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Mini Healer News

Patch 0.3.0c

Patch 0.3.0c has been pushed, patch notes below

===Bosses====

===Artifacts/Crafting===

===Talents/Skills===

==QoL==

==Bug Fixes===
- Fixed Illumia not scaling with healpower properly
- Fixed Stone Golem's level description does not contain the Target Dummy effect
- Fixed Rune of Despair mastery not properly increase Banish's duration
- Fixed Hexing not properly reducing Banish's cooldown
- Fixed The infinite corridor scaling doesn't seem to work on summoned minions
- Fixed various texts/copies

==Miscellaneous==
- Adjusted the spacing between a runeword item border and mutation text

Patch 0.3.0b

Patch 0.3.0b has been pushed, patch notes below

===Bosses====

===Artifacts/Crafting===

===Talents/Skills===

==QoL==

==Bug Fixes===
- Fixed Infinite Corridor boss room's stats not scaling properly
- Fixed Burning Soul not stacking properly
- Fixed pushing ESC to close a menu sometimes also opens the settings menu.
- Fixed various texts/copies

==Miscellaneous==
- Increase the chance of a Cursed Chalice spawning in depth from 10% to 13% per floor

Patch 0.3.0a

Patch 0.3.0a has been pushed, patch notes below

===Bosses====
- Clint and Glint now also heals Aurdon for 6% of his maximum life everything their health reaches 0 instead of 4%
- Normal Aurdon's health reduced slightly

===Artifacts/Crafting===

===Talents/Skills===

==QoL==

==Bug Fixes===
- Fixed Trio's golem can still be damaged when they shouldn't

==Miscellaneous==

Patch 0.3.0 is now live!

Patch 0.3.0 is now live!

Below is a quick development note and a detailed patch note:

First of all the patch brings the first set of end game into the game, the Infinite Corridor.
Infinite Corridor is a simple depth system that scales infinitely, in it there is a new boss(more will be added), new items and materials to acquire, as well as new crafting options to be unlocked.

Secondly, the patch also aim to loosen up the grind of the mid-late game by increasing the speed of leveling up in the later stage of the game. Levels are less and less impactful as you progress into the later stage so the game shouldn't make you feel like you need to be the same level to beat a boss.
Hopefully with the combination of the FAQ section, the game can point you in the right direction to increase your strength via items/crafting towards the end game instead of only trying to grind for more levels.

Stone of Madness has always been a problematic artifact as it is the only way one can acquire artifact with a base quality over 10 and it feels very required in the late game.
This patch will now put the original effect of Stone of Madness into Chaotic levels while still keep the theme of the stone to be risk/reward focused.
This also means all the levels can now become Chaotic, including the guardians. Since the guardians can become Chaotic, their normal strength can now go down, which will not only reduce the initial difficulty spike between the Courtyards and Guardians, but also provide reasonable challenge to those who want it.

The patch also comes with a slew of quality of life/clarity changes. Focusing on questions/suggestions that frequently come up on the Discord. This should be a step in the right direction to bring more clarity into the game.

Lastly, the patch also improves some systems internally, you probably won't notice anything(unless something got broken :rip:). But these improvements will help towards future content/localization/game performance etc...


Thanks again for supporting the game and check below for a more detailed patch notes!
Sad Doge


===Bosses====
- Bosses' maximum resistances scaled from 95% to 90%
- Normal Gump now always drops both Simple Sword and Simple Shield
- Guardians now has a higher chance of dropping items with tier 12 attributes
- Septius's Crystal now always gives 3.5% of maximum mana back per attack instead of based on damage dealt
- Septius's Crystal now always heals for a 0.15% of maximum health back per attack instead of based on damage dealt
- Sargaris now prioritizes Channel Heal over other spells
- Sargaris' Channel Heal feedback is now health loss instead of damage
- Clara's Curse now deals Nemesis damage instead of Fire
- Keto has been moved to the Infinite Corridor
- Keto's Puppet Master Awaken now also remove all dread stacks
- Keto's Puppetfy behavior changed to randomly targeting instead of Berzerker first
- Guaridans can now become Chaotic up to 1 crystal
- Aurdon's immune to healing phase now has a visual shield
- The Lowmore and The Abyss can now become Chaotic up to 1 crystal
- All normal Guardians health reduced by 40%
- All normal Guardians damage reduced by 30%
- All base xp from Outer/Inner Courtyard bosses increased
- All xp from depth increased slightly
- Depth drop rate increased slightly

