knock down the tower part and the item comparison part. There are 2 main changes that'll come to the tower
- An infinite mode
- A way to customize not only spells but individual party members (sort of like equipping them individually! See screenshot below)


These are big changes that need pretty big testing and balancing so I would limit the scope of the next patch to just that. I am aiming to have it on the beta branch at the end of March and live around the beginning of April

Q: Will the price of the game increase after the release?
A: Yes, however, it will not be that much of an increase.


Hope this answers some of your questions! If all is well I will see you in March! Feel free to reach out on the game's discord server if you have questions as well!

Cheers,
Sad Doge

Patch 0.93i

Patch 0.93i has been pushed patch notes below


**==QoL===**
- Tweaked combat log lightning damage text color so it’s a bit easier to read

**==Bug Fixes===**
- Fixed a bug related to Purifier causing triggering healer's cast animation

[h3]**===🗼 Airene Tower Related 🗼===**[/h3]

**===Talents/Skills===**
- Bestow Faith’s healing now works on immune targets with less healing

Patch 0.93h

Patch 0.93h has been pushed, patch notes below


[h3]**===🗼 Airene Tower Related 🗼===**[/h3]

**==QoL===**
- Slightly tweaked the tower end reward UI to make it more consistent

**==Bug Fixes===**
- Fixed a bug related to Solar Silk not saving properly

Patch 0.93g

1 step closer to 1.0! This patch contains some long-awaited bug fixes and QoL, as well as containing the first full Spanish support!

0.94 will probably be a more content-focused patch!

With that said, here is the patch note for 0.93

**===Bosses====**
- Mana Crystal now removes the Mana Void environmental effect if killed
- Reduced Vallios’ health and attack speed
- Vallios’ Sanguine Blade is now a permanent buff
- Vallios’ Crystal now removes all Sanguine Blade buffs on Vallios when triggered

**===Artifacts/Crafting===**
- Purifier and Divine Purifier now makes the attacker cast the smite instead
- Zombification now increases total damage instead of base damage, readjusted the bonus %
- Added Zombification Divine with 1 anomaly
- King’s Legacy no longer reduces the cooldown of Sanctuary
- Reduced Unbreakable Will’s maximum resistance bonus
- Reduced Gluttony’s maximum resistance bonus
- Reduced Trio Craft’s maximum elemental resist values
- Increased Anomalous Scorpion’s damage reduction per stack
- Anomalous Scorpion now also reduces maximum Poison stacks
- Slightly reworked Symbol of Hope

**==Skills/Talents===**
- Reduced Rampart’s Toughen effect bonus by 1% per level
- Path’s End now has a maximum stacks
- Reduced Pure in Heart ratio from 10% per level to 8% per level
- Increased Path’s End’s healpower per stack
- Divine Decree now hard block the enemy’s ability to dodge and block instead of giving them a massive decrease in dodge/block chance

**==QoL===**
- Blocking is no longer prioritized over Dodging, they are now randomized if both are triggered
- Anomalous artifacts in the atlas now have their quick travel routed to Depth
- Sealed Fate now changes color properly based on the current party member affected by Lycan ‘s Curse

**==Bug Fixes===**
- Fixed Ascension duration not properly scaling with level
- Fixed sometimes when you sell an item in Armory and then sell all items afterward it’ll create a visual dupe of the item
- Fixed sometimes you can get both of Astral Shift’s bonus in Midnight zone
- Fixed sometimes the clickbox will shift for Soul Quarter on the map
- Fixed Astral Shift mastery + 20% exp not working properly
- Fixed Rampart not correctly increasing the effect of Toughen
- Fixed Divine Rainbow Soul not being purchasable by Divination Sphere
- Fixed sometimes in higher depth bosses will instantly die during their phase transition
- Fixed sometimes when the Healer revives, Spirit Form does not go away
- Fixed Mind Rush with Vortex not properly increasing the attack speed
- Fixed being silenced while channeling a skill without releasing the key will allow you to keep channelling even though you're silenced
- Fixed Sentry being a Body Armor instead of Helm
- Fixed Hopeless Spiral being a Helm instead of a Body Armor
- Fixed sometimes you are able to have multiple same runic items equipped
- Fixed Symbol of Hope not working with Revive
- Fixed Path’s End not working
- Fixed Fallen Flames not reapplying after reviving
- Fixed Divine Enigma sometimes turns into Riddle
- Fixed Restoration Totem sometimes does not work with Botanist or One With Nature
- Fixed Elementalist giving too many bonuses to other elements
- Fixed dying in the first Bone Knight will cause a soft lock
- Fixed Partnership increasing all elements instead of just Physical
- Fixed Immortality sometimes not properly removing bonus block chance
- Fixed Immortality not working properly with some AOEs
- Fixed Vengeance not working properly
- Fixed Havoc Aura sometimes not working correctly with party members dying/reviving
- Fixed various texts/copies



[h2]🗼 Airene Tower Related 🗼[/h2]

**===Bosses====**
- Azure Beams from Uvorios the Serpent, will no longer affect the healer if the healer is not alive

**==QoL===**
- Cyclone Shot now displays number of current cyclones

**==Bug Fixes===**
- Fixed sometimes the blessing view will disappear when closing stats view
- Fixed sometimes you can skip floor while the other floors are loading
- Fixed sometimes swapping between scrolls will change the values of attributes
- Fixed Uvorrios can gain mana before the fight starts
- Fixed Cyclone Shot sometimes has Rapid Shot tooltip.
- Fixed Cyclone Shot not affected by Crucifer.
- Fixed Rune of Retaliation: Holy Shield, Spellsinger's Mark, Sanctuary not working
- Fixed Rune of Protection: Heal from Siphon Life does not create a shield.
- Fixed Volcanic Signet does not work with Restoration Totem.
- Fixed Rune of Recharge not working properly
- Fixed Rune of Increased Duration sometimes does not work properly