Virtus Character Event!

A new character event has just begun! Virtus makes her way to the island! Complete objectives to unlock her and help the community with the global objective to earn exclusive rewards!
The event ends on February 3rd!
**PvP Changes**
After going through a ton of user feedback, we've been working on many PvP features and changes. Some of which will come at a later date (including a balance pass). Here are this release's changes:
- Each maiden now has a limit of 3 revives per fight. This was done to give a better chance for defense teams to win in the event of a close fight where the main advantage of the attacker was corpse spamming infinitely. It also was done to limit on-death and on-spawn abuse. These last 2 will still be legitimate strategies in campaigns.
- Maximum defense losses that affect your score when above gold has been changed from 10 to 15. This will change again in the near future and will instead be a different value per division. We've done this change now because the change to points earned/lost is likely to cause an influx in total points earned per player given the overwhelmingly high win rate of players in general when attacking.
- Max guardian level has been increased to 30. The shards required to upgrade each level past 25 is the same as from 24 to 25.
- Players who have been inactive for more than 30 days in PvP will be removed from ladder. This is to avoid having strong inactive players at all rankings gating active players from climbing.
- Added a hard cap of 200 for PvP attack matches per day.
- Added a hard cap of 100 for PvP attack matches that grant PvP tickets per day.
- Points earned/lost when attacking and defending have been changed. Rather than being between 1 and 100 and based on how far away above or below you your opponent was, you'll instead earn/lose a fixed amount based on the division your opponent is in when attacking and the division you were in when defending. Here is a breakdown of the points distribution:
Points earned for an attack win:
Bronze = 30
Silver = 35
Gold = 40
Platinum = 45
Diamond = 50
Master = 50
God = 50
Points lost for an attack loss:
Bronze = 30
Silver = 35
Gold = 50
Platinum = 60
Diamond = 70
Master = 80
God = 85
Points earned for a defense win:
Bronze = 40
Silver = 45
Gold = 50
Platinum = 60
Diamond = 70
Master = 80
God = 100
Points lost for a defense loss:
Bronze = 20
Silver = 20
Gold = 25
Platinum = 30
Diamond = 35
Master = 40
God = 50
Note that these values will be subject to change over the coming weeks. Especially with the upcoming defense buffs feature.
**Balance**
- Gretta's buff and debuff effect durations have been reduced to 4 seconds from 7.
- Fixed an issue with Anastasia's attack speed debuff that caused enemies to stop attacking entirely. Her debuff will now reduced enemy attack speed by 50% instead.
- Anabelle's skill effect has been changed from confuse to stun.
**Features**
- Added a Claim All button for the daily objectives rewards.
**Bug Fixes:**
- Fixed a bug that prevented you from fighting your own team if your maidens were exhausted.
- Fixed an issue with the update prompt not requesting that you actually update the game. This caused versioning issues that would prevent you from completing a fight until you updated the game.
- Fixed a SFX issue on WebGL.
- Fixed a SFX issue when dropping or moving a maiden.
- Fixed Jen's skill VFX. It should now properly display 3 hits.