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Patch 0.91d

Patch 0.91d has been pushed, patch notes below

**===Bosses====**
- Moret’s Conjuration of Ice will no longer spawn ice shard before the fight starts

**===Artifacts/Crafting===**

**==Skills/Talents===**

**==QoL===**

**==Bug Fixes===**
- Fixed sometimes enemy skills info won’t contain info on composite skills
- Fixed various text/tooltips

**==Miscellaneous=**

**===🗼 Airene Tower Related 🗼===**

**===Bosses====**

**===Scrolls/Blessings/Rune===**

**===Talents/Skills===**

**==QoL===**

**==Bug Fixes===**
- Fixed Dark Magic not working properly
- Fixed Haggle not working properly
- Fixed Sargaris still showing up as boss in the tower

**==Miscellaneous=**

Patch 0.9

Patch 0.91c has been pushed, patch notes below

Took a little bit longer than expected but I am finally able to ship this!

Feel free to checkout the dev notes here! There are a couple of small things I pushed it further to 0.91-1.0 but they will all be coming!
https://store.steampowered.com/news/app/955740/view/3115929156464956993

With this patch it also turns on Korean localization on the main branch. For people who want to transfer their save to the main branch you can do the following:

- Find your beta save files at C:\Users\AppData\LocalLow\MiniHealer\MiniHealer\Beta with the playerx.txt and globalPlayerData.txt
- Copy the 2 files (or more playerx.txt if you have multiple save slots) to C:\Users\AppData\LocalLow\MiniHealer\MiniHealer (one folder above it). Be careful that you might replace your existing playerx.txt so make a backup of the live branch ones!

You can also keep playing on the beta branch since I'll be keeping both the branches up to date anyways.ːsteamhappyː

To celebrate the launch of 0.9. Feel free to join the discord server to post the build that you are using (or love the most!). You can find the link here https://discord.gg/3yU64jK

**===Bosses====**
- Fallen Ranger’s Suffocation Arrow now targets 2 targets instead of 1
- Fallen Healer’s Lesser Heal and Holy Shield are now more effective
- Retsu’s Time Lock now deals slightly more damage
- Raldon will now cast multiple Frozen Graves (still at random location)
- Raldon’s totems now have slightly stronger effects
- Increased Dissolve Essence + Harvest damage
- Lom’s Suffering now has a maximum stack of 100
- Reduced Conjuration of Ice damage from Moret
- Increased Hex of Winter’s damage reduction scaling with remaining debuff time
- Increased Keto’s Puppetfy’s health scaling by 20%, reduced the resistance mirror by 10%
- Reduced Sargaris’ Dark Seals minimum damage range
- Atiel’s Defile will now prioritize non-tank party members
- Living Bomb will no longer be removed when expired
- Depth monster modifier scaling has been tweaked.
- Depth monsters will now have fewer monster modifiers
- Added a new key, Key of Champion, into key drop loot

**===Artifacts/Crafting===**
- Gust now by default affect both healer and ranger
- Reduced Scorpion’s poison damage reduction

**==Skills/Talents===**
- Reduced % shield effects attributes slightly
- Reduced Holy Halo’s shield healpower scaling
- Reduced Pure In Heart Shield heal to shield bonus
- Reduced Rapture’s damage slightly

**==QoL===**
- In combat stats will now display uncapped block/dodge chance
- Added ability to view enemy skills in combat
- Added a new display for depth monster modifiers

