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Grounded is coming to Nintendo Switch in April this year

As confirmed at today's Nintendo Direct, Grounded is making the leap from Xbox to Nintendo Switch on April 16, 2024.

Yup, this particular Direct was in the rumour mill a lot prior to the announcement of it earlier this week due to the fact the Nintendo Switch was being brought up in dicussions about Xbox taking some of its games multiplatform, and here one is.

If fact, Grounded was first up on the docket in today's Direct, which you can watch here, with a nice trailer ending with the reveal that it's launching on Switch on April 16, 2024.

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СМИ: Microsoft готовит заявление по мультиплатформенной стратегии Xbox — фанаты требуют от Фила Спенсера объяснений

Сразу несколько источников сообщили о том, что Microsoft планирует сделать этой весной официальное заявление по поводу новой мультиплатформенной стратегии своего игрового подразделения. Ожидается, что к владельцам Xbox Series X|S обратится президент Xbox Сара Бонд, отчитывающаяся напрямую перед Филом Спенсером.

Following up 1.3.4 with Newly Released 1.3.5 Ready for Downloading!

Hello everyone and happy Wednesday! Thank you all so much for your patience while we worked to get this patch out to all of you, so please update when you see it and let us know how it works for you!

Major Fixes:
  • Attempting to take a Playground Thumbnail and hiding the HUD on controller will no longer cause a lack of input when returning back to the Playground Settings menu.
  • Attempting to customize the Message Notification gizmo on controller will no longer cause a lack of input.
  • Fixed navigation issue on controller when attempting to tab across different Playground search categories vs viewing the next page of results when browsing Published Playgrounds.
  • Fixed some base buildings built on rocks, twigs, and other objects improperly noting they were supporting the rest of the base.
  • Fixed a crash that could occur when quickly swapping to a bow and then to another weapon quickly.


Changes:
  • "Show" and "Hide" actions will only be default trigger actions when linked to Structural buildings instead of a handful of other objects as well.
  • You can access the Playground Settings menu during Play Mode so you can take your Thumbnail in Play Mode instead of Design Mode if you prefer.
  • Links will not display in the world when taking your Playground Thumbnail.
  • Player Death Trigger and Teleport Gizmo can be customized via Link actions.


Other Bug Fixes:
  • The Pond Hatch properly opens for clients in Story mode games.
  • Triggering a Spawn action on a Creature Spawner when only some of the creatures were previously killed will replenish the active spawned creatures up to the specified count.
  • Fixed the "Next Page" / "Previous Page" buttons in the Playgrounds Browser not being viewable in the Windows Store version since "Import Save" and "Export Save" were still being shown.
  • Clients now locally detect their own death from the Player Death Listener gizmo.
  • Players can place objects that are colliding with a Hazard Volume.
  • Icon for the Punji Spike Trap appears now.
  • Building health bar no longer shows up twice.
  • Trigger Volumes can be linked to more than one object.
  • Players can no longer lounge on chairs that have been scaled up or down.

More Gadgets and Gizmos Aplenty 1.3.4!

Hello Grounded community! We've been amazed at all of the fun and unique experiences you have been creating with Playgrounds since the Make It and Break It update went out. To celebrate all of your creativity, the Grounded team comes bearing Playground gifts this holiday season!

Playground Browser

You can now view new and popular Published Playgrounds from the Grounded community. When accessing the "Downloads" section, you will be able to quickly view Playgrounds based on various categories:

Recent Hits:
  • The most downloaded Playgrounds of the last week.

Monthly Hits:
  • The most downloaded Playgrounds of the last month that are older than a week.

All Time Hits:
  • The most downloaded Playgrounds ever that are older than one month.

Brand New:
  • The most recent Playgrounds published hot off the press.


[h3]Improved Playground Details[/h3]
Playgrounds have new additional details you can set in the Playground Settings menu. These settings must be set prior to publishing or updating your Playgrounds.

  • Genre
    • A genre tag that best conveys your Playground
    • Combat Challenge
    • PvP Arena
    • Platforming
    • Sports / Contest
    • Puzzle / Escape Room
    • Survival
    • Adventure / RPG
    • Contraption
    • Art / Music
    • Base Build
  • Suggested Player Count
    • A simple tag that best represents what player count your Playground is meant for
      • Single Player
      • Multiplayer
      • Single or Multiplayer
  • Published Thumbnail
    • The thumbnail image players will see when downloading or browsing for your Playground. Uses photo mode for capturing the image when in the Playground Settings window.

These new details will show up on all new published Playgrounds in the Playgrounds browser.

[h2]New Gadgets and Gizmos[/h2]

Attack Listener
  • A gizmo that triggers when a specific attack happens nearby. Useful for creating custom fight mechanics when bosses do a special attack.

Player Death Listener
  • A gizmo that triggers when a specified player dies.

Storage Filler
  • A gizmo that spawns items into linked storage containers. Useful for creating randomized loot when used in combo with the Random Chance gizmo.

Hazard Volume
  • A region that applies a specified status effect onto players who enter it. Options include:
    • Haze
    • Death
    • Slow Sizzle
    • Fast Sizzle

Win / Lose Gizmo
  • A gizmo that can pop up a win or lose screen with a custom message when triggered.

Message Notification
  • A gizmo that displays a message to the player's HUD on the lower left of the screen.

Time of Day Switch
  • A switch that triggers based on the specified time of day. Useful for having things trigger at nighttime or daytime.

Teleport Gizmo
  • A gizmo version of the Telepotty. Activating it teleports the triggering object to any random Teleport Gizmo matching the same channel.

Design Mode Fast Travel Location
  • A gizmo that allows you to quickly teleport to the location via the Map while in Design mode. Helpful for quickly getting around when designing a large Playground.

Custom Sign
  • A sign to write a larger amount of text in. Useful for explaining things to players in your Playground.


Additional Playground Features

[h2]Object Scaling Support[/h2]
A new "Scale" axis has been added when placing objects in Design mode. This allows you to scale objects larger or smaller before placing them. For example, you can now make a small baseball or a huge baseball.


[h2]Show and Hide Actions for Buildings[/h2]
  • Buildings now have "Toggle Shown", "Show", and "Hide" actions. Hiding a building will turn off the visuals and collision for the building allowing players to walk through them.
  • Some use case examples:
    • Create a spooky environment where walls and other buildings show up or disappear based on triggers the player walks into.
    • Create a jumping puzzle where floor pieces toggle between shown and hidden when linked to
      timers.


[h2]Armor Dummy Variants[/h2]
In Design Mode, you can now customize Armor Dummies to use a different visual appearance. The variant options are:
  • Default (clay dummy)
  • Max
  • Willow
  • Pete
  • Hoops
  • B-B-Bones
  • Grid Kid (from the crafting 3D preview)


That's right, you can use these to create some spooky sights!


[h2]Handy Gnat Ghost Mode[/h2]
Handy Gnat can now toggle into Ghost Mode allowing it to clip through objects and the world. Helpful for getting through walls and rooms quickly without having to relocate or trash objects.


[h2]New Playground Props[/h2]
New Loot Bags (Found under Storage & Utilities)
  • Ominent Chest
  • Max's Backpack
  • Pete's Backpack
  • Willow's Backpack
  • Hoop's Backpack


New Trap
  • Death Spikes


New Manmade Props

  • Pebble Village Lunch Box
    • With customizable lid angle!
  • Onyx Family Computer System (found in the upper yard Brawny Bin)
  • Onyx Joystick
  • Onyx Keyboard
  • Yoked Girth - The Adventure Game
  • Minotaurs and Myrmidons - Quest for the Golden Box
  • Quick Billy's BillyHog Hunt
  • Billy Hog Tray
  • Cardboard Box A
  • Cardboard Box B
  • Cocktail Umbrella
  • Pagoda
  • Woodpile Axe


Additional Playground Quality of Life
  • Armor Dummies and Lights have a Customize option to disallow players from being able to interact with them in Play mode.
  • All Sign Set Signs are unlocked in Playgrounds mode.
  • You can exit Play mode from the Death screen.
  • Playing a Downloaded Playground will trigger an autosave on game start.


Major Fixes:
  • Fixed issue where structural buildings would place incorrectly when building.
  • Items no longer behave oddly when floating on top of water.
  • [REDACTED] can no longer knock you off of ziplines.


Crash Fixes:
  • Fixed client crash that could occur after repairing buildings.


Other Bug Fixes:
  • MIX.R modules in the standard Backyard no longer disappear after loading a Playground save.
  • Grass blades chopped down fall softly again as opposed to extremely fast.
  • Volumes no longer prevent placing objects that are touching them.
  • Scoreboard can no longer go negative behind the scene.

New Week, New Patch for you! 1.3.3 Is Ready to Check Out!

Happy Monday everybody! We are excited to announce that we have patch 1.3.3 ready for you all to download and install! Please update when you see it and let us know how it works for you!

Major Fixes:
  • Various buildings no longer rotate their placement after save / load.
  • Various buildings no longer rotate their placement after switching between Play mode and Design mode in Playgrounds.
  • Playgrounds that use a Player Spawner as the starting spawn location will properly be deactivated when another Player Spawner uses the "Set Checkpoint" action.
Changes:
  • Equipment generating gizmo now returns current equipped items to your inventory or drops them in the world when equipping new items.
Crash Fixes:
  • Fixed crash that could occur if an Explosive Bur Trap was near a Laser Pillar.
Other Bug Fixes:
  • Items grown in the Garden Patch will no longer fall over after loading a save.
  • Dew drops no longer fall off of Dew Collectors after loading a save.
  • Clients can eat meat directly off the Campfire again.
  • Enemy health bar properly prioritizes creatures over players when playing as a client.
  • Buildings you build in Play mode in a Playground now count towards coziness.
  • The "Push to Sprint" game option properly toggles Sprint off if you press the Sprint button while Sprinting.
  • Coziness works in Playgrounds mode for buildings players have built in Play mode.
  • Certain quest objective markers now point to the proper location.
  • Reduced intermittent hitching that could take place when you had a large base.
  • Removed HDR setting on console that caused improper colors and harder to read user interfaces.
  • Improved Whiffle Ball visuals on Xbox One.
  • Additional BURG.L quest fixes.