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M.A.S.S. Builder News

WIP: 0.11.0 New Feature Parts Hiding Preview



Welcome back to another WIP update. We took some time to ready this HUGE feature update that has been requested ever since the first versions of M.A.S.S. Builder, hiding of certain parts. We're excited to finally show it so let's get to the images and explanations of the feature.



In update 0.11.0, you can now choose to "HIDE" certain parts in addition to unequipping them.



When choosing to hide every "skirt" part, the connection joints will also be hidden, leaving you a thin waist area. This should allow players to create a really sleek looking M.A.S.S. unit without the hurdles and pain of hiding those joint parts anymore.



Here's a comparison image of an armored unit, hiding only the front parts, and then hiding all the connected parts, front, mid, and back, which hides the whole joint itself.
 


In addition to the skirts, we've also added "HIDE" to the ankles.



Here's a comparison image between normal armored unit and a unit that hides both the skirt parts and the ankle parts.



In regards to accessories, if you hide the parts, the settings of that part is still saved, and will show up when it's unhidden. We hope these make you as excited as us. Until next time!

Discord: http://discord.gg/quS7E46
Feedback Hub: http://bit.ly/3wpWofe

WIP: 0.11.0 New Armor Set Preview ZENITH Y



Did you miss us? We're extremely sorry about the past weeks where there's zero WIP update for anyone. We're now back in service and we're starting off with another preview of the Zenith Armor set variant Zenith Y!



Did you guys remember that each armor set consists of 3 variants? This is the second variant called Zenith Y.



It's a more "connected" and "curvy" than the last one allowing players who don't like that separated feeling of Zenith X to have a better base to customize upon.







Hope you like it, see you next time on our next WIP!

Discord: http://discord.gg/quS7E46
Feedback Hub: http://bit.ly/3wpWofe

Taipei Game Show 2024 Wrapup!

Welcome back to another news week. There isn't a WIP update this week but we don't want to leave you all hanging with no updates at all so we're here to provide some wrap-up from the Taipei Game Show event we had. We're also bringing in some questions asked during the event to our developer just in case you were also wondering the same thing. Well then, shall we?

Taipei Game Show is an event we frequent as visitors and now these past two years as exhibitors. It's a great event where we get to meet a lot of you players who've travelled to the event and where we can provide a more personal, face-to-face answer on some of the questions you have. We've landed ourselves a small booth in the indie house area yet it was one of the most packed area of the whole event itself with players of all sorts coming to check out every game displayed there.



The 4 day event was packed since day 1 to day 4 especially on Saturday where we can't even stand near our booth due to onlookers waiting to test out M.A.S.S. Builder. There was a time that everyone at our booth was busy with something else for about 10 minutes and we returned to people waiting in line to test the game.

We were also given a time with Indie Wavemakers who showcased M.A.S.S Builder LIVE on their channel! Check it out here with this link!

[previewyoutube][/previewyoutube]

We've also got tens of heartfelt messages with the Indie House board where players who've tried out games in the Indie House area can write their feelings or feedbacks on their favorite. It's refreshing to know that we're doing the right thing creating this game for both ourselves and all of you.









Now, there are some interesting questions being asked in the event that we'd like to bring forward and share it online, both the questions and the answers. Please give them some reading.

1. So when do you expect the game to be completed? It's been a long time and I feel like there's still a lot to do, balance and content wise.
Honestly we're looking towards Q1 2025 as of this moment.

2. I've heard things like ranged weapon color changes are coming for a long time now. When is it going to be finished?
It's either after 1.0.0 is released or never at all. The difference between melee effects and ranged effects are the amount of meshes and ranged weapons utilizes a ton of them with a single bullet shot. It's leaning towards the latter at the moment since we're trying to finish the game with all other requested features and content.

3. What's the plan after you release 1.0.0?
Start working on the promised KS stuffs. Exclusive KS parts, Free DLC Armor sets. Keep adding more and more customization contents. We want to be a legend in customizing mechas. Many more things are in store for the game, and we want to support MB for a few more years.

4. No plans for MB2 yet?
Not yet. Let us finish with this one first then we'll think towards the future of our team.

5. Why don't you make the campaign co-op-able?
Because we've designed the missions to be played by a single player. To make story missions a co-op mission, it means we need to make adjustments to the whole game system and it's not something feasible for us to do.

6. Are you going to expand co-op more? I want more missions to play with friends.
Yes, we'll be adding more co-op missions to the game.

7. What are your current priorities regarding game content?
Top priority, more customization content. More of everything that's already in the game. Mid priority, more weapon types both melee and ranged. Lowest priority, PVP mode.

8. How is Taipei?
Love the city. Will be here for the event next year for sure. The people and the food is really lovely. It's a blast every time we've been here.

9. Game progression felt forced to make me play newer missions if I want to use my strongest unit and have a challenge. I want to play older missions with my strongest yet have a challenge. Any plans to touch on this concern?
We do, but it's still a secret experiment in our lab. It'll be an interesting addition to the mission system if it works. Hopefully this is done before 1.0.0.

WIP: 0.11.0 New Armor Set Preview ZENITH X



Sorry we took a break, here's some more WIP Progress post of the upcoming 0.11.0 featuring a new armor set!



The set, named Zenith X, is designed with a concept of futuristic, cyber-like designs.



It's a sleek, thin armor set designed incorporate lines and gaps to emphasize running colors and lights of the future, complete with a headgear that looks like a headset.



This will be the final armor set before 1.0.0 is released. And as always, the armor set will hold 3 variants altogether and we hope you can find a liking to the parts they provided, or the whole set itself.





See you next time on our next WIP, or if you're visiting the Taipei Game Show 2024 event in Taipei during the 25th to 28th January, come and meet us there!

Discord: http://discord.gg/quS7E46
Feedback Hub: http://bit.ly/3wpWofe

WIP 0.11.0 Tentative Balance Changes



With weeks of new things being shown, we'd like to dial back to some balance changes we're planning to make to improve the game in 0.11.0 First, let us remind you that we'll be unlocking tier 7 units and sub-units in the development tree and their unlocking materials will be dropped from later waves in challenges and latest missions. We expect them to provide tons of power to the player and we'll keep watch to modify them if any of them are game breaking.

Now, for a more specific balance change, we aim to increase the power of tanky tech sub-units in the coming update. We'd improve them in 0.10.0 and while they are well received, their power is too low to be competing for a sub-unit slot. In 0.11.0, we're increasing their power by a significant amount.

Units that improve shield regeneration cooldown are mostly buffed by around 50%. Think nodes that currently lower time before shields start regenerating by 25%, all of them will be changed to a 40% reduction, allowing players to easily slot in one of two for constant shields regeneration. This should make them more dependable and more competitive for a slot in any build that rely on the regenerating shields.

On the same note, we'll also be improving sub-units that straight up improve shields regeneration and regenerate shields through other means. Things like Perpetual Generator will proc more frequently. Arms S. Battery will recover more shields. Things like that.

And lastly for this goal, we're also improving durability tech sub-units that are overshadowed by their peers, such as Metals Replacement and recovery nodes such as both the Nanorobotics variant.

What do you think about these tentative changes? We'd like to discuss about it so if you have any opinions on what we've listed, we're more than glad to hear from you through our discord, linked below. See you next time!

Discord: http://discord.gg/quS7E46
Feedback Hub: http://bit.ly/3wpWofe