===Artifacts/Crafting===
- Sepitus Insane now drops an additional artifact
- Grunzar Normal now drops an additional artifact
- Izki Normal now drops an additional artifact
- Droto Normal now drops an additional artifact
- Sargaris Normal now drops an additional artifact
- Sargaris Brutal now drops an additional artifact
- Beezt now drops an additional artifact
- Jerkin of Faded Magic is no longer droppable
- Anguish and Divine Anguish's proc chance increased from 15% to 25%
- Ashwood and Divine Ashwood's burn damage now scales from Ranger's Physical damage instead of Fire damage
- The Titan now increases Shield Bash's level by 4 instead of 2
- Borrowed Time and Divine Borrowed Time now deals damage over 2 seconds instead of 4
- Stone of Madness has been reworked
- Runeword Aubade's chance reduced from 50% to 30%, damage reduced from 50% to 30%
- Some guardians items are now chaotic drop only
- Initial augment cost decreased
- Augment reroll cost increased
- All +flat damage Mevor crafting mods increased
- + Siphon Life damage is now craftable with Mevor
- A total of 13 new artifacts have been added to the Infinite Corridor
- A total of 7 new runewords have been added to the game
- Added Cursed crafting into the armory, Cursed craft will be unlocked when you first acquire a Cursed Soul in the Infinite Corridor
- Chaotic level will now increase the minimum and maximum quality of dropped items, up to a maximum of 15

===Talents/Skills===
- Lesser Heal's healpower scaling increased from 26% to 27.5%
- Holy Halo's shield healpower scaling decreased from 15% per level to 12% per level
- Pure In Heart's amount healed scaling decreased from 25% per level to 20% per level
- Conjuration's healpower exponential growth per level increased significantly
- Angelic Crystals required for upgrading skills reduced by half

==QoL==
- Boss info screen reworked, more info will now be displayed on each of the boss's skills
- Depth info screen reworked, depth will now show all available items within the zone and will unlock the item as you acquire them
- Insufficient material during crafting will now have the required material text red
- Increase the size of the hover item tooltip and the size of the font
- Increase the size of the hover text tooltip
- Perfect artifacts now have a little icon on the top explaining what perfect means
- Improved the performance of Reactive Armor slightly
- Atlas has been split into its own item in the Hidden Haven
- Atlas tutorial added after defeated normal Solaria & Lunaria
- A simple in-game FAQ section has been added into the Stats screen
- Scaled and added separators for depth monsters with mods
- Stone Golem now has a toggleable attacks
- Added additional option to auto restart with chaos
- You can now also adjust music and sound in a battle
- You can now also open settings on the world map
- You can now search for artifact types such as axes,staffs,bows...etc in armory
- You can now search for artifact types such as axes,staffs,bows...etc in artifact atlas

==Bug Fixes===
- Fixed sometimes runeword is still searchable after it's been taken off
- Fixed sometimes chest will spawn on top of the enemy
- Fixed item tooltip sometimes will now show up when first loaded
- Fixed Shield Bash sometimes being able to proc without a shield
- Fixed sometimes item atlas will show additional buttons when there's nothing selected
- Fixed Heroism is giving Tank additional block chance
- Fixed damage text is too small in higher resolution
- Fixed various copies/texts

==Miscellaneous==
- Added a new depth zone, the Infinite Corridor, unlocked by defeating all guardians on normal
- Abyss is now unlocked by completing Lowmore
- Added a new game mode, Explorer
- Increase Ignatius's model size
- Defeating all guardians will show a little congratulation pop up
- Depth now always have 5 floors
- Item hover tooltip is now enabled by default
- some Talents and Artifacts description have been updated to have consistent spacing
- +Talent level attribute now does not display tier
- Depth final rooms now have a different art
- Depth final rooms now have a different description

Patch 0.2.28f

Patch 0.2.28f has been pushed, patch notes below

===Bosses====

===Artifacts/Crafting===

===Talents/Skills===

==QoL==

==Bug Fixes===
- Fixed sometimes item slot will disappear when selling an item

==Miscellaneous==