Development Manifesto
As the year is coming to an end, the CM team thought it’d be a good idea to go over what we’ve done and what’s to come in 2021.
Crystal Maidens has come a long since it first released as an adult game back in December 2017 (and an even longer way if we consider what the game was on the mainstream!).
Nuka and Helen looked a bit different back then…

And so did many other things. We’ve since brought in:
- PvP and all of its associated changes and balance passes
- A third campaign
- A completely new UI
- A unified bundle/gacha tab to finally get rid of the multiple pop ups
- Weekly events
- Building rewards
- Set items
- Corrupted items
- Ultimate items
- Animations...shortly followed by a button to turn off said animations
- A Boss Campaign and its associated crafting!
- Masteries!
- A total of 123 maidens and counting!
- And so much more!
We’re happy to see that many of you have been sticking with us for quite a long time and we’re sincerely hoping you’ll be around for a lot longer.
[h2]2020[/h2]
2020 has been a difficult year for many, but the CM team has done everything it could to keep the game alive with its regular events while still addressing the things that need constant improvement. As December approaches, we’re now finally in a good enough position to start investing time in features we feel are necessary to keep the game sustainable for a long time.
For this Christmas release, we’ll be releasing a completely revamped Daily Quest system with clear objectives that should not impede on your regular activities. These quests will be designed to drive players through most of our core features and help onboard our new players better.
Alongside the Daily Quest feature, we’ll also be releasing a “First 30 days” login feature with 2 exclusive free maidens as well as an exclusive 4-piece set item. This feature will be a 1-time thing for all existing and new players and will grant one reward per day for the first 30 days a user logs in. These rewards are separate and different from what you might expect from your current daily rewards.
Finally, the Christmas release will end the year strong with an extended crafting event to keep you busy throughout the holidays.
[h3]2021[/h3]
The future of Crystal Maidens will be primarily focused on getting out of the Masteries beta and doing another pass on PvP balance while accounting for masteries.
Our goal is to end the Masteries beta somewhere around February. In order for us to be satisfied with the feature, we must first revisit the curve of shards needed to gain levels. We’ll also address some of the useless masteries as well as the overtuned ones.
In the meantime, we’ll be working on a list of features for PvP, many of which were suggested by you guys and your overwhelming feedback:
- Reduce the points necessary to reach Diamond.
- Change the range of opponents to be favored towards people ranked higher than you (instead of +/-50 it would be around +50/-15)
- Add multipliers to PvP tickets won for attacking win streaks.
- Limit the amount of points you can win from attacking (to discourage low elo farming or excessive play)
- Earn/lose points based on the division of your opponent rather than their rank.
- Reduce the inactivity period to 1 month (from 2) so that inactive players no longer destroy you as you’re climbing.
- Rebalance the curve of HP for guardians at higher levels so that they’re tougher to kill.
- Limit the amount of revives per maiden when attacking in PvP.
- Add a series of defense buffs. This would allow you to choose a buff based on the style of your defense team (or based on the map you chose).
We hope you’re excited for the future and that you’ll support us along the way! Have a great holiday season and look forward to the Santa Burns event in discord that will be happening sooner than usual this year!
CM’s History
Crystal Maidens has come a long since it first released as an adult game back in December 2017 (and an even longer way if we consider what the game was on the mainstream!).
Nuka and Helen looked a bit different back then…

And so did many other things. We’ve since brought in:
- PvP and all of its associated changes and balance passes
- A third campaign
- A completely new UI
- A unified bundle/gacha tab to finally get rid of the multiple pop ups
- Weekly events
- Building rewards
- Set items
- Corrupted items
- Ultimate items
- Animations...shortly followed by a button to turn off said animations
- A Boss Campaign and its associated crafting!
- Masteries!
- A total of 123 maidens and counting!
- And so much more!
We’re happy to see that many of you have been sticking with us for quite a long time and we’re sincerely hoping you’ll be around for a lot longer.
[h2]2020[/h2]
2020 has been a difficult year for many, but the CM team has done everything it could to keep the game alive with its regular events while still addressing the things that need constant improvement. As December approaches, we’re now finally in a good enough position to start investing time in features we feel are necessary to keep the game sustainable for a long time.
For this Christmas release, we’ll be releasing a completely revamped Daily Quest system with clear objectives that should not impede on your regular activities. These quests will be designed to drive players through most of our core features and help onboard our new players better.
Alongside the Daily Quest feature, we’ll also be releasing a “First 30 days” login feature with 2 exclusive free maidens as well as an exclusive 4-piece set item. This feature will be a 1-time thing for all existing and new players and will grant one reward per day for the first 30 days a user logs in. These rewards are separate and different from what you might expect from your current daily rewards.
Finally, the Christmas release will end the year strong with an extended crafting event to keep you busy throughout the holidays.
[h3]2021[/h3]
The future of Crystal Maidens will be primarily focused on getting out of the Masteries beta and doing another pass on PvP balance while accounting for masteries.
Our goal is to end the Masteries beta somewhere around February. In order for us to be satisfied with the feature, we must first revisit the curve of shards needed to gain levels. We’ll also address some of the useless masteries as well as the overtuned ones.
In the meantime, we’ll be working on a list of features for PvP, many of which were suggested by you guys and your overwhelming feedback:
- Reduce the points necessary to reach Diamond.
- Change the range of opponents to be favored towards people ranked higher than you (instead of +/-50 it would be around +50/-15)
- Add multipliers to PvP tickets won for attacking win streaks.
- Limit the amount of points you can win from attacking (to discourage low elo farming or excessive play)
- Earn/lose points based on the division of your opponent rather than their rank.
- Reduce the inactivity period to 1 month (from 2) so that inactive players no longer destroy you as you’re climbing.
- Rebalance the curve of HP for guardians at higher levels so that they’re tougher to kill.
- Limit the amount of revives per maiden when attacking in PvP.
- Add a series of defense buffs. This would allow you to choose a buff based on the style of your defense team (or based on the map you chose).
We hope you’re excited for the future and that you’ll support us along the way! Have a great holiday season and look forward to the Santa Burns event in discord that will be happening sooner than usual this year!