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Inkulinati is now 60% OFF!

Welcome Inkulinati Masters

With Early Access getting closer to its end, we decided to give Inkulinati a discount fit for the history books. Right now you can get Inkulinati at a 60% discount!



There’s never been a better time to join the Inkulinati Academy and embark on a mind-tingling medieval adventure like no other. Grab your quill, and a copy of the game, right now and become the Master of Living Ink. A deal like this won’t last forever.


Until next time,

Your Yaza Games and Daedalic Teams


https://store.steampowered.com/app/957960/Inkulinati/

The “Tactical Swimming” Major Update is here!

Hello Inkulinati Masters,

We are happy to announce that the all new “Tactical Swimming” update is here, ready for download! What awaits you? New Water Beasts, new Battlefields, new Talents, a lot of balancing, and lots, lots more was added to Inkulianti.

Let’s dive a bit deeper into those new features. Shall we?

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So the big addition is the all new Inkulinati army - the Water Army! This army is made up of the Sword-Wielding Fish, Spear-Wielding Fish, Bow-Wielding Fish, and the Seal.

On the Battlefields where those Beasts will grace a Big Water will arise at the beginning of a chapter. These water Beasts are immune to damage from the Big Water. When they are located on fields covered in water, their Sprint Range becomes Walk Range (it means that they will be able to attack their opponents). Not bad of a perk, isn’t it?


Water Army and Water.

Here’s a quick summary of each Beast:

Sword-Wielding Fish - a formidable aquatic Beast whose melee attacks prove invaluable in submerging hostile Beasts.

Spear-Wielding Fish - magnificent aquatic creature, akin to the Sword-Wielding Fish. However, with its aquatic spear, it can target adversaries on different levels of the battlefield.

Bow-Wielding Fish - a waterborne Beast whose attacks can flood the enemy's army from a considerable distance.

Seal - a legendary aquatic creature whose spear inflicts not only significant damage but can also pierce two adversaries simultaneously!

Where there are fish, there must be Water too. With this update Water will flood some of the Battlefields. There might be small and big fields of Water. No matter the size, while in water, Water Beasts will always have a Walk Range. At the end of the Chapter, big Water deals an additional 3 damage to non-water Beasts and to Tiny Inkulinati, as well as Battlefield elements. Between Chapters, big Water turns into small Water, and small Water disappears. And just like in nature, Water destroys Fire Sparks, Bonfires, and Bean Pots. However, Fire Sparks will destroy Water if they are created while on the same field. Yes, let those tactical braincells of yours percolate with ideas!


We’ve also added a ton of new Talents, with some that are strictly connected to water itself! As you may already have noticed, every Talent can be placed in a category. Some of them will belong to the Defensive category, giving your army and Tiny more defence - adding shields, halos, etc. Other Talents will help you with collecting Living Ink, and others will improve your damage. While getting experience during your Journey, you can collect new Talents and pick those that you like the most. Till now, you could choose one from three randomly picked Talents. With this update, it'll be a bit different. From now on, you will be presented with two Talents from the same category you already have and three from ones you don’t. This will help you choose Talents that create synergies between them, making your Talent portfolio stronger and connected. Don’t fret though, you don’t have to choose the Talents that are suggested to you. You can still pick the ones that resonate with you.


With this update we also balanced the current Battlefields. We actually spent quite a bit of time making them more fun. And that’s not all. We’ve also added a whole bunch of new Battlefields too! Now we have quite a lot of Battlefields inside Inkulinati, meaning that the chances that you will get the same one more than once during your journey are a lot slimmer.

Big and Small Waters will occur on some Battlefields. Water Beasts love them! Others not so much.

New Beast Lairs Battlefields are waiting.

There is no such thing as too many new Battlefields.

Dive into Inkulinati now and try all of our new additions. If you want to read in detail what we worked on, check our changelog below. We are now slowly getting ready for the big 1.0 release, which we will tell you more about soon. Thank you so much for all your support, suggestions, feedback, and more. We couldn’t have done this Early Access adventure without your aid. And if you have any thoughts on Inkulinati, please leave a review. That minute or two that you spend on writing the review would mean the world to us.
Until next time Inkulinati Masters! The journey to 1.0 begins.

