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M.A.S.S. Builder News

WIP Update: Close Combat Tech Ability

Welcome everyone to another WIP update! This week we're going on a different route just to let you know we're working on things aside from shooters as well! So what is it this week? Well, here's an explosive upgrade to our close combat weapon! We're shifting around some tech nodes to give more power to them and here is one of them in the showing! What do you think?

WIP Update: Ray Gun

For this week's update, we're introducing a new Energy Shooter firing type, the "Ray." A mid-ranged narrow stream of energy burst forth! This shooter fires at an extremely fast rate with piercing rays through, delivering streams of energy to a large group of enemies with ease. With how fast these shooters can fire, players can utilize them with damage properties to deliver a constant stream of conditional ailments!

WIP Update: Spread Fire!

Hello and welcome back to another WIP update this week! Today is a glimpse into the future. As you might have seen from our roadmap, we planned to add new firing types and mechanisms into the game in our November patch and this is just one of them, Spread shots! Aimed to deliver a mid-range stopping power, the spread shot is great against groups of enemies while you can stay at a safe range. Check it out, we hope you like it!

WIP Update: Character Sprites upgrades

Short work in progress update of the week, a look into our character sprites improvement. As we've mentioned before in our post-release addressing, we'll be updating our NPCs, starting with their main character arts. Here is a sneak peek!

Early Access 0.1.2 Updates Patch Notes




Today, we have a small update to some bugs and an adjustment to what we've patched yesterday. Here is it!

- Adjusted boost controls that helps players escape from enemies after boosting into an enemy. Now you will have a better time in-fighting while locking into an enemy
- Fixed a bug that caused controls options not saving
- Fixed weight display for some items that are calculated wrongly