**==Bug Fixes===**
- Fixed sometimes dragging a jewel/rune onto an item will cause it to bug out
- Fixed Stone Form not properly giving stats
- Fixed Survival Instinct not properly giving stats
- Fixed Decrepification Aura not properly working with Aura Mastery
- Fixed sometimes Atone will debuff with all 4 debuffs as the same color
- Fixed the esc hotkey not working in Airene Tower
- Fixed sometimes Regen Aura will not update during combat
- Fixed Renewing Mist sometimes will permanently reduce the healing received
- Fixed Illumia’s healing not associated with the healer
- Fixed Revive being castable while dead
- Fixed some sound that are not disabled while having the mute sound while game is in background option on
- Fixed Infused Mantal with Divine Mend not triggering Seal of Light
- Fixed sometimes when fighting Zix one can win and lose at the same time
- Fixed Cataclysm hits trigger Tower of Fear on the healer
- Fixed Frostbite can be triggered by other form of ice damage except the enemies’
- Fixed Insane Izki having lower damage than Brutal
- Fixed Pacified can stun before the engaging the fight
- Fixed some bosses can damage themselves with their aoe abilities
- Fixed Gorl’s Hyperdrive being a debuff instead of a buff
- Fixed Restoration Totem not affected by aoe effect increase/decrease
- Fixed Astral Shift mastery not working properly
- Fixed % Mana Regeneration sometimes will not work properly
- Fixed weapon elemental damage sometimes displays weird minus upgrade number
- Fixed Elementalist not properly causing Solar Flare Smite scaling with Ice damage increase
- Fixed Lom in depth does not have proper Physical/Ice damage mixture
- Fixed Lom also benefiting from Black Brew
- Updated + Fixed various skill text/tooltips

**==Miscellaneous=**
- Slightly increased the drop rate of Malevolent Keys
- Removed use party transmog option
- Updated all transmog sprites for healer’s staff
- Korean is now fully supported on live
- Added VFX to Mevor’s Shadow’s Blessing
- Fixed/Added SFX for the following
- Fallen Tank’s Shield Bash
- Fallen Healer’s Lesser Heal
- Wither
- Pyro Hammer
- Flame Smash
- Infernal Curse
- Stealth
- Dark Seal
- Shadow’s Blessing
- Backstab
- Holy Justice
- Chaos Suppression
- Chaos Flux
- Desolate Chain
- Sanguine Strike
- Channel Dread
- Blood Seal
- Serpent’s Breath
- Serpent’s Mana Shield
- Serpent’s Mana Orb
- Serpent’s Curse
- Azure Beam

**===🗼 Airene Tower Related 🗼===**

**===Bosses====**
- Added floor 3 into the tower
- All boss stats have been slightly adjusted
- Sargaris has been taken out of the floor 1 boss pool

**===Scrolls/Blessings/Rune===**
- Artifacts/Blessings system have been changed. Artifacts are now baked into Blessings!
- Slightly reduced the effects of the following blessings
- Rupture
- Absolution
- Conjuration
- Divine Resolve now has a 7-second cooldown

**===Talents/Skills===**
- Added a Rune System. As you explore the tower you will gain runes that can modify any skills!
- Added Combustion into the tower skill pool
- Added Safeguard to the tower skill pool
- Added Spellslinger’s Mark into the tower skill pool
- Added Sacred Banner into the tower skill pool
- Added Blood Boil skill into the Berzerker skill pool
- Added Cyclone Shot into the ranger tower skill pool
- Added Divine Gift skill into the Tank skill pool
- Combustion now has an AOE tag
- Bestow Faith will now heal Aurdon and will also reduce Age stack by 1
- Life Funnel will now remove 5 age stacks
- You can no longer cast Life Funnel while silenced

**==QoL===**

**==Bug Fixes===**
- Fixed various texts/copies

**==Miscellaneous=**
- Shops now have a chance to spawn before each floor boss
- Blessings and Scrolls in shops are a bit cheaper

What I am working on (Patch 0.9)

I hope everyone had a great Christmas and a great start into the new year!

It's been around a month since you have heard from me so I am excited to share what I am working on next! Keep in mind that some of these changes might turn out to be slightly different with the way they are described as I do more testing/gather more feedback.

[h2]End game End game End game![/h2]
I genuinely appreciate all the feedback I have received. Especially feedback towards how they are sad that the game is now over once they have beaten all the bosses and gotten all the achievements. Although I must say all good things must come to an end. But 0.9 will definitely focus on more things to do in the endgame. With more challenging bosses and more exciting items!

[h3]Detph[/h3]
There are a couple of things I want to do with the current depth system

- The current monster enhancement system is weird in the sense that most of the attributes are flat-out ignorable and have no impact. What made it worse is that there is no explanation of what the attribute is so this patch will address that by redesigning each attribute as well as adding a new indicator of what they are.


- The OG bosses such as Bone Knight and Gump told me that they feel a bit sad that they went from scary bosses into a more trash mob in depth. So this patch some of them will come back with a vengeance in their Uber form. Defeating them might also drop some special jewels as well!


