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WIP: 0.11.0 New Feature Preview Socket Alignment



So a few weeks ago we mentioned some upgrades to the accessories system right? We're now ready to reveal them this week! It's something we called the Socket Alignment system, allowing players to have a much easier time placing each accessory on each other. What does it do? How does it work? Well, let us explain while with some images.



With the next update, ARMOR, WEAPONS, and ACCESSORIES will have sockets to help players connect selected accessories on top of each other. The above image shows an example of sockets on a backpack. These socket positions might be changed later as we're still not finished placing sockets yet.



Here is another example that shows an accessory with sockets on each of its ends.



In the Assemble menu of accessories. There will be a new Alignment method added into the menu called the Socket Align. Each part will have different socket positions and numbers, but we've made it mostly a sensible connecting position on each of the part. Here is an example of sockets on an ARMOR backpack slot.



And here is another example of sockets on a SHOOTER Barrel, making attaching accessories to make barrel attachments easier.



And another example of sockets on an ACCESORY from the connector category.





And as mentioned, players can even select the axis of alignment when using the Socket alignment method. Below is a sample use-case.



And now the results...



This should provide a ton of help in creating a perfect look with perfect positioning instead of having to carefully click and offset each part. This new feature provides a guide to each position and a starting point for players, making accessory placements easier and faster to work with. And the best thing? It makes customization of parts connecting in distance much easier than before. Remember the last WIP where we introduce wires? Here's an example.



And here are some bonus screenshots in the photo mode.











We hope you like this newest feature added to the accessories system! But as we've mentioned above, not all accessories have its socket determined yet. If there are no good placement areas available, the accessories will have a default socket right in the middle of the part itself.

We'll continue working on the customization system and making the game as best as it could be. Thank you for your continued support. We hope we're able to make the update soon!

Discord: http://discord.gg/quS7E46
Feedback Hub: http://bit.ly/3wpWofe

WIP: 0.11.0 Accessories Preview Part 2

We are sorry we missed to make a WIP post last week. It's due to some upgrades coming up for the accessories system that we cannot show yet. It'll be coming in a few weeks don't worry. So now, let us tease more new accessories which will greatly utilize those upgrades first.



As you can see, there's a lot to unload here!









For these, we've imagined them as part of a weapon. Maybe a shooting piece for energy weapons? Maybe a clamping head/claw piece? But for whatever imagination, we wanted to take it further for all dioramas enthusiast thus we added something new to the bag of accessories, wires.









Disclaimer, the wires are static in the twists and twirls. You cannot twist them to another shape, but you can still play with them like any other accessories. Now let's see how they can be used.







And that's not all, we also got some pieces that could be used to embed or emboss your armors in this accessories pack as well.



Hope you look forward to playing with all of them. With that, we ask that you be patient with the update, and also to look forward to the upgrades to the accessories system.

Discord: http://discord.gg/quS7E46
Feedback Hub: http://bit.ly/3wpWofe

WIP: 0.11.0 Accessories Preview Part 1



Back to another short WIP update this week, this time showing you the upcoming new accessories to further customize your looks!



There's nothing much to say but that we expect to see a lot of them used to your customization projects! And if you haven't realized yet, this is just only the first part of all the accessories we've planned for this update.







Discord: http://discord.gg/quS7E46
Feedback Hub: http://bit.ly/3wpWofe

WIP: 0.11.0 Zenith Armor Complete Set Review



And here they come in full glory, the Zenith armor set along with their backpacks. We're finally done with the armor set this week and we're excited to show you our work!



First, let's look at all of the variants.







And to make it easier for everyone to see their difference, we're showing them in comparison to each other!











That should be all from the Zenith armor set and from us this week! See you in the next one!

Discord: http://discord.gg/quS7E46
Feedback Hub: http://bit.ly/3wpWofe

WIP: 0.11.0 New Armor Set Preview ZENITH Z



Back to another WIP update for the week! We're featuring the final variant of the new armor set Zenith, the Z variant. For this one, we wanted to emphasize the sharp, pointy, and oversized parts in some areas.



This is the third and final variant of the Zenith armor set. There's more to show for it though and we'll ask you to wait for more!









We hope to show you more on our upcoming WIPs.

Discord: http://discord.gg/quS7E46
Feedback Hub: http://bit.ly/3wpWofe