Speak to you soon,

Your Yaza Games and Daedalic Teams




Changelog:


Added new playable Tiny Inkulinati in Journey Mode and in Duel Mode – Damsel

Added new Beasts:
  • Sword-Wielding Fish
  • Spear-Wielding Fish
  • Bow-Wielding Fish
  • Seal
Added new type of fields on the Battlefields: Water fields – with Small and Big Water

Added new type of Event during battle – Creating Water

Added 8 new Hand Actions:
  • Draw Big Water
  • Draw Big Waters
  • Precious Armours
  • Biting Armours
  • Water Healing
  • Healing Farts
  • Massive Bloating
  • Water Punch
Added 26 new Talents:
  • Rushing Water
  • Friendly Water
  • Healing Power of Water
  • Cure Thanks to Water
  • Water for Tiny!
  • Daily Water
  • Blessing Water
  • Non-daily Water Pain
  • Motivation on pass by
  • Healing Motivation
  • Bleeding Healing Business
  • Daily Bleeding
  • Purifying Fire Sparks
  • Fiery Business
  • Scratching Wounds
  • Hellish Maws Business
  • Neighborly Blessing
  • Marathon Armour
  • Healing Nap With Armour
  • Motivating Explosions
  • Ink Dream
  • Ink Armour
  • A Little Inky Attack
  • Explosive Freshness
  • Bean Ink
  • Added new Battlefields and new Minimaps
Balance Balance changes in Talents:
  • Love for Explosions – Explosions deal 1 damage to Beasts and Tinys, but Beasts are not drawn with 1 level of Bloating
  • Cheaper Beasts – cost reduction changed from -2 to -1
  • Inky Business – the tiny gets 2 ink drops instead of 3
  • Handy Business – the tiny gets 6 ink drops instead of 10 for killing an opponent with a Hand Action
  • Mourning Business – the Tiny gets 1 ink drop instead of 3 for the death of an ally
  • Desperate cunning – the Tiny gets 6 ink drops instead of 10
  • Healing Grief – the Tiny gets 1 Health point instead of 2 for the death of an ally
  • Beast Friend – the Tiny gets 1 Health point instead of 2 for each Beasts standing next to Tiny
  • Balance changes in Hand Actions:
  • Drain Ink – cooldown changed from 2 to 3
  • Collect Ink – cooldown changed from 1 to 2
  • Healing – the Tiny regains 3 Health points instead of 4
  • Greater Healing – the Tiny regains 6 Health points instead of 8, cooldown changed from 3 to 4
  • Mass Healing – the Tiny regains 3 Health points instead of 4
  • Detonation – range changed from 7 to 4 and now Bean Pots can also be detonated
  • Infected Finger changed cooldown from 2 to 3
  • Draw Big Obstacle range changed to 4
  • Draw Big Obstacle Explosive range changed to 4
  • Draw Small Obstacle range change to 4
  • Draw Small Obstacle Explosive range changed to 4
Balance changes in Beast’s statistics:
  • Dragon Health increased from 20 to 25, Attack damage changed from 6-8 to 7-9
  • Mighty Hare Health decreased from 25 to 22
  • Exploders accuracy changed (dexterity attack should be a little bit slower now)
  • Sheep Devotee cost decreased from 15 to 12, max damage changed to 4, Health decreased from 15 to 14
  • Cooldown Exploder Cook's action Feeding changed from 0 to 1
Balance changes in Non Battle Locations:
  • Hermit – in the first option Boredom reduction (-2) added instead of Health regen, in the second option Boredom reduction removed
  • Inkulinati Guild – Ink that can be obtained in the first and third options reduced by 1
  • Master’s Cousin – in the first option Health regen added (+5) instead of Boredom reduction, in second option maximum Health decreased (from +4 to +3), in the second option Boredom reduction (-3) added instead of Health regen
  • Alchemist – in the first option Ink decreased from +4 to +3
  • Princess – in the first option Ink decreased from +2 to +1 and Health regen added (+2) instead of Boredom reduction, in the second option Boredom reduction (-1) added instead of Health regen, in the third option Ink and maximum Health decreased (Ink from +3 to +2, maximum Health from +3 to +2)
Balance changes in Talent sets for Inkulinati (Duel mode):
  • Loony 1 – Beasts Sword-Wielding Creature, Bow-Wielding Exploder, Cook Exploder and Cerber changed to Sword-Wielding Rabbit, Bow-Wielding Dog, Cat Bishop, Mighty Dog)
  • Loony 2 – Beasts Sword-Wielding creature, Bow-Wielding Exploder, Cook Exploder and Cerber changed to Sword-Wielding Rabbit, Bow-Wielding Dog, Cat Bishop, Mighty Dog); Talents “Cheaper than Cheap” and “Thorned Fingers” changed to “Marathon Armour” and “Minimal Chaos Effect”
