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M.A.S.S. Builder News

WIP Update: Ray Gun

For this week's update, we're introducing a new Energy Shooter firing type, the "Ray." A mid-ranged narrow stream of energy burst forth! This shooter fires at an extremely fast rate with piercing rays through, delivering streams of energy to a large group of enemies with ease. With how fast these shooters can fire, players can utilize them with damage properties to deliver a constant stream of conditional ailments!

WIP Update: Spread Fire!

Hello and welcome back to another WIP update this week! Today is a glimpse into the future. As you might have seen from our roadmap, we planned to add new firing types and mechanisms into the game in our November patch and this is just one of them, Spread shots! Aimed to deliver a mid-range stopping power, the spread shot is great against groups of enemies while you can stay at a safe range. Check it out, we hope you like it!

WIP Update: Character Sprites upgrades

Short work in progress update of the week, a look into our character sprites improvement. As we've mentioned before in our post-release addressing, we'll be updating our NPCs, starting with their main character arts. Here is a sneak peek!

Early Access 0.1.2 Updates Patch Notes




Today, we have a small update to some bugs and an adjustment to what we've patched yesterday. Here is it!

- Adjusted boost controls that helps players escape from enemies after boosting into an enemy. Now you will have a better time in-fighting while locking into an enemy
- Fixed a bug that caused controls options not saving
- Fixed weight display for some items that are calculated wrongly

Early Access 0.1.1 Updates Patch Notes





Hello everyone! We must say we are very grateful for your help in finding bugs and suggesting improvements to M.A.S.S. Builder. We are releasing this quick update for everyone to have a better experience in the game. We hope you will like this new update and we'll keep churning them out in due time!

Game improvements and additions

- Adjusted mission countdown to accurately end of 0 so you can pose easier on mission end
- Added target toggling system into the game, this should be a great improvement to controller users that have not been able to lock onto the targets they wanted to.
- Added in Reset Camera button to help controller players have a better time controlling their M.A.S.S.
- Adjusted lock-on system. Players will now auto lock-on towards the direction they are facing when using close combat weapons. This should help players move towards the direction they want to go while attacking.




- Rebalanced enemies' status numbers and AIs. They should feel less bullet spongey and more aggressive towards players now. In addition, They will behave more aggressively in higher difficulty.
- Adjusted enemies' resistance towards FREEZE property attacks.
- Adjusted boosting into enemies, you will now stay in front of them instead of going pass them so you will have an easier time with close combat weapons.
- Rebalance some Auto-Shooters mechanics, you will not be able to knock back enemies with your auto-shooter anymore.
- Added a notification system that will tell you if you have completed a set of equipment and they're ready to be built in their respective menu.




- Removed techs that has no active effects from equipment list
- Added in materials list display on development menu
- Adjusted UI to compensate widescreen cinema standard (2.35 : 1 ratio)

Bug Fixes

- Fixed FPS Drops whenever you die and the gameover screen pops up
- Fixed enemies climbing up some weird places in missions
- Fixed damage bug that happens when switching to warhead missiles
- Fixed an unintended method to fire Auto-Shooters
- Fixed unable to set Controller Axis in option settings in-between missions
- Fixed Blitz X neck not showing up correctly
- Fixed a bug the causes Quarks to spin in place like a ballerina
- Fixed a bug that causes some techs to not show its abilities in the Tuning menu
- Fixed energy shooters bug that prevents them from shooting enemies
- Fixed typos in various places, thanks to everyone who reported this mess to us
- Fixed ability description not showing up in tuning area for some of the techs
- Fixed Reinforced Frame overtuned damage stats, it now reflects a shield frame correctly and not an overpowered frame