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Hotfix number 2 is here!

Hello Inkulinati Masters,

Although we’ve been out for just over two weeks, the work on Inkulinati hasn’t stopped. We are constantly reading your feedback and suggestions, and we’re working hard on improving your experience with Inkulinati. So thank you for sending your feedback and thoughts to us.

With this Hotfix, we’ve improved the balance on the Battlefields that were the most reported by you all and we fixed a few bugs, such as getting stuck after exiting a boss battle. For a full list of changes and improvements, read the changelog below.

Thank you all for sending in your comments and feedback, and thank you for playing Inkulinati as well! We’re glad that we can make this game together with you. And stay tuned as we are slowly getting ready for our first major update. We hope you’ll like what we prepared. Finally, we want to say that we are going through all your feedback carefully. Some of your suggestions we’ve taken on board, but they do take a bit of time to implement. We are working on some of your suggestions right now, such as the balance of the game. This is not the final state of Inkulinati, but rather the beginning. Your feedback is vital, so keep it coming!


All the best and thank you for being the best community we could ask for,

Your Yaza Games Team & Daedalic Entertainment


Changelog:

This Early Access HotFix_2 includes a bunch of bug fixes and Battlefields balancing changes:

Balance
Units and Battlefields:
Improved the balance of the most reported battlefields by players, especially on easy and normal difficulty levels, e.g. Battlefield for fighting Death or the largest three-level battlefield.


Bug Fixes
  • Fixed a softlock issue when using the Mass Healing action.
  • Fixed an issue with the Campaign getting stuck after exiting a losing boss fight.
  • Fixed problem with unlocking the "Student’s Ambition" achievement.
  • Fixed tutorial Act 1 and Act 2 repeating issue - now after defeating the Master in the first run, subsequent runs will contain different Battlefield paths.



Texts and Localization
  • Improved descriptions of Beasts, level elements and game mechanics.
  • Localization updated for all languages.



Known Issues
  • We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle.
  • We are working on fixing a bug with negative Boredom counting incorrectly in the non-combat location Inkulinati Guild.

First Hotfix has arrived!

Hello Inkulinati Masters!

Just this week, our Early Access chapter started! We’re buzzing with excitement for our new journey and what’s up ahead. We hope you’re as excited as we are!

Foremost, thank you so much for your feedback you’ve sent our way. We’ve eagerly read them and are working hard to improve your experience.

Today’s hotfix is the first page in that book.
Here’s what it contains:

  • Fixed issue that make the “Next” button doesn’t work on Character Creation on the begging of the Journey mode
  • Some Beasts were nerfed, like Donkey Bard - we increased his cost and cooldown on Farting The Pipe action, and Farting The Pipe action no longer can affect Tiny Inkulinati
  • First tutorial run in Journey on Easy and Medium are now simpler and less overwhelming as we excluded more complicated battlefields elements and decreased number of enemy’s Beasts
  • Easy and Medium difficulties should be easier now, as we change some parameters (more starting Gold, More Starting Ink on Easy, less Boredom gain on Medium per Beasts’ draw etc.)
  • Important changes in Non-Battle Locations. Prestige required to unlock better dialogue options in Journey mode are now constant and don’t change from act to act. Boredom can be lowered more often and by larger values. Health can be regenerated more often and for greater amounts.


To see all the changes, take a look at the changelog below.

Inkulinati will be evolving along the way and get further improved, with new content being added too. We know where we want to go and what we want to add to the game, but we also want to hear your thoughts as well! After all, that’s what Early Access is for - to get your thoughts and make the game the best it can be. So please continue sharing your comments, feedback, and suggestions with us. We’re really keen to hear what you have to say.


Yours,

Yaza Games Team & Daedalic Entertainment

CHANGELOG BELOW:

This Early Access HotFix includes a bunch of fixes and balancing changes:

Balance
Units and Battlefields:
Hatchet-Wielding Devil "Throwing Axe" range has been decreased from 6 to 4
Donkey Bard "Farting the Pipe" and Skull Trumpet "Trumpet" actions will no longer force Tiny to take a Nap
Donkey Bard “Farting the Pipe” cooldown has been changed from 1 to 2 Chapters
Donkey Bard cost has been increased by 1
Hybrids (Axe-Wielding Creature, Pitchfork-Wielding Creature and Sling-Wielding Creature) cost has been reduced by 1
One of the Masters Profile has different Hand Actions: “Strike” and “Create a Gate” instead of Hand Actions: “Detonate” and “Put to Sleep”
Tweaked certain Battlefields in Journey Mode
Tiny versus Beasts Battlefields on Act 1 on Easy mode are now easier and less complicated

Changed difficulty level parameters in Journey Mode:
EASY:
Starting Ink increased from 12 to 15
Starting Gold increased from 100 to 200
Tiny Health regeneration after battle increased from 5 to 10
Boredom regeneration when not using Beasts increased from -1 to -2
Boredom regeneration when losing a Quill from -2 to -3
Starting Living Ink of all Inkulinati Bosses now increase by 2 after each Act
Now after losing a Quill Health is restored to maximum
MEDIUM:
Starting Gold increased from 100 to 150
Boredom multiplier when player draw Beast decreased 2->1
Boredom regeneration when not using Beasts increased from -1 to -2
Boredom regeneration when losing a Quill increased from -2 to -3
Starting Living Ink of all Inkulinati Bosses now increase by 2 after each Act
Now after losing a Quill Health is restored to maximum
HARD:
Starting Living Ink of all Inkulinati Bosses now increase by 3 after each Act
Now after losing a Quill Health is restored to maximum
MASTER:
Starting Living Ink of all Inkulinati Bosses now increase by 3 after each Act
Now after losing a Quill Health is restored to maximum
Starting Quills reduced from 2 to 1