  • Loony 3 – Beasts Sword-Wielding creature, Bow-Wielding Exploder, Cook Exploder and Cerber changed to Sword-Wielding Rabbit, Bow-Wielding Dog, Cat Bishop, Mighty Dog); Talents “Cheaper than Cheap”, “Thorned Fingers” and “Handy Business” changed to “Marathon Armour”, “Minimal Chaos Effect” and “Anointed Hands”
  • Loony 4 – Beasts Sword-Wielding creature, Bow-Wielding Exploder, Cook Exploder and Cerber changed to Sword-Wielding Rabbit, Bow-Wielding Dog, Cat Bishop, Mighty Dog); Talents “Cheaper than Cheap”, “Thorned Fingers” and “Handy Business” changed to “Marathon Armour”, “Minimal Chaos Effect” and “Heavy Tiny”
  • Alewife 1 – Hand Action “Put to sleep” changed to “Drain Ink”
  • Alewife 2 – Talent “Daily Supper” changed to “Mourning Business”, Hand Action “Put to sleep” changed to “Drain Ink”
  • Alewife 3 – Talent “Handy Business” changed to “Cheaper than Cheap”, Hand Action “Strike” changed to “Drain Ink”
  • Andreas 1 – “Bishop-like Creature” changed to “Dragon”, Hand Action “Draw a Big Cauldron” changed to “Medium Ink Blot”
  • Andreas 2 – Bishop-like Creature changed to Dragon, “Draw a Big Cauldron” changed to “Medium Ink Blot”, Talents “Cheaper Beasts” and “Blessed Anger” changed to “Motivating Friendly Attack” and “Desperate Cunning”
  • Andreas 3 – Wolf Pilgrim changed to Spear-Wielding Creature; Hand Actions “Strike”, “Put to sleep”, “Mass Healing” changed to “Draw a Gate”, “Medium Ink Blot”, “Draw a Chest”; Talents “Handy Business”, “Ink Attack” and “Healing Grief” changed to “Motivating Friendly Attack”, “Desperate Cunning”, “Ink Dream”
Balance changes in Boss profiles:
  • Master Act 1 First run – removed Hand Action “Detonation”
  • Master Act 1 Not first run – Hand Action “Detonation” changed to “Draw a Small Cauldron”
  • Master Act 6 – Talents “Mourning Business”, “Love for Explosions” changed to Talents “Motivating Explosions” and “Non-daily reinforcement”; Hand Action “Wake up mass” changed to “Wake up”, Hand Action “Draw a Gate” changed to “Draw a Small Cauldron”
  • Godfrey Act 7 – Talent “Minimal Chaos Effect” and “Cheaper-Plated Than Cheap” changed to “Desperate Cunning” and “Born Ready”, Hand Action “Wake up” changed to “Pet”
  • Hildegard Act 4 – Talent “Healing Grief” changed to “Desperate Cunning”, Hand Action “Put to sleep” changed to “Wake up”
  • Hildegard Act 7 – “Aspiration” changed to “Mourning Business”, Hand Actions “Healing”, “Greater Blessing” and “Put to sleep” changed to “Greater Healing”, “Mass Blessing” and “Wake up”
  • Francis Act 4 – Talent “Anointed Hands” changed to “Mourning Business”
  • Francis Act 7 – Talents “Anointed Hands”, “Handy Business”, “Daily Heresy” changed to “Mourning Business”, “Non-Daily Reinforcement”, “Bleeding proof”
  • Dante Act 3 – Talent “Thorned Fingers” changed to “Fiery Business”; Hand Action “Infection” changed to “Draw Fire Sparks”
  • Dante Act 4 – Talent “Inky Business” changed to “Fiery Business”, Hand Actions “Infection” and “Let Them Bleed” changed to “Draw 3 Fire Sparks” and “Headache Mass”
  • Dante Act 7 – “Inky Business”, “Mourning Business” and “Thorned Fingers” changed to “Fiery Business”, “Desperate Cunning” and “Painful Fingers”; Hand Actions “Infection” and “Let them Bleed” changed to “Draw 3 Fire Sparks” and “Headache Mass”
  • Ape Act 7 – “Painful Fingers” changed to “Painful Business”
Other balance changes:
  • Difficulty Hard – starting Ink decreased from 16 to 14, Starting gold decreased from 200 to 100
  • Difficulty Master – starting Quills number increased from 1 to 2, Health regen decreased from 3 to 2
  • Changes in battlefields for Dante
  • Bonnacon removed from act 1 (from fox and hybrids armies, instead of Bonnacon Mighty Hare added)
  • Bellow-Wielding Devil's "A Puff of Bellows" action change - instead of insta kill, it deals 15 damage
  • After performing the "Hold your farts" action, the Exploder explodes with a Big Explosion, not a small one
  • After winning the battle with the Beast’s Lair, the player gets Gold, Prestige and Hand Action
  • Balance changes in the Beast’s Lair – Tree (less Pigeons)
  • Exploders perk "Loyal to the grave” removed
  • Gates removed from random events

