
As a continuation of things to be seen aside from Multiplayer, we're here to show some new functionalities to PvE tech nodes. As you might've recalled a few weeks ago, we've mentioned nodes that would provide faster shield recharges and faster Quantum Break Activation. Today's the day we explain why we design them this way and how fast they can become.
Quantum Break is an extremely strong tool that can make a player immortal or wipe out large groups of enemies in seconds. We need aspects of it to be weak and the 1.6 seconds charge time (which is a lot lower from when we first released QB) is there for this sole purpose. It allows us to create things like the explosions on starting Quantum Break and other techs that play with it. We strongly urge players to try using QB (as we know some players said using QB is weaker than just going pure melee, which we strongly disagree, but as that's their playstyle, we provide the node Quantum Spender to fulfill that fantasy).
Still, we understand that some wanted Quantum Break to be their "oh shit button" that saves them in crisis, so we're providing some generic Quantum Break nodes with small reductions while others non-generic ones will receive a large reduction of QB to make QB into the desired emergency escape. Below is a comparison of normal activation time and node-modified activation time.

To the matter with defense, currently in-game, there is a 3.6 seconds delay before shields start regenerating. This is an amount of time we think is appropriate for players to remove themselves from combat and re-engage after their shields quickly regenerate to full. Some have felt this is too long and we understand how players wish to just keep on fighting (as our game mostly put players into that situation) but lowering that base number will make certain builds immortal with no investment, turning this into a game of zero punishment involved when players purposefully put themselves in danger with no care in the world.
Thus sub-units that can modify the number will come into play in 0.9.0. As much as we wanted these type of nodes to exist before, we did not have the time to code them into our game until now, and we've added a few 10% here and 20% time reduction there to a lot of nodes focusing on defenses while also providing a choice to lower it by 50% with drawbacks as well.
Note that these nodes will also be available in PvP. We can't wait to see what kind of builds you will bring into the battlefield against each other. That will be all for today, we hope to bring 0.9.0 to you as soon as possible!
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