Balance changes have been made to non-battle locations:
The Prestige required to unlock some options is constant - it doesn't increase from act to act therefore some unlockable options require more Prestige
Boredom can be lowered more often and by larger values
Health can be regenerated more often and for greater amounts
Maximum Health can be increased by larger amounts

A more detailed list of changes:
Party:
increased the Prestige required to gain additional Gold (from >49 to >99)
Wayside Chapel:
Boredom reduction changed from -1 to -2
Bard:
added an option to reduce Boredom by -3 at the cost of -50 Prestige,
increased the required amount of Prestige to unlock one of the options (from >74 to >399)
Jugglers:
in each option, Boredom reduction increased by -1
added an additional health recovery option (3 Health)
increased the required amount of Prestige to unlock the last option (from >49 to >249)
Tree:
recoverable Health has been increased in all options (from 3 to 5 and 8)
increased the amount by which maximum Health can be increased (from 1 to 2)
added an option to reduce Boredom by -2
increased the required amount of Prestige to unlock one of the options (from >49 to >199)
Hermit:
added the option to reduce Boredom by -3 and to restore Health by 5
Master's Cousin Twice Removed:
added an option to reduce Boredom by -3 and to restore Health by 5
Alehouse:
recoverable Health has been increased in all options by 1
increased the required amount of Prestige to unlock some options (from >49 to >199 and from >99 to >399)
Scriptorium:
added an option to reduce Boredom by -2
increased the required amount of Prestige to unlock some options (from >49 to >199 and from >99 to >399)
Shop:
increased VIP discount from 25% to 50% and increased the Prestige required to unlock the discount (from >99 to >299)
VIP discount decreases the player’s Prestige (-75) instead of Health
Treasure:
increased the required amount of Prestige to gain an additional Quill (from >99 to >399)
Inkulinati Guild:
increased the amount by which maximum Health can be increased by 1
Boredom reduction increased by -1
the option to increase Living Ink has been increased by 1
increased the Prestige required to unlock some options (from >49 to >199 and from >99 to >399)
added an option to get an extra Quill and Gold (50) in exchange for Prestige (-150)

UI and Effects
When hovering over an object, tooltips will now appear after a small delay
Added the ability to control the camera by using the WASD keys

Bug Fixes
Player will no longer get stuck in the Character Creation menu while picking a Beast army
Fixed a bug that prevented navigation through the main menu (multiple highlighted buttons at once)
We have reduced the risk of a battle softlock

Texts and Localization
Improved descriptions of Beasts, level elements and game mechanics
Localization updated for all languages

Known Issues
We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle
We are working on a campaign crash bug if the player exits the campaign after losing a Boss fight
We are working on fixing a bug with negative boredom counting incorrectly in the non-combat location Inkulinati Guild

Inkulinati is out now!

Hello Inkulinati Masters!

Get your quills ready as the day has finally arrived! Inkulinati is now available to play in Early Access!!!

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To say we are excited is an understatement. All of us here at Yaza Games are buzzing with excitement. We can’t wait to hear your thoughts on our game.

This also marks the beginning of a new adventure, that of the Early Access phase. Inkulinati will be kept on being developed and improved, with new content being added too. Although we have an idea of what we want to add to the game, we also want to hear your thoughts as well! After all, that’s what Early Access is for - to get your thoughts and make the game the best it can be. So share with us your comments, feedback, and suggestions. We’re really keen to hear what you have to say.

Thank you so much for all the support over the years. Now, let’s enjoy this day together. And tomorrow, the new chapter begins. We can’t wait to start this journey together.


Yours,

Yaza Games Team

Inkulinati Early Access Roadmap Revealed

Hello everyone,

It’s us, Yaza Games here. As you may have already noticed, we are really, really close to Inkulinati’s Early Access launch. It’s hard to believe that there are only a few days left! But before you begin your adventure to be the most celebrated Inkulinati Master across the lands, we want to show you Inkulinati’s Early Access Roadmap so that you are aware of what else is coming to the game in the future.



As you can see, the release of the game on the 31st of January is not the end of the development process - that’s when our adventure really begins. During the course of the Early Access, we want to add a lot more fun content to the game. There will be new Inkulinati Masters, new Beasts, Battlefields, and a lot, lot more. We’re sure that we will squeeze in a surprise or two along the way as well. We will reveal more details on these updates closer to the dates, so stay tuned! But, there’s another reason we went the Early Access route.

We decided to release Inkulinati as an Early Access game so that we can watch how you, our community, play it and respond to what interests you. We want to see if our game is balanced and fun to play. We’re also sure that we’ll hear some great ideas and suggestions that may never have occurred to us. That’s why we are going the Early Access route. We want you and our community to help create Inkulinati! That way we can make Inkulinati the best game and experience it can be.

To gather your thoughts and feedback, we’ve created an official Inkulinati Discord server. So if you want to stay close to the production process and share your thoughts, join us and our amazing community of Inkulinati Masters right here on Discord! We can’t wait to see you there!

Now, the scary and exciting part - there are only 2 days left till Inkulinati’s launch! Can’t wait for you to go forth on your adventure and become the greatest Inkulinati Master of all time!


Until next time,

Your Yaza Games team

https://store.steampowered.com/app/957960/Inkulinati/

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