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M.A.S.S. Builder News

WIP: New Quark Enemy Preview



Hello! This week's work-in-progress update is a short one, showcasing Quarks for the upcoming 0.8.0. Both of them and their primal versions will be quite a new touch of destruction in the way Quarks will attack you in missions. Expect a surprise when meeting them first hand!



Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

WIP: New Energy Launcher BEAM



Hey everyone, remember how the last Energy Launcher showcase was for the reworked Echo and it seems to not be that of a difference? This here today is something different, a new way to play with Energy Launchers that doesn't rely on toggling them on and off, the BEAM.



BEAM locks you in place the moment you activate them, and fire out a concentrated powerful stream of energy. You can still try and aim them with a delay, just like using the Ray weapon, but they are much larger and is much stronger at the cost of depleting your ammo at in the instant.



Here's a sideview of the firing. Also, did you notice something?



That's right, BEAM Energy Launcher will only consist of one big unit instead of two like ECHO. Here's an image for you to see the difference. This should open up more customization option for players who just want one big large drone by their side as well.



Here you can see it in action in a non-optimized usage, piercing through every Quarks within its radius. That is all to show for today! Remember, this is only a WIP and things might still change. See you again next week! On that note, the AMA clip will be out around our anniversary on the second week of September!

Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

WIP: Upcoming armor set preview "Axial Core"



Hello! We're giving you an early preview of the upcoming armor set today! It's called the Axial Core, which represents the concept of "frame fitting." We've designed this armor set with accessories in mind, trying to make it as a kind of base or core type of armor that can be attached with accessories easily with a lot of flat surfaces all around, smaller parts, and very thinly plated.



This is only one in a set of three, and it's still a WIP where we'll continue to work further on it. Stay tuned!



Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

WIP: New Bullet Launcher CLUSTER



Another short update week, this time presenting to you all the upcoming CLUSTER bullet launcher! CLUSTER is a bullet launcher that fully focus on area of effect, covering a large area around the M.A.S.S. unit itself.



Cluster missiles fires 2 pods, each carrying 20 smaller missiles within them that rains down around the M.A.S.S. Here's a zoomed in image of the pods themselves. Missiles accelerate after a short delay into the area below them.



Pods can break if they impact anything, including enemies, and they will still fire the smaller missiles so fear not even when using them against large enemies. Here's also an extra image of CLUSTER in combat. More to show in coming weeks!



Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

WIP: New Energy Launcher ECHO



Two weeks ago we've shown you the new and upcoming SALVO firing method for bullet launchers. We're shifting the spotlight into the reworked energy launcher this week. Here is ECHO, a reworked version of the old SNIPE energy launcher. They have a large amount of ammo stock and will fire alongside your attacks.



For close combat weapons, we wanted a feeling of a final burst of damage, so ECHO will fire a few shot bursts at each end of combo attacks. We wanted Melee to able to utilize energy launchers as well so we're making some tech nodes that will make players who did not opt for PLASMA damage or ACCURACY able to use them for effective damage.



Onto ranged weapons, you can see the drones alternate their fire on almost every shot of a weapon. Auto weapons might seem to be at the most advantage here, and realizing that, slower weapons such as the Detonator will have both drones fire at the same time instead.



And since this is a rework of the old SNIPE launcher, we wanted to stick with the old control methods yet, since there are some people that liked them to a point and we don't want to drastically change and remove the old style from the game. They will still use a toggle to set them online or offline, and we hope these changes doesn't make you lovers of SNIPE energy launchers worry too much about their functionalities.



Lastly, here's a bonus clip when used in real combat situation. As a reminder, we're still taking questions and screenshots for the AMA in September! Details below!

AMA Details: https://bit.ly/3x1VNiT
Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe