
Two weeks ago we've shown you the new and upcoming SALVO firing method for bullet launchers. We're shifting the spotlight into the reworked energy launcher this week. Here is ECHO, a reworked version of the old SNIPE energy launcher. They have a large amount of ammo stock and will fire alongside your attacks.

For close combat weapons, we wanted a feeling of a final burst of damage, so ECHO will fire a few shot bursts at each end of combo attacks. We wanted Melee to able to utilize energy launchers as well so we're making some tech nodes that will make players who did not opt for PLASMA damage or ACCURACY able to use them for effective damage.

Onto ranged weapons, you can see the drones alternate their fire on almost every shot of a weapon. Auto weapons might seem to be at the most advantage here, and realizing that, slower weapons such as the Detonator will have both drones fire at the same time instead.

And since this is a rework of the old SNIPE launcher, we wanted to stick with the old control methods yet, since there are some people that liked them to a point and we don't want to drastically change and remove the old style from the game. They will still use a toggle to set them online or offline, and we hope these changes doesn't make you lovers of SNIPE energy launchers worry too much about their functionalities.

Lastly, here's a bonus clip when used in real combat situation. As a reminder, we're still taking questions and screenshots for the AMA in September! Details below!
AMA Details: https://bit.ly/3x1VNiT
Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe