Inkulinati Master Hildegard - a nun from Bingen with the hands that heal
Welcome future Inkulinati Masters,
Our second Inkulinati Masters series entry is dedicated to a very special lady. She was born in what is now modern-day Germany in 1098. This holy nun was a visionary, mystic, composer, healer, and religious reformer. Try fitting all of that on your business card. We are truly honoured to have such a great person among our Inkulinati Masters. Ladies and gentlemen, bring your hands together because here she is! The one and only Hildegard of Bingen!
Name: Hildegard
Age: 924 years young
Strengths: intelligence, calmness, healing powers, giver of blessings.
Weaknesses: fragile, cannot fight hand-to-hand, doesn’t use rude words in battle.
Hildegard - a truly talented nun with holy healing powers.
Hildegard is the head of a really mesmerising army. Her Beasts are rabbits, a Bishop Cat, and the heavy-and-deadly snail. Don't let those cute furry (and one slimy) faces fool you. These guys are battle-trained soldiers. They kill for a living. We’ll tell you more about them at the right time though. For now, let us introduce the unique skills of our heroine instead.
Hildegard is equipped with six actions. Three of them are shared by other Inkulinati Masters, while the other three are unique just to her. Let’s get to know all of them a little better.
Hildegard with her cute and very dangerous army. She is also quite gifted herself.
A little guide on Hildegard’s Actions:
1. Move left - this action can be used by all Inkulinati Masters. It moves the selected object to the first available field on the left. This action affects a single, chosen target. The target must be standing not more than 2 fields away from the Master. Once used, it will be available after passing one chapter.
Move left range.
Move left action can be used to move an object on the map, a Beast, or a Tiny Inkulinati Master.

2. Move right - like the previous action it can be used by other Masters and it moves the selected object to the first available field, but this time, to the right. This action affects a single, chosen target. The target must be standing not more than 2 fields away from the Master. Once used, it will be available after passing one chapter.
3. Take a Nap - the Tiny Inkulinati will take a Nap. You will receive 1 drop of Living Ink if your Tiny Inkulinati did not take more than one action during its turn, or 2 drops if a Tiny uses no actions. Can be used in every chapter.
Now it’s time for our nun’s special moves - she’s a saint but she’s not that innocent! Her wonderful hands can heal and bless your units like a true saint.
4. Healing - this action heals the selected Beast for 4 health points. Affects a single chosen target. The target must be standing not more than 4 fields away from the Master. Once used, it will be available again after two chapters.
Healing range.
All the targets which are in range and which don’t have their maximum health level are marked green. You can pick any target from your team within the range you wish to use this action. You can also heal yourself. Think carefully, every move can change the course of the battle!

5. Greater Blessing - increases the level of Halo by 3. Greatly increases the damage and accuracy of the chosen target. Affects a single chosen target. Targets standing within the range of 4 fields of Hildegard can receive a blessing. Once used, it will be available again after two chapters.
Greater Blessing range.
All the targets who are in the range of Hildegard’s action are marked green. You can pick any target within the range you wish to receive the blessing. This blessing will increase the damage and accuracy by 3 of the chosen target, and in the next chapter, anyone who will be harmed by this target can’t feel safe. Around the blessed Beast’s head, a golden aureole will appear. The number of circles in it represents the level of the Halo.

6. Sleep - forces an enemy unit to take a Nap and skip its turn. The enemy’s Beast, forced to take a Nap, will be prevented from taking action until the next chapter. This action affects a single, chosen target. The target must be standing not more than 5 fields away from the Master. Once used, it will be available after passing two chapters.
Sleep range.
All the targets which are in range and which have not yet made their action in the current chapter are marked in green. You can pick any target from the enemy's team that is within range. Beasts that have already made an action/move are already asleep and can not be affected by ‘Sleep’.

So young Inkulinati Masters, what do you think of our healing Saint? Is this someone you would want to be? Does she strike fear with her innocence and purity? Tell us your thoughts below!
Speak to you soon,
Yaza Games Team
Please note: The values, skills, and Actions may change during the Early Access phase.
Our second Inkulinati Masters series entry is dedicated to a very special lady. She was born in what is now modern-day Germany in 1098. This holy nun was a visionary, mystic, composer, healer, and religious reformer. Try fitting all of that on your business card. We are truly honoured to have such a great person among our Inkulinati Masters. Ladies and gentlemen, bring your hands together because here she is! The one and only Hildegard of Bingen!
Name: Hildegard
Age: 924 years young
Strengths: intelligence, calmness, healing powers, giver of blessings.
Weaknesses: fragile, cannot fight hand-to-hand, doesn’t use rude words in battle.
Hildegard - a truly talented nun with holy healing powers.Hildegard is the head of a really mesmerising army. Her Beasts are rabbits, a Bishop Cat, and the heavy-and-deadly snail. Don't let those cute furry (and one slimy) faces fool you. These guys are battle-trained soldiers. They kill for a living. We’ll tell you more about them at the right time though. For now, let us introduce the unique skills of our heroine instead.
Hildegard is equipped with six actions. Three of them are shared by other Inkulinati Masters, while the other three are unique just to her. Let’s get to know all of them a little better.
Hildegard with her cute and very dangerous army. She is also quite gifted herself.A little guide on Hildegard’s Actions:
1. Move left - this action can be used by all Inkulinati Masters. It moves the selected object to the first available field on the left. This action affects a single, chosen target. The target must be standing not more than 2 fields away from the Master. Once used, it will be available after passing one chapter.
Move left range.Move left action can be used to move an object on the map, a Beast, or a Tiny Inkulinati Master.

2. Move right - like the previous action it can be used by other Masters and it moves the selected object to the first available field, but this time, to the right. This action affects a single, chosen target. The target must be standing not more than 2 fields away from the Master. Once used, it will be available after passing one chapter.
3. Take a Nap - the Tiny Inkulinati will take a Nap. You will receive 1 drop of Living Ink if your Tiny Inkulinati did not take more than one action during its turn, or 2 drops if a Tiny uses no actions. Can be used in every chapter.
Now it’s time for our nun’s special moves - she’s a saint but she’s not that innocent! Her wonderful hands can heal and bless your units like a true saint.
4. Healing - this action heals the selected Beast for 4 health points. Affects a single chosen target. The target must be standing not more than 4 fields away from the Master. Once used, it will be available again after two chapters.
Healing range.All the targets which are in range and which don’t have their maximum health level are marked green. You can pick any target from your team within the range you wish to use this action. You can also heal yourself. Think carefully, every move can change the course of the battle!

5. Greater Blessing - increases the level of Halo by 3. Greatly increases the damage and accuracy of the chosen target. Affects a single chosen target. Targets standing within the range of 4 fields of Hildegard can receive a blessing. Once used, it will be available again after two chapters.
Greater Blessing range.All the targets who are in the range of Hildegard’s action are marked green. You can pick any target within the range you wish to receive the blessing. This blessing will increase the damage and accuracy by 3 of the chosen target, and in the next chapter, anyone who will be harmed by this target can’t feel safe. Around the blessed Beast’s head, a golden aureole will appear. The number of circles in it represents the level of the Halo.

6. Sleep - forces an enemy unit to take a Nap and skip its turn. The enemy’s Beast, forced to take a Nap, will be prevented from taking action until the next chapter. This action affects a single, chosen target. The target must be standing not more than 5 fields away from the Master. Once used, it will be available after passing two chapters.
Sleep range.All the targets which are in range and which have not yet made their action in the current chapter are marked in green. You can pick any target from the enemy's team that is within range. Beasts that have already made an action/move are already asleep and can not be affected by ‘Sleep’.

So young Inkulinati Masters, what do you think of our healing Saint? Is this someone you would want to be? Does she strike fear with her innocence and purity? Tell us your thoughts below!
Speak to you soon,
Yaza Games Team
Please note: The values, skills, and Actions may change during the Early Access phase.


