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What I am working on (Patch 0.7)

Onwards to the sky ːsteamhappyː (Quite literally this patch)! The development of 0.7 has already been underway for a couple of weeks and I feel like I am at a point where I can share what's coming next!

[h2]Transmogs[/h2]
We don't just want to kill bosses and heal, we want to kill and heal with style! 0.7 will introduce the transmog system that will change the look of everyone's weapons and shields!



Before you ask, yes there will be helm and armor transmogs in the future! Currently I am just trying to keep the scope of 0.7 to be more realistic.

And before you ask again, all transmogs will be free as well as fully unlockable in game with no MTX!

So...how do we unlock those transmogs....


[h2]Introducing the Airene Tower[/h2]


Airene Tower is the last major endgame system before the full release. While a lot of people love the theory crafting and coming up with the perfect build to blast the hardest bosses the game has to offer, a lot of people also love the intensity of the early game as well as using limited resources to progress. And the latter will be the game mode that Airene Tower offers.

Airene Tower will be an isolated and experimental rougelike experience where you can climb a Slay the Spire inspired map system to see if you can reach the top and defeat the pinnacle boss above! You will also earn unique currency along the climb to unlock transmogs for your team.

Airene Tower will also be a complete horizontal engame/progression system parallel to the current endgame system Depth. Meaning things you earn in Depth will not help you climb higher in the tower and things you earn in a tower run will also not increase your party's power outside (but the transmogs are kept and you will look epic everywhere).

The overall idea is that once you defeat the Guardians and you want to continue to craft and minmax your build, you can go down to Depth and challenge the toughest bosses the game has to offer. Or if you want to re-experience the game without having to go though all the same tutorials/bosses you can go up to Airene Tower and have a way of replaying the game while getting transmog progression (or do both of them!). Future content patches will also focus on both endgame systems such as adding tougher bosses and stronger artifacts in Depth and adding more varieties of enemies/events/blessings in the tower.

[h2]Monster Changes[/h2]
Since Airene Tower's development is a big one I will keep it lighter on the other things this patch. For monster changes in 0.7 I will be reworking the keywords that the Depth monsters have. Aka the occasional Pacified, Relentless...etc.

They are not as impactful as I thought and no one really knows what they do. 0.7 will try to make those clearer as well as making them more impactful

[h2]Balance Changes[/h2]
0.6 introduced the Paladin class and I am very pleased with how the class turned out. It definitely offered a different playstyle. However, since some strong Priest talents were transferred to Paladin, Priest is now a little bit weaker than the other classes. 0.7 will be buffing up some Priest talents/items as well as adding more items for other classes. Some endgame builds will also receive a small nerf to bring their powerlevel to be more inline with the other builds while some will receive some buffs.

[h2]Localization[/h2]
0.6 also brought in the Simplified and Traditional Chinese localization and the text system seems to be working great!! All the translation done to this point were by the community, it is truly amazing and I am very thankful!

The community has also finished the initial Russian and Japanese translation(currently on the beta branch). If you would like to help out with any translation, I open sourced the entire game's texts here https://github.com/minihealer/MiniHealerText for anyone who is interested in chipping in and making the translation better and better.

I hope to fully add in Russian/Japanese/Korean/Spanish with 0.9 (not 0.7), which should be later this year. (whether or not they are done by the community or I will work with an agency to do so)

[h2]Timeline[/h2]
0.7 is a beast with a complete new system. I would expect the patch to go live around mid to end of June!

As always, don't hesitate to ask any questions that you may have! You can always find me on the discord server https://discord.gg/3yU64jK

Thanks again for your support for the game! I can't believe we are at 0.7 already, there are still a couple of more major patches to go before 1.0, see you soon!

Saddoge



Patch 0.63z

Patch 0.63z has been pushed, patch notes below

===Bosses====

===Artifacts/Crafting===

===Talents/Skills===

==QoL===

==Bug Fixes===

- Fixed sometimes the healer will stop attacking in the midnight zone
- Fixed a couple of text issues

==Miscellaneous=

Patch 0.63y

Patch 0.63y has been pushed, patch notes below

===Bosses====

===Artifacts/Crafting===

- Added 1 new item in the Abyss

===Talents/Skills===
- Blessed Company Berzerker and Ranger's damage ratio increased from 12% per level to 30% per level
- Reduce Leave No One Behind's cooldown from 10 to 7.5 seconds
- Salvation increases all damage dealt by all party members instead
- Increased Holy Shield's ratio from 24% of healpower to 30%
- Trail of Fate now also deals small amount of Fire damage all enemies when Fate expires
- Vengeful Crusade now also causes Hammer of Reckoning to burn the enemy based on damage dealt if enough seals were consumed
==QoL===

==Bug Fixes===

- Fixed Portal of Hopelessness will clear out spells with charges
- Fixed Focused Prayer having an Aura tag
- Fixed Partnership giving more damage than it should
- Fixed a couple of text linking issues

==Miscellaneous=

Patch 0.63x

Patch 0.63x has been pushed, patch notes below

===Bosses====

===Artifacts/Crafting===

===Talents/Skills===

==QoL===

==Bug Fixes===
- Fixed a bug related to 2 Grunzars spawned in the same depth fight
- Fixed Infused Mental not properly giving its bonus

==Miscellaneous=

Patch 0.63w

Patch 0.63w has been pushed, patch notes below

===Bosses====

- When Grunzar dies, all Poison Cloud will be cleared

===Artifacts/Crafting===

===Talents/Skills===

==QoL===

==Bug Fixes===

- Fixed sometimes some attributes won't show up if an artifact has locked attributes in a specific way
- Fixed Mirrored Healer's idle animation

==Miscellaneous=