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M.A.S.S. Builder News

WIP: Breach Challenge Mode

For this week's #massbuildergame #screenshotsaturday we'd like to show you a continuation of the Breach Challenge, where you'll battle Quarks on a confined space, holding the area as long as possible while a large Quark is going ham at your shields.



Discord: http://discord.gg/quS7E46

IMPORTANT - When's 0.6.0 coming?:

So, we'd like to discuss something important that we think you all would like to know, what's happening to update 0.6.0 that should be out by now? To answer that, we would like to say that the quality of our work, especially challenge modes have not met our satisfaction after extensive playtesting. In the first place, we wanted challenges to be a GREAT experience where players can have fun with, exploring how to go beyond and surpassing each other, but it only scored ALRIGHT during playtesting.

It's not good enough, it became repetitive, it is not something you'd spend 15 minutes playing, then a few more minutes tuning, no, it was only a gimmicky game mode at best to play while waiting for the next and next updates. That did not sit well with us at all, so we added a few mechanics here and there, made changes that premiered in this mode that we can also apply to other modes of play (you'll be able to read them soon enough in patch notes).

That took a few weeks more complete and then tuning for each challenge began. We needed to make them feel different. Of course, there are modules that we can use alongside each other, but there are also specific ones for each challenge itself, so all in all the works piled up and time was spent honing everything to make them feel as good as possible internally. We hope this explains our timing and trust us when we say we wanted the update to finish ASAP. For now, you'll have to wait and we'll have to work and fine-tune everything until it's ready to be presented. Hopefully, it'll be ready soon, we'll keep you up to date every week as always!

WIP: Range Weapon New Stance Animation

Another #screenshotsaturday for the upcoming #massbuildergame 0.6.0 update. A roundup on ranged weapons' stances and animations and will be improving each of them to be on par with close combat weapon stances. We hope to be able to deliver the update soon!



Discord: http://discord.gg/quS7E46

WIP: UI Improvements Preview

Hello everyone! We're back with another weekly update for you all, this time featuring some of the promised UI improvements. In the coming 0.6.0 update, we've improved the mission select UI that was deemed quite difficult to navigate and recognize by separating them into three types, campaign which you will find the main story missions for the game, Hunt where you'll be hunting down Quarks in an open area, and Challenge where missions with special rules are imposed on the player.



We've also added the much-requested "options" menu to the hangar menu of the game for an easier configurations experience as well as improved the effects and other aspects of the menu and its viewing experience. Below is a larger and slower image.



#Discord: http://discord.gg/quS7E46

WIP: Boss Rush Challenge Mode Preview

Hello everyone! Today will be a short preview of the upcoming Boss Rush. Remember how we mentioned two bosses at the same time? We're making it reality! They're also getting new attacks to make it a challenge! It's only a few weeks now before the 0.6.0 update, stay tune!





#Discord: http://discord.gg/quS7E46

WIP: Sneak Peek Breach Challenge Map

Hello everyone, as we're approaching the next update, we'd like to show you more progress on another challenge mission: Breach. In this mission, you'll be battling against hordes of enemies in the night, trying your best to not let them overwhelm you with numbers. As long as the limit is not reached, the mission will continue to get more difficult.



We hope to see you struggle and triumph through this challenge!



Discord: http://discord.gg/quS7E46