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M.A.S.S. Builder News

WIP: AXIAL CORE All Variation Preview



Back to another week of armor set preview, this time with the third variant of the Axial Core armor set, the XType. The X Type is meant to be a more detailed version of a very tight and skinny set, with flat layers that still allow accessories to shine with a more detailed base armor parts. With that, we have complete the three variants of the Axial Core set, so here's a preview on each of them.









Before we go, we'd like to address when 0.8.0 is coming out. We can only say that we're trying our best to push the update out as soon as possible so please be patient.

Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

WIP: Second 0.8.0 New Level Design



Before the patch arrive soon, we'd like to show you another one of the new missions coming in the 0.8.0 update. In this mission, you'll be moving about in a large platform located on an ocean. It's a whole new tile set that we've created to bring on a feeling of buildings and machineries into the game in contrast with the last nature-made ice of the last reveal.



As we've mentioned before, we're trying to improve our level designs and make them a large open space that looks realistic and have players move around the level with lower and lower limitations. We hope you like what you're seeing here. The update is coming soon.











WIP: New Armor Set Variant Core S-Type



We're back this week, with a long-awaited WIP showcase of the update, the Axial Core Armor Set variant called the S-Type.



This one is thinner and curvier than the first one, which by the way is called the R-Type, for love of using accessories to create M.A.S.S. units that looked humanoid in nature. There is still one more to complete the set of three and we can't wait to show it to you, soon.



Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

WIP Ranged Weapons Lock System Update



So! Let's discuss one of the most controversial systems of the game, the Lock-On system. First, we're changing our locking system into a soft-lock system. This means that the lock-on will not track their target at 100% speed, but they'll constantly follow along the targets instead. The higher the speed of the target, the more difficult you'll it is for you to hit your target which is more noticeable in auto weapons.



Why are we making this change? There has been a lot of concerns voiced by our players about the current lock system being extremely snappy with low threshold, and that it's unusable in certain situations. The current system will also be too much of an advantage in the upcoming multiplayer and total removal of lock-on isn't a good solution for controller players who required help. With this softer-lock system, we'll still be able to allow lock-on to exist everywhere.



Secondly! We're also planning to update lockable points of boss type enemies, specifically making them have more locks specially for Bullet Launchers. Before, players who utilize Bullet Launchers had a hard time locking onto bosses from afar since there are only a few lockable places and only a few of their missiles were able to hit, thus the only solution is to fire in close combat. These special points are only used by Bullet Launchers and will not be able to be locked onto by other weapons, so do not fear that you'll see lock points everywhere on the bosses.

There are more we're doing to update this system, but these are what we can show today. See you next week!

Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

WIP 0.8.0 Ranged Focused Tech Nodes



Hello everyone! We're back with another WIP update. This week, we'll be showing more node changes coming in 0.8.0, featuring ranged-focus nodes. We've been trying to add more and more functionalities to tech nodes activations, results, and how players can use them in their mecha ideas. Here are some of the new ranged playstyle focused nodes that will be coming in 0.8.0.



Frontal Unloader - Fire additional missiles on Bullet Launcher usage.
Seismic Propulsion - Release a circular burst on Bullet Launcher usage.
Fluid Cycling Bits - Additional 3 explosion on target of each property damage with a cooldown.
Dispersing Attachments - Additional explosion on target with a cooldown.

We hope you'll like them. We want you to try them out when the update arrives, soon.
Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe