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M.A.S.S. Builder News

WIP: Base Ranged Weapon Parts & Starter Content Update



A few weeks ago, we've shown you new simple parts coming into version 0.9.0 but haven't provided the full description of how they'll be unlocked or how many parts will be there. With today's WIP update, we'd like to go into detail about the topic.

In 0.9.0. simple parts or "base" parts of every ranged weapon type (Bullet Shooter, Energy Shooter, Bullet Launcher, Energy Launcher) will be making its way into the game. Every firing method will be receiving a set of similar looking parts so players can feel free to choose which base part they wanted to accessorize and which firing method they'll use. The only exception being Bullet Launchers as they need to correspond to the number of warheads they'll fire.



In addition, these base parts will be provided to every player with no unlock requirements. This is due to our desire to have people able to start customizing from scratch even when they just started the game as well as veterans who started a new save for whatever reason. We'll also be making a pass to other parts and see if we should change where their blueprints are dropped, or whether to just straight up provide them at the start, but this will be done gradually so don't expect any yet in 0.9.0.









Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

WIP: 0.9.0 Quarks-themed accessories preview



Well hello everyone! This WIP was a bit late due to some complications and it'll be a bit on the shorter, but exciting side. As you might've read from the headlines, our 3D artist took your suggestions to heart and have created a small set of accessories with Quarks as a theme. We hope you all will be as excited as us to have these things in game soon!



Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

WIP: Destructible Props Test



Some short update on something we're working on this week! We're adding more details to missions and levels design through destructible props. These are some of the samples.





We think it'll liven up the levels and provides more "explosions" just for the fun of it. We all like some good explosions, right... right? Anyhow, if this works well without taking more from players' PC, expect more variants of destructible props to appear in old missions when we do another pass at them in the future!



Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

WIP: 0.9.0 New Mission Shetler Setting Sneak Peek



Welcome back to another weekly WIP post, this time featuring the more completed version of one of the new missions coming with the 0.9.0 update with an urban, in-shelter setting. We'd like to give you a glimpse of a shelter's perimeter and what we as PMC are trying to protect.











The mission will feature both the inner areas, where people spend their days and try to hold onto what livelihood of the old days they still have, the walls, and outside the walls itself.





















See you next week!
Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

WIP: More 0.9.0 OST Preview and Community Showcase!



Here comes the M.A.S.S. Community Showcase 2022 showing off the creations of our players! We are extremely thankful to see your creations, doing much more than we could do and letting us know that what we've been developing these past few years is something of essence.

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Alongside our Community Showcase, we'd like to release two more OST as WIP update for this week! 0.9.0 is coming along nicely and while we're still in the process to optimize it, we're adding new things we didn't plan to do so at first. Can't wait to show some of them in the coming weeks!

[previewyoutube][/previewyoutube]

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Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe