WIP: Breach Challenge Mode
For this week's #massbuildergame #screenshotsaturday we'd like to show you a continuation of the Breach Challenge, where you'll battle Quarks on a confined space, holding the area as long as possible while a large Quark is going ham at your shields.

Discord: http://discord.gg/quS7E46
IMPORTANT - When's 0.6.0 coming?:
So, we'd like to discuss something important that we think you all would like to know, what's happening to update 0.6.0 that should be out by now? To answer that, we would like to say that the quality of our work, especially challenge modes have not met our satisfaction after extensive playtesting. In the first place, we wanted challenges to be a GREAT experience where players can have fun with, exploring how to go beyond and surpassing each other, but it only scored ALRIGHT during playtesting.
It's not good enough, it became repetitive, it is not something you'd spend 15 minutes playing, then a few more minutes tuning, no, it was only a gimmicky game mode at best to play while waiting for the next and next updates. That did not sit well with us at all, so we added a few mechanics here and there, made changes that premiered in this mode that we can also apply to other modes of play (you'll be able to read them soon enough in patch notes).
That took a few weeks more complete and then tuning for each challenge began. We needed to make them feel different. Of course, there are modules that we can use alongside each other, but there are also specific ones for each challenge itself, so all in all the works piled up and time was spent honing everything to make them feel as good as possible internally. We hope this explains our timing and trust us when we say we wanted the update to finish ASAP. For now, you'll have to wait and we'll have to work and fine-tune everything until it's ready to be presented. Hopefully, it'll be ready soon, we'll keep you up to date every week as always!

Discord: http://discord.gg/quS7E46
IMPORTANT - When's 0.6.0 coming?:
So, we'd like to discuss something important that we think you all would like to know, what's happening to update 0.6.0 that should be out by now? To answer that, we would like to say that the quality of our work, especially challenge modes have not met our satisfaction after extensive playtesting. In the first place, we wanted challenges to be a GREAT experience where players can have fun with, exploring how to go beyond and surpassing each other, but it only scored ALRIGHT during playtesting.
It's not good enough, it became repetitive, it is not something you'd spend 15 minutes playing, then a few more minutes tuning, no, it was only a gimmicky game mode at best to play while waiting for the next and next updates. That did not sit well with us at all, so we added a few mechanics here and there, made changes that premiered in this mode that we can also apply to other modes of play (you'll be able to read them soon enough in patch notes).
That took a few weeks more complete and then tuning for each challenge began. We needed to make them feel different. Of course, there are modules that we can use alongside each other, but there are also specific ones for each challenge itself, so all in all the works piled up and time was spent honing everything to make them feel as good as possible internally. We hope this explains our timing and trust us when we say we wanted the update to finish ASAP. For now, you'll have to wait and we'll have to work and fine-tune everything until it's ready to be presented. Hopefully, it'll be ready soon, we'll keep you up to date every week as always!