- The game has a maximum level of 100 but there is already a sudo-paragon level in the game that's mastery level. In 0.9 I want to explore the idea of moving that concept into its own paragon level system. Won't be anything too crazy, mostly just putting the mechanics of continuing leveling under a spotlight so more people notice it.

- There are also going to be more crafting options and more ways to obtain those rare crafting materials!

[h3]Tower[/h3]
It's been amazing seeing all the tower feedback and improvements. But I think the tower can be much more than what it is. The goal is to make it so that each run of the Tower will feel significantly different even if you chose the same spell and same party. These are some of the things that are coming.

- Floor 3, the Pinnacle, will be available!

- More skills for party members and you to pick from!

- Skill augmentation during the run to make it so that a Lesser Heal run might feel completely different if you augment your Lesser Heal differently

[h2]Sprite Improvements/New Transmogs[/h2]
A big thanks to one of the community members who wanted to help out on improving some of the character sprites and trasnmogs. So in 0.9 I'll look to see if I can integrate it into the system! For folks who like the original transmogs there will also be a classic version with it


I am also looking to add in some full-body transmogs for other party members but depending on the time I might only add it for 1 party member for 0.9 (rest will still be coming!)

[h2]Balance Thoughts[/h2]
I think generally the balance of things stands in a pretty good place. Most things are balanced but there are definitely still weaker builds and talents/items combinations that are way too strong than other builds. In 0.9 I would focus on buffing the weaker builds/items and bring the power level of some specific items/talents back in line a bit.

[h2]Quality of Life[/h2]
Some of you might have noticed that there are a few minor patches 0.81 - 0.83. Previously I think it was not a good idea to bundle these QoL changes with the release of the next major patch. So for patch 0.9 I experimented with just finishing all the QoL changes I planned for 0.9 first and releasing them before the content work has started. So these changes are already live! Some of these changes include

- Better talent/skill hover indicator ✅
- Nifty roll information added to the atlas/crafting menu that tells you what can an item roll✅
- Display shield values✅
- Ability to bind multiple keys (shift + 1)✅
- Enhanced skill indicator (tells you when your Ample Heal is free!) ✅

There are going to be more smaller QoL changes bundled with 0.9 but at this point nothing too crazy.


[h2]Localization[/h2]
I also hope to sync up all Japanese/Korean localization in 0.9 so I can say the game officially supports those 2 languages.

Huge thank you to all the community members who either localize the game or help suggest localization improvements. For anyone who wants to help out keep in mind that all the texts of the game are open source here!
https://github.com/minihealer/MiniHealerText

[h2]Timeline[/h2]
Because 0.9 is pretty chunky, I am looking at around the end of February for it to be on the beta branch and mid-March for the live branch release. The theme for future patches before 1.0 will also be similar to 0.9 which mainly focused on end game as well. With QoL and improvements splashing in.


Thanks again for your support for the game and see you in 0.9!
Saddoge

Patch 0.83j

Patch 0.83j has been pushed, patch notes below

===Bosses====

===Artifacts/Crafting===

==Skills/Talents===

==QoL===

==Bug Fixes===
- Fixed Kings Hands not working properly
- Fixed The Challenger not working properly sometimes
- Fixed some rooms in depth still shows drop info when there is no drop
- Fixed Luminious Ward not properly healing based on Physical damage
- Fixed various texts/copies

==Miscellaneous=
- Added a cap of 95% damage reduction

===🗼 Airene Tower Related 🗼===

===Bosses====

===Scrolls/Blessings/Artifacts/Crafting===

===Talents/Skills===

==QoL===

==Bug Fixes===

==Miscellaneous=

Patch 0.83i

Patch 0.83i has been pushed, patch notes below

===Bosses====

===Artifacts/Crafting===

==Skills/Talents===

==QoL===

==Bug Fixes===
- Fixed Divine Equality not working properly in the atlas
- Fixed skill upgrades displaying 0 as differences
- Fixed various texts/copies

==Miscellaneous=

===🗼 Airene Tower Related 🗼===

===Bosses====

===Scrolls/Blessings/Artifacts/Crafting===

===Talents/Skills===

==QoL===

==Bug Fixes===

==Miscellaneous=