
So! Let's discuss one of the most controversial systems of the game, the Lock-On system. First, we're changing our locking system into a soft-lock system. This means that the lock-on will not track their target at 100% speed, but they'll constantly follow along the targets instead. The higher the speed of the target, the more difficult you'll it is for you to hit your target which is more noticeable in auto weapons.

Why are we making this change? There has been a lot of concerns voiced by our players about the current lock system being extremely snappy with low threshold, and that it's unusable in certain situations. The current system will also be too much of an advantage in the upcoming multiplayer and total removal of lock-on isn't a good solution for controller players who required help. With this softer-lock system, we'll still be able to allow lock-on to exist everywhere.

Secondly! We're also planning to update lockable points of boss type enemies, specifically making them have more locks specially for Bullet Launchers. Before, players who utilize Bullet Launchers had a hard time locking onto bosses from afar since there are only a few lockable places and only a few of their missiles were able to hit, thus the only solution is to fire in close combat. These special points are only used by Bullet Launchers and will not be able to be locked onto by other weapons, so do not fear that you'll see lock points everywhere on the bosses.
There are more we're doing to update this system, but these are what we can show today. See you next week!
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