UI and Effects
  • When an effect to which the Beast/Tiny is immune is to be applied, information about its resistance to that effect appears.
Bug Fixes
  • Nap removes 1 level of Ape's Frenzy
  • Act 6 – Inkulinati vs Beast’s Lair battle does not provide Hand Action or Talent rewards
  • Asian fonts are displayed as box characters in the talent On Activation notifications (MAC versions only)

Texts and Localization
  • Improved descriptions of Beasts
  • Localization updated for all languages
Other Changes
  • Added support for inverted mouse input
Known Issues
  • Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection
  • The text with information about the effect applied to the beast/Tiny appears twice
  • Trumpet-Wielding Skeleton – Plague Bringer does not trigger when flying past enemies
  • The achievements of beating Godfrey, Hildegard and Dante if beaten at the end of Act 1 are not triggered
  • Bestiary – Lower-most row icons have an offset mouseover trigger area if they are too close to the tab's lower border
  • The achievement First Steps does not trigger
  • Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate
  • Sometimes the indicator for new Beasts, Hand Actions, and Talents in the Bestiary does not disappear
  • AI difficulty modifiers affect Player vs. Player battles' starting Health in Duel Mode
  • Professor's Assistant triggers the achievement "Absolute Efficiency"

An important Update

Hello everyone,

As we approach the final stages of our Early Access journey, with Update 4 just around the corner, we have some news to share. As many of you already know, Inkulinati already includes a local multiplayer mode that makes it possible to play together with your friends while they are at your place - we have tried during the recent development process to integrate this function on an online-level - but unfortunately Inkulinati will not feature an online multiplayer mode upon its 1.0 release. This decision wasn't made lightly, and despite our best efforts to enable you to find your opponents throughout the internet, it turned out to be impossible for us and the scenario we are in. Let us provide you with some context on why this decision was made.

Initially, when we planned for online multiplayer, the game was smaller in scale, making it easier to add extra features. However, as we expanded the game with more content like new Beasts, Masters, Battlefields, Academy classes, and more, and also worked on porting the game to “various” platforms (more news about that coming here soon), adding an online multiplayer component across all these platforms turned out to be a too heavy task to burden while at the same time preparing everything for the 1.0 release. It was an ambitious goal to begin with, but at this point in development it turned out to be too risky for the game's functionality.


Essentially, we faced a choice between enhancing the existing offline experience (which we wanted to make even better and packed with a lot more content) or creating multiplayer at all costs, which might end up being very simple and not satisfying for players who are used to other multiplayer 2D strategies. The challenges of implementing online multiplayer at this stage could have potentially compromised the overall gaming experience. In other words – given our very small team – we had to make a difficult decision.

It wasn’t an easy decision, but at least for now, we decided to focus solely on the offline experience and polish it as much as possible before the 1.0 release. Our team is currently focused on creating new content, enhancing existing features based on your valuable feedback, and ensuring a successful launch on additional platforms. We want to maintain the high standard reflected in the current 89% User Rating on Steam.


While we won't have an online multiplayer mode, there is positive news to share though: Local multiplayer remains intact and will receive improvements, including new Beasts, Battlefields, and more. You can still enjoy playing online against your friends using the Steam Remote Play feature as a workaround. Additionally, new Inkulinati content, featuring a brand new water army, is on the horizon. The console versions are making great progress, and we continue to refine and expand the game. And there are even more of yet unannounced Inkulinati things that we will announce soon.

We appreciate your understanding of this situation. We know that some of you – especially those who already bought the game and counted on some multiplayer experiences in the future – wanted to hear some different news today. However, we are working together with our publisher to find a way to somehow make it up to you. Once we know more, we will let you know.

As always, your feedback is important to us, and we remain at your disposal to discuss any part of this. Depending on the future trajectory and the game's success, we may revisit the idea of an online multiplayer feature post-release, but we can’t and don’t want to make any promises about the future.

We hope we can find some understanding in you. Stay tuned for the upcoming Inkulinati "Tactical Swimming" Major Update!

Until next time,

Your Yaza and Daedalic Teams

A new Achievement, Festival, and an epic Bundle fit for a grand strategist!

Hello Inkulinati Masters,

Hold on to your tunics, as we’ve got a stack of info that we have packed for you in this update.

First off, a sneak peek into the development realm. Thanks to your comments, the "I am G-O-D-F-R-E-Y" achievement won't make it to the full 1.0 release of Inkulinati. Your feedback spoke volumes, and we've decided to level up by replacing it with a newer, cooler achievement. We heard you loud and clear on how confusing it was to obtain it and the bugs tied to the old achievement, and we're committed to delivering an even more enjoyable experience with the revised achievement list. What will the new Achievement be and just how cool is it? Stay tuned for the big reveal!

Next up, we're thrilled to share that Inkulinati is part of the Turn-based Carnival on Steam. It's a fantastic celebration of turn-based games, and we’re already flicking through the Steam page ourselves, looking to stumble upon some hidden gems. Dive into the festival, indulge in some gaming, and let those precious grey cells delight in some brain-tingling strategic conundrums!



And that's not all. With the help of our publisher Daedalic Entertainment, we've teamed up with Unfrozen, the fantastic devs of Iratus: Lord of the Dead, to bring you a Steam bundle of epic proportions (we’ve seen it - it’s huge). This turn-based tactical roguelike RPG is set in a dark fantasy universe. Even though the realms are different, the need for tactical nuance is the same. So grab this exclusive bundle, get two incredible games, and save some hard-earned cash in the process! And if you already have Inkulinati, there is no sweat - you’ll get Iratus with the bundle discount as well.


https://store.steampowered.com/bundle/36553/TurnBasedTactics_Bundle/


Finally, a small favour. If you can spare a minute or two, please consider leaving Inkulinati a Steam review. Currently, we are at 189 reviews, we're just 11 shy of hitting the 200 mark. The more reviews Inkulinati gets means a bigger promotion from Steam, meaning more eyes on our game, and for a small studio like ours, that's a game-changer
Thank you once again for your love and support. Dive into the wonders of the Turn-based Carnival, enjoy some fantastic games, and stay tuned as the water-themed update that we teased the last time is coming your way reeeeaaal soon.


Until next time,

Your Yaza Games and Daedalic Team

A tease of what’s coming in the next major update

Hello Inkulinati Masters,

We hope you've been enjoying the recent additions in our previous major update. How are you finding the Ape Army? A bit rowdy, aren’t they? And how about St Francis and his Army of Pigeons? Well, we can’t stop here though, can we? Oh no! Here at Yaza Games HQ, we've been crafting the next Inkulinati additions. Care to see what we’ve been working on? Splendid! Follow us in that case and just watch your head right here… and here we are. Welcome to our studio.

There's been a bit of a buzz about a mysterious new army joining the world of Inkulinati. While we can't reveal all the details just yet, one can say that there's something a little fishy about these new Beasts. Actually, there’s one just right there! Allow us to introduce you to the first member of this enigmatic ensemble - the Seal! This new Beast has the uncanny ability to control an all-new element that’s being introduced in the next update. We can’t spoil too much for now, but the one thing that we can say is that the Seal can definitely make a splash on the Battlefield.

Everyone, a new Beast! The Seal.

We can’t show you all the Beasts just yet, as that would be what some refer to as “spoilers”, but don’t fret, we will reveal them slowly to you in the coming weeks (however, for those with a keen eye, there might be another new Beast featured somewhere in this update. Where could it be…). And what else have we been working on? Well, we can say that we've been revamping the Battlefields. What we wanted to do is give you a more balanced and engaging experience on all the current maps. At the same time, we've also crafted a delightful assortment of new Battlefields that will soon become part of the game. Allow us to show you a sneak peek at a few of them.







And last but not least, a little inside scoop - we will add new Talents. Will these talents have something to do with a new element that is being introduced? Quite possibly… We will also make it easier for you to decide which new ones to pick up too, but we will reveal all the details properly when the time is right.

Finally, before we leave, we want to ask for a little favour. If you can spare a minute or two, leave us a Steam review. You see, the Steam algorithm works in such a way that the more reviews a game has, the more frequently it will be recommended to new players. And the more Inkulinati players we get, the more content that we can prep for you. So please, leave a review if you can. It’ll mean the world to us.


Until next time,

Your Yaza Games and Daedalic teams